Twilight Imperium: Fourth Edition
ERRATA16
Timing conflicts resolve in initiative order, active player firstDesigner (Dane BeltramiFantasy Flight Games)
AUTHOR: Dane Beltrami (via @alercah quoting email from dbeltrami@fantasyflightgames.com) ---SOURCE: boardgamegeek.com(22 replies)DATE: 2017-09-20VP tie with no initiative order: Speaker votes first, then clockwisePublisher (FFG official reply)
AUTHOR: @alercah (quoting FFG official response) ---SOURCE: boardgamegeek.com(11 replies)DATE: 2017-11-22Hyper Metabolism: "gain 3 command tokens instead of 2"Publisher (verified errata stickypinned by @pkitty)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky, 2017-11-xx)Direct Hit: "produced by your units or abilities"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Unstable Planet: "destroy up to 3 infantry"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Veto: timing is "When an agenda is revealed"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Political Favor (Xxcha): timing is "When an agenda is revealed"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Enforced Travel Ban does not prevent Space Cannon usagePublisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)L1Z1X Harrow: "At the end of each round"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Naalu Matriarch: timing and fighter return before ground combat winnerPublisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Winnu Hegemonic Trade Policy: "during that use of PRODUCTION"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Yin Devotion: "in the active system" appended to both actionsPublisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Construction secondary: "Spend 1 token from your strategy pool and place it"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Diplomacy primary: "ready up to 2 exhausted planets you control"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Diplomacy secondary: can only ready "exhausted planets you control"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)Bribery: "cast 1 additional vote for the outcome on which you voted"Publisher (verified errata sticky)
AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
DESIGNER CLARIFICATIONS1
Xxcha Instinct Training (not Nullification Field) cancels action cards including SabotageDesigner label (AUTO-ACCEPT O1 — @Painkeeper has Designer role label in BGG)
AUTHOR: @Painkeeper (Erik Burigo, Designer label) ---SOURCE: boardgamegeek.com(30 replies)DATE: 2018-03-09
Q&A13
"Most/fewest VP" agenda effects apply to ALL tied players simultaneouslyRulebook citation (RRG 87.5quoted verbatim by @Weltenreiter/Jan Probst)
Cannot Sabotage a SabotageCard text ruling (direct card text citation by @Clipper)
Promissory notes are optional to playRulebook citation (LRR "can" languagecited by @pkitty)
AUTHOR: @pkitty ---SOURCE: boardgamegeek.com(2023-07-xx, 5 replies)Shields Holding cancels hits from Ambush, Dimensional Splicer, and DevotionPublisher (LRR FAQ verbatim quote by @sigmazero13)
AUTHOR: @sigmazero13 ---SOURCE: boardgamegeek.com(2019-09-xx, 28 replies)Assault Cannon destroys directly; Dimensional Splicer produces a blockable hitCommunity consensus (high-engagement thread@sigmazero13 and @hemejef agreement)
AUTHOR: @sigmazero13 / @hemejef (Memejef Galant) ---SOURCE: boardgamegeek.com(2019-09-xx, 28 replies)Spatial Conduit Cylinder: must already occupy destination system; "after" means immediately afterCommunity consensus (@Clipperhigh-engagement thread)
AUTHOR: @Clipper (Jorgen Peddersen) ---SOURCE: boardgamegeek.com(2018-11-xx, 18 replies)Trade SC: choosing who to refresh ≠ transaction; receiving commodities = transaction requiring neighborsCommunity consensus (@vulpus/Erling and @AgentDrakehigh-engagement thread)
AUTHOR: @vulpus (Erling) / @AgentDrake ---SOURCE: boardgamegeek.com(2021-xx-xx, 15 replies)Fleet supply violations resolved before combat; fleet supply ≠ capacityCommunity consensus (@Clipper and @hooliganjmultiple thumbs)
AUTHOR: @Clipper (Jorgen Peddersen) / @hooliganj (Clayton Threadgill) ---SOURCE: boardgamegeek.com(2020-xx-xx, 22 replies)Agenda phase sequence: reveal → "when" abilities → "after" abilities (Riders) → voteCommunity consensus with rulebook support (@selwyth/David Fconfirmed by multiple sources)
AUTHOR: @selwyth (David F) ---SOURCE: boardgamegeek.com(2019-09-xx, 19 replies)A system is NOT adjacent to itself; Mecatol Rex does not count for "adjacent to MR" objectivesCommunity consensus (@IncrediSteve/Steve Williamshigh-engagement confirmation)
AUTHOR: @IncrediSteve (Steve Williams) ---SOURCE: boardgamegeek.com(2019-01-xx, 12 replies)Mentak Pillage: triggers per qualifying neighbor, 1 TG each; counted after goods received; optionalCommunity consensus (@donmakaron/Witold Jakubowskihigh-engagement thread with multiple confirmations)
AUTHOR: @donmakaron (Witold Jakubowski) ---SOURCE: boardgamegeek.com(2018-10-xx, 24 replies)Construction secondary works with an existing command token in system; new token goes to reinforcementsRulebook citation (LRR Rule 23.3cited by @sigmazero13)
AUTHOR: @sigmazero13 ---SOURCE: boardgamegeek.com(2017-11-xx, 9 replies)Sustain Damage is optionalRulebook citation (PoK LRR §87 "can use" cited by @Old_Man_gi)
AUTHOR: @Old_Man_gi ---SOURCE: boardgamegeek.com(2024-xx-xx, 8 replies)
EDGE CASES2
Assault Cannon fires before Skilled Retreat (active player's start-of-combat abilities resolve first)Community consensus (@IndyBart/Fred Bennett and @hooliganj/Clayton Threadgillhigh-engagement thread)
AUTHOR: @IndyBart (Fred Bennett) / @hooliganj (Clayton Threadgill) ---SOURCE: boardgamegeek.com(2020-xx-xx, 17 replies)Ships in a Supernova system can be targeted by Space Cannon OffenseCommunity consensus (@Clipper/Jorgen Peddersenmultiple thread confirmations)
AUTHOR: @Clipper (Jorgen Peddersen)SOURCE: boardgamegeek.com(2018-12-xx, 14 replies)
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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
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Null cards deal 0 damage regardless of base value or any bonuses applied.
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