Ticket to Ride Legacy: Legends of the West

Ticket to Ride Legacy: Legends of the West

#49BGG8.6RATING
Updated Sep 12
2–5
PLAYERS
20–90
MINUTES
4
BEST WITH
2.6
MEDIUM
Ask Mira about Ticket to Ride Legacy: Legends of the West
ERRATA2
  • Score chart on the back of the company boxes is vestigialdesigner
    RULING
    "When developing the game, we had players write down their game scores on the back of the box. Then, we thought that keeping them unrecorded until the end of the campaign led to a more interesting experience. But we didn't remove the chart from the back of the box. So...you can choose individually or a group to record scores there. Or leave it blank."
    AUTHOR: RobDaviau (Rob Daviau, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-10-08
  • Piggyback illustration contradicts the piggyback rule stickercommunity high-engagement
    RULING
    The printed example showing blue or black train cards is wrong; the rule sticker text governs. To piggyback, play a set of cards matching the colour of the route being piggybacked on, exactly as for claiming any other route.
    AUTHOR: dcclark (DC)SOURCE: boardgamegeek.com(3 replies, 2 thumbs)DATE: 2026-02-14
DESIGNER CLARIFICATIONS3
  • The money supply is not limiteddesigner
    CONTEXT
    Players asked whether the cardboard money tokens are a hard limit and whether proxies may be substituted.
    RULING
    "Nope, not finite!" — the money supply is unlimited, so substitute components may be used freely if the tokens run out.
    AUTHOR: mleacock (Matt Leacock, designer)SOURCE: boardgamegeek.com(9 replies, 11 thumbs)DATE: 2023-11-04
  • Coins are never stored between gamesdesigner
    RULING
    "You never put coins in your office or vault. You record your money on the scoresheet." Coins are tallied onto the score record at the end of each game and returned to the supply; each game starts from the standard $5.
    AUTHOR: alanrmoon (Alan R. Moon, designer)SOURCE: boardgamegeek.com(9 replies, 2 thumbs)DATE: 2023-11-10
  • The number of train cards in a player's hand is public informationdesigner
    CONTEXT
    A player claimed hand size could be kept secret, citing the digital implementation.
    RULING
    "It should be public information." The total count of train cards (and of tickets) each player holds is open to all; only the identity of the cards is hidden.
    AUTHOR: alanrmoon (Alan R. Moon, designer)SOURCE: boardgamegeek.com(8 replies, 15 thumbs)DATE: 2023-11-22
Q&A7
  • When ticket punching and retiring begincommunity high-engagementlinked official source
    QUESTION
    The rules sticker added at the end of the first game says to punch completed tickets "with this game", but it is placed after the relevant end-of-game step — does punching start at the end of game 1 or game 2?
    ANSWER
    Punching starts at the end of the first game, and the accompanying retirement rule applies from that same game. Both stickers are carried out during the first game's Game End even though they are placed later in the step order; the official errata confirms this and specifies the new rule is resolved after the caboose step.
    AUTHOR: drlmiles (Laurence Miles)SOURCE: boardgamegeek.com(12 replies, 3 thumbs)DATE: 2023-11-15
  • Tunnel routes need one colour and a pickaxe on every cardcommunity high-engagement
    QUESTION
    To claim a tunnel trackbed, must the cards all be the same colour as well as all showing pickaxes?
    ANSWER
    Both conditions apply. Every special route type adds requirements on top of the normal rules but never removes the need for a single-colour set, with locomotives acting as wildcards. Most locomotives show a pickaxe.
    AUTHOR: ericamick2SOURCE: boardgamegeek.com(4 replies, 2 thumbs)DATE: 2024-01-06
  • The event deck and retired events are public informationcommunity high-engagement
    QUESTION
    May players read through the event deck before it is shuffled, and is the identity of a retired event card known to everyone?
    ANSWER
    Both are open information. The rules specify that the event card is retired "publicly", so all players see which card was removed, and the contents of the event deck may be read.
    AUTHOR: ericamick2SOURCE: boardgamegeek.com(11 replies, 5 thumbs)DATE: 2023-11-09
  • Retiring an event card is mandatorycommunity high-engagement
    QUESTION
    If the discard pile holds only one event card, and it is one the group would rather keep, may the retirement be declined?
    ANSWER
    No. Retirement is mandatory. The rules give the last-place player no discretion, and an event that gets punched when used must still be retired when its last stub is punched.
    AUTHOR: ericamick2SOURCE: boardgamegeek.com(11 replies)DATE: 2024-01-17
  • Company town fees are charged per route claimed, not per networkcommunity high-engagement
    QUESTION
    When a claimed route connects two company towns belonging to the same opponent, is the fee $1 or $2?
    ANSWER
    $2. Payment is based solely on the company towns sitting on the cities the newly claimed route connects — company towns carry no memory of earlier turns. Connecting two towns of the same company pays 1 dollar or train card for each town; connecting towns of two different companies pays each owner separately; a player who cannot pay in full pays nothing and still claims the route.
    AUTHOR: maddes_bSOURCE: boardgamegeek.com(5 replies)DATE: 2024-01-22
  • The robber moves only when a locomotive is playedcommunity high-engagement
    QUESTION
    Does the robber move every time a route is claimed?
    ANSWER
    No — only when a player claims a route using a locomotive (wild). That player must then move the robber to any other city that has at least one claimed route into it; the robber cannot stay put and cannot be placed at a city with no claimed routes. Every player connected to the chosen city pays $1. The destination need not be linked to the robber's current city by a continuous path.
    AUTHOR: AC86 (Andy W)SOURCE: boardgamegeek.com(13 replies)DATE: 2025-05-07
  • Player count may change between games of the campaigncommunity high-engagement
    QUESTION
    Must every game of the campaign be played with the same people, or the same number of people?
    ANSWER
    The campaign accounts for players dropping in and out and awards catch-up points to anyone who misses a game, so a changing player count is legal. Keeping the core group consistent is nonetheless recommended, since absent players miss rules introductions and story beats.
    AUTHOR: baba44713SOURCE: boardgamegeek.com(6 replies, 4 thumbs)DATE: 2024-07-26
EDGE CASES2
  • Fully punched cards retire immediately, employees exceptedcommunity high-engagement
    SITUATION
    A card has its final stub punched partway through a game, raising the question of whether it retires at once or waits for the end-of-game retirement step — and whether a second event must then also be retired that game.
    RULING
    Any card whose stubs are all punched retires immediately at the moment of the last punch. Employees are the exception: they are punched when selected and retired after the game in which they were used.
    AUTHOR: ChrisSharples (Chris Sharples)SOURCE: boardgamegeek.com(11 replies)DATE: 2024-01-18
  • Player-count stop markers follow the campaign roster, not session attendancedesigner
    SITUATION
    A five-player campaign plays a session with only four players present and reaches a track's "stop here if playing with four players" marker. The absent player is due to return and will be compensated for the missed game.
    RULING
    "You are playing a 5 player campaign, as you know the fifth player is coming back. Play to the end. Don't stop at the 4 player mark." The marker is read against the campaign's player count, not the number present at that session. Co-designer Rob Daviau confirmed the ruling in the same thread.
    AUTHOR: alanrmoon (Alan R. Moon, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2024-03-28

Last researched: 2026-08-10

CATEGORIES

American West·Trains

MECHANICS

ConnectionsContractsEnd Game BonusesHand ManagementLegacy GameNetwork and Route BuildingOpen DraftingPush Your LuckSet Collection

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

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