Wyrmspan

Wyrmspan

#123BGG8.0RATING
Consulted 1 times·Updated Apr 27
1–5
PLAYERS
90
MINUTES
3
BEST WITH
2.8
MEDIUM
Ask Mira about Wyrmspan
DESIGNER CLARIFICATIONS18
  • Free-play abilities ignore the Entice/Excavate coin costdesignerpublisherlinked official source
    CONTEXT
    Cards say "Immediately play a dragon card with a discount of 1 egg or resource." Players asked whether the action's coin still had to be paid.
    RULING
    Connie Vogelmann: "Any free play ability means you don't have to pay the coin." Per the official FAQ: "you only pay an action's coin cost when taking that action. For 'play a dragon' abilities… the only payment is the cost printed on the dragon card. For 'play a cave' abilities… the only payment is the egg cost in the 3rd and 4th columns. Even though the cost to play the card is discounted or free with these types of abilities, further optional costs found on some dragons, caves, and the 4th row of the player mat are not discounted/free."
    AUTHOR: Connie Vogelmann (designer, quoted via OP @VGarcizzle); Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(7 replies)DATE: 2024-05-11
  • Cards, resources, and eggs move with a dragon when its location is swappeddesigner
    CONTEXT
    Cards like Wily Lindworm let you swap the location of two dragons. Players were unsure if tucked cards, cached resources, and eggs go with the dragon.
    RULING
    "They move with the dragon!"
    AUTHOR: Connie Vogelmann @ConnieVDC (designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2024-02-07
  • Costs must be paid before benefitsdesignerpublisher
    RULING
    "You must pay the cost of an action before gaining the benefit."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(15 replies, GeekGold-tipped)DATE: 2024-02-06
  • Eggs may come from anywhere on the player matdesigner
    RULING
    "Unless a card ability specifies otherwise, eggs can be taken from anywhere on your player mat — either the 2 spaces printed on your mat or any of your dragons."
    AUTHOR: Connie Vogelmann @ConnieVDC (designer)SOURCE: boardgamegeek.com(15 replies)DATE: 2024-08-04
  • Multi-step benefits (e.g. Good Drake) can be resolved in any orderdesigner
    CONTEXT
    Good Drake (card 89) lets you pay a coin to: advance the guild marker, get a resource, take a cave card, take a dragon card. Players asked whether this list was a fixed order.
    RULING
    "Cass is correct! Benefits can be taken in any order." (Connie has previously ruled that simultaneous actions happen in the order the player chooses.)
    AUTHOR: Connie Vogelmann @ConnieVDC (designer)SOURCE: boardgamegeek.com(15 replies)DATE: 2024-05-30
  • Benefits gained mid-Explore are usable immediatelydesignerpublisher
    CONTEXT
    During Explore, the player hit a "gain Guild advancement" icon, used the guild reward to play a dragon for free in the next cave space, and continued exploring (the new dragon covered the stop sign).
    RULING
    "Yes, you played correctly. You gain the benefits as your explorer reaches them."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2024-02-08
  • "If activated" abilities are optional for the active player but mandatory if they benefit othersdesignerpublisherlinked official source
    RULING
    Stegmaier: "When you move your adventurer onto an 'if activated' ability, it's at that moment that you may activate (or not activate) that ability. You are only required to activate that ability if it benefits all players." Ryan Davis: "The activation is only optional for you. You must activate all such dragons for the table, but you are welcome to decline it for yourself." Per the FAQ: "Most abilities are optional, unless they offer a benefit to other players… each player, including the owner of the dragon, can choose whether or not to use that dragon's ability, and that choice is independent."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher); Ryan Davis @ryansdavis (designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2024-02-18
  • "Cache up to 2 resources" resolves one cache at a time, chaining hatchling abilitiesdesignerpublisher (cites rulebook page 11)
    CONTEXT
    Crimson Cavern end-of-cave bonus is "Cache up to 2 resources." If a hatchling triggers on the first cache and produces a new resource, can that new resource be the second cache?
    RULING
    "Mike and Josh are correct. As the rules state, the official ruling is that you resolve each exchange [or action] individually." Rulebook page 11: "ACTIVATING ABILITIES MULTIPLE TIMES… Resolve each exchange or action individually. (You may use your benefit from the first exchange to pay for the second exchange, if applicable)."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(12 replies)DATE: 2024-03-04
  • End-of-turn discard-to-9 happens every turn, not just every rounddesignerpublisher
    RULING
    "At the end of each of your turns, you must discard down to 9 coins in your supply, 9 resources in your supply, and 9 cards in your supply (do not wait until the end of each of the 4 rounds to do this)."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(12 replies)DATE: 2024-06-17
  • Cave card 66 is a position swap, not free movementdesigner
    CONTEXT
    Cave card 66 reads "Swap the location of any 2 dragons on your player mat." Players were split on whether this exchanges two dragons' positions or lets you relocate them anywhere.
    RULING
    "It specifically means switch the position of 2 dragons" — i.e., the two dragons exchange spots; you do NOT relocate them to arbitrary positions.
    AUTHOR: Connie Vogelmann @ConnieVDC (designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2024-03-01
  • "Lay [1 egg] on any orthogonally adjacent dragon" means a single egg on a single dragondesignerpublisher (rulebook quote)
    RULING
    "It's specifically noting 1 egg token, not eggs (plural), and not onto multiple dragons: 'Lay [1 egg] on any orthogonally adjacent dragon.'"
