Twilight Imperium: Fourth Edition

Twilight Imperium: Fourth Edition

#7BGG8.6RATING
Updated Jul 27
3–6
PLAYERS
4–8h
MINUTES
6
BEST WITH
4.3
EXPERT
Ask Mira about Twilight Imperium: Fourth Edition
ERRATA16
  • Timing conflicts resolve in initiative order, active player firstDesigner (Dane BeltramiFantasy Flight Games)
    AUTHOR: Dane Beltrami (via @alercah quoting email from dbeltrami@fantasyflightgames.com) ---SOURCE: boardgamegeek.com(22 replies)DATE: 2017-09-20
  • VP tie with no initiative order: Speaker votes first, then clockwisePublisher (FFG official reply)
    AUTHOR: @alercah (quoting FFG official response) ---SOURCE: boardgamegeek.com(11 replies)DATE: 2017-11-22
  • Hyper Metabolism: "gain 3 command tokens instead of 2"Publisher (verified errata stickypinned by @pkitty)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky, 2017-11-xx)
  • Direct Hit: "produced by your units or abilities"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Unstable Planet: "destroy up to 3 infantry"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Veto: timing is "When an agenda is revealed"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Political Favor (Xxcha): timing is "When an agenda is revealed"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Enforced Travel Ban does not prevent Space Cannon usagePublisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • L1Z1X Harrow: "At the end of each round"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Naalu Matriarch: timing and fighter return before ground combat winnerPublisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Winnu Hegemonic Trade Policy: "during that use of PRODUCTION"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Yin Devotion: "in the active system" appended to both actionsPublisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Construction secondary: "Spend 1 token from your strategy pool and place it"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Diplomacy primary: "ready up to 2 exhausted planets you control"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Diplomacy secondary: can only ready "exhausted planets you control"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
  • Bribery: "cast 1 additional vote for the outcome on which you voted"Publisher (verified errata sticky)
    AUTHOR: @pkitty (sticky maintainer) ---SOURCE: boardgamegeek.com(sticky)
DESIGNER CLARIFICATIONS1
  • Xxcha Instinct Training (not Nullification Field) cancels action cards including SabotageDesigner label (AUTO-ACCEPT O1 — @Painkeeper has Designer role label in BGG)
    AUTHOR: @Painkeeper (Erik Burigo, Designer label) ---SOURCE: boardgamegeek.com(30 replies)DATE: 2018-03-09
Q&A13
  • "Most/fewest VP" agenda effects apply to ALL tied players simultaneouslyRulebook citation (RRG 87.5quoted verbatim by @Weltenreiter/Jan Probst)
    AUTHOR: @Weltenreiter (Jan Probst) ---SOURCE: boardgamegeek.com(13 replies)DATE: 2018-06-22
  • Cannot Sabotage a SabotageCard text ruling (direct card text citation by @Clipper)
    AUTHOR: @Clipper (Jorgen Peddersen) ---SOURCE: boardgamegeek.com(30 replies)DATE: 2018-03-09
  • Promissory notes are optional to playRulebook citation (LRR "can" languagecited by @pkitty)
    AUTHOR: @pkitty ---SOURCE: boardgamegeek.com(2023-07-xx, 5 replies)
  • Shields Holding cancels hits from Ambush, Dimensional Splicer, and DevotionPublisher (LRR FAQ verbatim quote by @sigmazero13)
    AUTHOR: @sigmazero13 ---SOURCE: boardgamegeek.com(2019-09-xx, 28 replies)
  • Assault Cannon destroys directly; Dimensional Splicer produces a blockable hitCommunity consensus (high-engagement thread@sigmazero13 and @hemejef agreement)
    AUTHOR: @sigmazero13 / @hemejef (Memejef Galant) ---SOURCE: boardgamegeek.com(2019-09-xx, 28 replies)
  • Spatial Conduit Cylinder: must already occupy destination system; "after" means immediately afterCommunity consensus (@Clipperhigh-engagement thread)
    AUTHOR: @Clipper (Jorgen Peddersen) ---SOURCE: boardgamegeek.com(2018-11-xx, 18 replies)
  • Trade SC: choosing who to refresh ≠ transaction; receiving commodities = transaction requiring neighborsCommunity consensus (@vulpus/Erling and @AgentDrakehigh-engagement thread)
    AUTHOR: @vulpus (Erling) / @AgentDrake ---SOURCE: boardgamegeek.com(2021-xx-xx, 15 replies)
  • Fleet supply violations resolved before combat; fleet supply ≠ capacityCommunity consensus (@Clipper and @hooliganjmultiple thumbs)
    AUTHOR: @Clipper (Jorgen Peddersen) / @hooliganj (Clayton Threadgill) ---SOURCE: boardgamegeek.com(2020-xx-xx, 22 replies)
  • Agenda phase sequence: reveal → "when" abilities → "after" abilities (Riders) → voteCommunity consensus with rulebook support (@selwyth/David Fconfirmed by multiple sources)
    AUTHOR: @selwyth (David F) ---SOURCE: boardgamegeek.com(2019-09-xx, 19 replies)
  • A system is NOT adjacent to itself; Mecatol Rex does not count for "adjacent to MR" objectivesCommunity consensus (@IncrediSteve/Steve Williamshigh-engagement confirmation)
    AUTHOR: @IncrediSteve (Steve Williams) ---SOURCE: boardgamegeek.com(2019-01-xx, 12 replies)
  • Mentak Pillage: triggers per qualifying neighbor, 1 TG each; counted after goods received; optionalCommunity consensus (@donmakaron/Witold Jakubowskihigh-engagement thread with multiple confirmations)
    AUTHOR: @donmakaron (Witold Jakubowski) ---SOURCE: boardgamegeek.com(2018-10-xx, 24 replies)
  • Construction secondary works with an existing command token in system; new token goes to reinforcementsRulebook citation (LRR Rule 23.3cited by @sigmazero13)
    AUTHOR: @sigmazero13 ---SOURCE: boardgamegeek.com(2017-11-xx, 9 replies)
  • Sustain Damage is optionalRulebook citation (PoK LRR §87 "can use" cited by @Old_Man_gi)
    AUTHOR: @Old_Man_gi ---SOURCE: boardgamegeek.com(2024-xx-xx, 8 replies)
EDGE CASES2
  • Assault Cannon fires before Skilled Retreat (active player's start-of-combat abilities resolve first)Community consensus (@IndyBart/Fred Bennett and @hooliganj/Clayton Threadgillhigh-engagement thread)
    AUTHOR: @IndyBart (Fred Bennett) / @hooliganj (Clayton Threadgill) ---SOURCE: boardgamegeek.com(2020-xx-xx, 17 replies)
  • Ships in a Supernova system can be targeted by Space Cannon OffenseCommunity consensus (@Clipper/Jorgen Peddersenmultiple thread confirmations)
    AUTHOR: @Clipper (Jorgen Peddersen)SOURCE: boardgamegeek.com(2018-12-xx, 14 replies)

CATEGORIES

Civilization·Economic·Exploration·Negotiation·Political·Science Fiction·Space Exploration·Territory Building·Wargame

MECHANICS

Action DraftingArea-ImpulseDice RollingFollowGrid MovementHexagon GridIncrease Value of Unchosen ResourcesKing of the HillModular Board

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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