Underwater Cities

Underwater Cities

#53BGG8.0RATING
Updated Sep 12
1–4
PLAYERS
80–150
MINUTES
2
BEST WITH
3.6
HEAVY
Ask Mira about Underwater Cities
ERRATA3
  • Rulebook p.9 final-scoring example shows the wrong carddesigner
    RULING
    "Yes, it's a bad card. We'll change it." The card pictured in the final-scoring example on rulebook page 9 shows science instead of steelplast; the printed example is wrong. The rule itself is unchanged: the card lets you spend any number of kelp + steelplast pairs for an equal number of points.
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2019-04-07
  • Rulebook p.11 Brown Metropolis Special Cards description is wrongcommunity high-engagementdesigner
    RULING
    The correct text is: "At the end of the game, score 2 points for each Special card you played and paid for. This includes not only your claimed Special cards, but also those with instant effects. Discarded Special Cards (Instant Effect and Action Cards) are placed under the player board and count 2 points."
    AUTHOR: UtterMarcus (thread compiler), sourced from sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(25 replies)DATE: 2019-04-13
  • Production symbol on the "Trial Run" card is a printing inconsistencydesigner
    RULING
    The gear (production) symbol on this card marks that the yield shown equals a production yield; it should either appear on all such cards or on none, and its presence here is inconsistent. The card is used normally when you play it, not during the production phase.
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2019-01-12
DESIGNER CLARIFICATIONS14
  • A specified card cost replaces the normal build costdesigner
    CONTEXT
    A card reading "pay 1 steelplast → build a desalination plant" was read by some players as paying the steelplast *in addition to* the plant's usual cost.
    RULING
    "I will pay steelplast and build the desalination plant. I will not pay anything else."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2025-11-01
  • A Special card discarded for the 4-card limit goes under your player boarddesigner
    CONTEXT
    A player at the 4 Action-card limit gives up an available Special card in order to claim a new one — does it go to the bottom of the Special deck, or under the player board?
    RULING
    "I would apply the rule: place under the board. The card will bring you 2 points with the right metropolis."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2019-11-02
  • Card 66 is not multiplied by a x3 tunneldesigner
    RULING
    "For me, it means the effect works only for 1 credit, 1 varech and 1 science, otherwise, the infinity sign would be present. This is correct. Just one."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2019-08-31
  • Card 124 "Demonstration" costs 1 credit total, not 1 per carddesigner
    CONTEXT
    The card text reads "You may pay 1 credit to use one or two of your action cards", but the iconography suggests 1 credit per action card used. The designer confirmed the reading "Up to two, for just one credit."
    RULING
    "correctly" — one credit total lets you use one or two of your Action cards. The card text is authoritative; the iconography is misleading.
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2019-08-04
  • Biomatter cannot pay surchargesdesigner
    CONTEXT
    Biomatter substitutes for kelp or steelplast when building a tunnel, building or city. Players asked whether it also covers surcharges.
    RULING
    "I can't use a biomater for surcharges."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2019-04-28
  • Card 98 raises the hand limit you must discard down todesigner
    CONTEXT
    Rulebook p.16 tells you to keep 3 cards at the end of an era; a card that raises your hand limit appears to contradict it.
    RULING
    "Compare yellow text. Page 16. UNDERSEA SERVER FARM 'You must discard down to 3 cards at the beginning of your turn and at the beginning of each era. At any other time, it is okay to have more than 3. If a card increases your hand limit by one, then you must discard down to 4 cards at the beginning of your turn and at the beginning of each era.'"
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2019-04-24
  • Production from three or more upgraded farms in one citydesigner
    CONTEXT
    The rulebook covers a pair of matching upgraded buildings in a city, but not a third or fourth.
    RULING
    "example: 3 upgraded farms in one city: (3 kelp + 3 VPs) + (1 kelp + 1vp) 4 upgraded farms in one city 6 kelp + 6 VP". Building more than two farms in one city is disadvantageous.
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2019-03-12
  • "Build a structure, then upgrade it" is one indivisible actiondesigner
    RULING
    "this is one action. I have to build a structure and immediately upgrade it. you can not just build a structure or can not just upgrade it."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(15 replies)DATE: 2019-01-15