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2024-02-21
  • Cached resources cannot be spentdesignerpublisher (rulebook quotepage 4)
    RULING
    "No, you can only pay resources from your supply. If you've cached them, you cannot spend them." Rulebook page 4: "DISCARD/PAY — Remove the cards, coins, eggs, or resources from your player area, hand, or nests, placing them in the public supply."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(8 replies)DATE: 2024-06-26
  • "Tuck a dragon to gain [any resource] of cost printed" gives one resource only, not coins or eggsdesignerlinked official source
    RULING
    Per the official FAQ: "For these dragons, you gain any 1 resource (meat, milk, gem, or gold) in the cost of the tucked dragon card. You do not gain all resources in that cost, as there is only 1 'any resource' icon in the ability description. Coins are not a resource (they're not one of the colors of the 'any resource' icon), so you can't gain coins or eggs from this ability."
    AUTHOR: Stonemaier Games (publisher, via official FAQ)SOURCE: boardgamegeek.com(10 replies)DATE: 2024-03-06
  • Rainforest Guild ignores "any resource" costs but coins must still be paiddesignerpublisher
    RULING
    "The icon shown there is the 'any resource' icon (meat, gem, milk, or gold), so if the dragon has only resources in its cost, it is completely free to play with this ability. However, if a dragon — like the Playful Hornwyrm — has a coin in its cost (printed on the card), coins are not resources, so you must still pay them when using this guild benefit."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(8 replies)DATE: 2024-03-31
  • Cached resources must come from your personal supplydesignerpublisher (rulebook quotepage 8)
    RULING
    Rulebook page 8: "Unless otherwise specified, resources that you cache must come from your personal supply."
    AUTHOR: Jamey Stegmaier @jameystegmaier (designer, publisher)SOURCE: boardgamegeek.com(12 replies)DATE: 2024-02-09
  • Conversion abilities are limited to the times noted on the cardlinked official source
    RULING
    "You can do the conversion exactly as many times as noted on the card. If it says, 'Pay 1 cave card to gain 1 VP,' you can do that once, not an unlimited number of times. If a card allows multiple conversions, it will say so on the card (e.g., 'Up to 3x,…')."
    AUTHOR: Stonemaier Games (publisher, via official FAQ)SOURCE: stonemaiergames.com(Q2)
  • End-game "Markers on the Dragon Guild" scoring counts only those aligned with End Game scoring benefitslinked official source
    CONTEXT
    Players were unclear whether "Markers on the Dragon Guild" objectives count the raw number of markers, the End Game points, or both.
    RULING
    "This refers to markers on the Dragon Guild aligned with END GAME scoring benefits."
    AUTHOR: Stonemaier Games (publisher, via official FAQ)SOURCE: stonemaiergames.com(Q5)
  • "In this cave" refers only to the row the dragon is inlinked official source
    RULING
    "'In this cave' refers to the specific row in which the dragon is located (either the Crimson Cavern, Golden Grotto, or Amethyst Abyss), not your entire player mat."
    AUTHOR: Stonemaier Games (publisher, via official FAQ)SOURCE: stonemaiergames.com(Q7)
Q&A4
  • Can you do Entice or Excavate on back-to-back turns?community high-engagement
    QUESTION
    Is there any restriction on repeating the same action (Entice or Excavate) on consecutive turns?
    ANSWER
    No. You can take any action on any turn as long as you can pay the cost. The explorer meeple is only used for the Explore action; Entice and Excavate just place a coin into the appropriate box. Rulebook quote: "ON YOUR TURN — Select one action on your player mat (excavate, entice, or explore), move your adventurer there, pay the cost of that action…"
    AUTHOR: Multiple community contributors (Tim C @tdcsf, Joey Lujan @DarkRedScorpion, Cass @enbycass, Ryan Keith @Rpkeith1s)SOURCE: boardgamegeek.com(11 replies)DATE: 2024-03-28
  • Does the Highlands "play a dragon on top" turn the covered dragon into a tucked card?community high-engagement (matches rulebook page 13)
    QUESTION
    When the Guild of Highlands lets you discard a cave to play a dragon on top of another dragon, what happens to the covered dragon?
    ANSWER
    The covered dragon becomes a tucked card. Ignore its VPs, abilities, and everything else printed on it. Rulebook page 13: "Discard a cave card from your hand, then play a dragon from your hand onto another dragon already in your cave, without paying any costs."
    AUTHOR: Joey Lujan @DarkRedScorpion; David Vestal @HexStarDragon (community consensus)SOURCE: boardgamegeek.com(8 replies)DATE: 2024-02-11
  • Do the printed starting cave spaces count for objectives that reference "cave cards"?community high-engagement
    QUESTION
    Do objective tiles or end-game scoring tiles that reference "cave cards" also count the starting cave spaces pre-printed on the player mat?
    ANSWER
    No. The pre-printed spaces are not cards. Only actual cave cards played onto your mat count toward "cave card" objectives. (Especially relevant for solo play.)
    AUTHOR: Cass @enbycass; Jeremy Dobler @supercell2o2 (community consensus)SOURCE: boardgamegeek.com(10 replies)DATE: 2024-02-26
  • Full cave + Explore: does the adventurer return to Base Camp?linked official source
    QUESTION
    If I have a full cave (4 dragons, no visible stop signs) and I Explore that cave, does my adventurer still return to Base Camp at the end?
    ANSWER
    "Yes, reaching a stop sign or the end of the cave returns the adventurer to Base Camp."
    AUTHOR: Stonemaier Games (publisher, via official FAQ)SOURCE: stonemaiergames.com(Q3)

Last researched: 2026-04-23

CATEGORIES

Animals·Card Game·Fantasy

MECHANICS

End Game BonusesHand ManagementOnce-Per-Game AbilitiesOpen DraftingSolo / Solitaire GameTrack MovementTurn Order: Progressive

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