  • Brown metropolis scores tunnels connected to the networkdesigner
    CONTEXT
    The tile text ("tunnels connected to cities") left players unsure whether every tunnel traced back to the starting city counts.
    RULING
    "correct interpretation: connected to the network"
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2018-11-30
  • The Always Available slot can be used several times per rounddesigner
    RULING
    "Yes, it is possible. You can use this slot several times per round." It is available to every player, including one who has already used it this round.
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(17 replies)DATE: 2018-11-13
  • The Always Available slot costs exactly one carddesigner
    CONTEXT
    Players were unsure whether the card you discard as the slot's cost is in addition to some other card.
    RULING
    "You give one card. No second card."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(17 replies)DATE: 2018-11-13
  • Pay-for-benefit card effects apply only oncepublisher
    CONTEXT
    Card 44 (Black Market) converts steelplast into biomatter; players asked whether the conversion could be repeated.
    RULING
    "Rules page 19: PAY: Many cards allow you to pay a cost to get a benefit. As you would expect, if you can't pay the cost, you do not get the benefit (however, you may play the card with no effect). If not otherwise specified, you pay the cost and gain the benefit only once. Cards that allow you to pay more to gain more will say so."
    AUTHOR: polanek (Katerina Sucha, publisher — Delicious Games)SOURCE: boardgamegeek.com(3 replies)DATE: 2018-11-12
  • On "build and upgrade" cards the printed cost already covers the upgradedesigner
    CONTEXT
    Cards 135 and 141 read "pay X to build a structure, then upgrade it" — players asked whether the usual 1 science upgrade cost is added.
    RULING
    "card 141: all the cost of purchasing an upgraded farm is 1 biomass; card 135: all the cost of purchasing an upgraded tunel is 1 credit and 1 science." Asked directly whether the initial cost already covers the upgrade, the designer answered "YES".
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2018-11-05
  • Government Contracts #3–#5 give the building for freedesigner
    RULING
    "It is built for free." You also receive the resource shown and the points: "For example, on Contract 3 you build a farm free and you will receive a kelp and 3 points."
    AUTHOR: sucd (Vladimír Suchý, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2018-10-30
Q&A2
  • Card 171 "Pay 3 steelplast to build a city"community high-engagement
    QUESTION
    Does the 3 steelplast replace the city's normal cost, and can the city be symbiotic?
    ANSWER
    The 3 steelplast is the entire cost — rules page 19 states that when a card specifies a cost, you pay the specified cost instead of the usual one. Because the card says "a city" without qualification, it may be either a non-symbiotic or a symbiotic city. The effect applies once.
    AUTHOR: AllThatJazzSOURCE: boardgamegeek.com(18 replies, 12 thumbs)DATE: 2018-11-21
  • Can you discard the newly claimed Action card to stay at four?community high-engagement
    QUESTION
    With four Action cards already claimed, can the fifth card be discarded — and used as it is discarded — in order to claim it?
    ANSWER
    No. Per rules page 8 the discard happens before you claim the new card, so the card you are about to claim can never be the one you discard. You may discard any of the four you already hold, but you cannot use a card you have not claimed.
    AUTHOR: wombat929 (Brendan Riley)SOURCE: boardgamegeek.com(10 replies, 8 thumbs)DATE: 2021-12-13
EDGE CASES1
  • City placement versus network connectioncommunity high-engagement
    SITUATION
    Players conflate two separate requirements — where a city or tunnel may legally be placed, and when it starts producing.
    RULING
    A tunnel may only be built if a line of tunnels traces back to your Starting City, so every tunnel is connected by definition. A city may be built on any site adjacent to a previously built city; that earlier city does not need to be connected to your network. Cities, their buildings and metropolises only become connected — and only then produce — once a chain of tunnels links them back to your Starting City.
    AUTHOR: MurrSOURCE: boardgamegeek.com(9 replies, 13 thumbs)DATE: 2024-12-30

Last researched: 2026-08-09

CATEGORIES

Card Game·City Building·Industry / Manufacturing·Nautical·Science Fiction

MECHANICS

End Game BonusesHand ManagementIncomeNetwork and Route BuildingSolo / Solitaire GameTurn Order: Claim ActionTurn Order: Stat-BasedWorker Placement

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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