Ticket to Ride Legacy: Legends of the West
ERRATA2
Score chart on the back of the company boxes is vestigialdesigner
- RULING
- "When developing the game, we had players write down their game scores on the back of the box. Then, we thought that keeping them unrecorded until the end of the campaign led to a more interesting experience. But we didn't remove the chart from the back of the box. So...you can choose individually or a group to record scores there. Or leave it blank."
Piggyback illustration contradicts the piggyback rule stickercommunity high-engagement
- RULING
- The printed example showing blue or black train cards is wrong; the rule sticker text governs. To piggyback, play a set of cards matching the colour of the route being piggybacked on, exactly as for claiming any other route.
DESIGNER CLARIFICATIONS3
The money supply is not limiteddesigner
- CONTEXT
- Players asked whether the cardboard money tokens are a hard limit and whether proxies may be substituted.
- RULING
- "Nope, not finite!" — the money supply is unlimited, so substitute components may be used freely if the tokens run out.
AUTHOR: mleacock (Matt Leacock, designer)SOURCE: boardgamegeek.com(9 replies, 11 thumbs)DATE: 2023-11-04Coins are never stored between gamesdesigner
- RULING
- "You never put coins in your office or vault. You record your money on the scoresheet." Coins are tallied onto the score record at the end of each game and returned to the supply; each game starts from the standard $5.
AUTHOR: alanrmoon (Alan R. Moon, designer)SOURCE: boardgamegeek.com(9 replies, 2 thumbs)DATE: 2023-11-10The number of train cards in a player's hand is public informationdesigner
- CONTEXT
- A player claimed hand size could be kept secret, citing the digital implementation.
- RULING
- "It should be public information." The total count of train cards (and of tickets) each player holds is open to all; only the identity of the cards is hidden.
AUTHOR: alanrmoon (Alan R. Moon, designer)SOURCE: boardgamegeek.com(8 replies, 15 thumbs)DATE: 2023-11-22
Q&A7
When ticket punching and retiring begincommunity high-engagementlinked official source
- QUESTION
- The rules sticker added at the end of the first game says to punch completed tickets "with this game", but it is placed after the relevant end-of-game step — does punching start at the end of game 1 or game 2?
- ANSWER
- Punching starts at the end of the first game, and the accompanying retirement rule applies from that same game. Both stickers are carried out during the first game's Game End even though they are placed later in the step order; the official errata confirms this and specifies the new rule is resolved after the caboose step.
Tunnel routes need one colour and a pickaxe on every cardcommunity high-engagement
- QUESTION
- To claim a tunnel trackbed, must the cards all be the same colour as well as all showing pickaxes?
- ANSWER
- Both conditions apply. Every special route type adds requirements on top of the normal rules but never removes the need for a single-colour set, with locomotives acting as wildcards. Most locomotives show a pickaxe.
The event deck and retired events are public informationcommunity high-engagement
- QUESTION
- May players read through the event deck before it is shuffled, and is the identity of a retired event card known to everyone?
- ANSWER
- Both are open information. The rules specify that the event card is retired "publicly", so all players see which card was removed, and the contents of the event deck may be read.
Retiring an event card is mandatorycommunity high-engagement
- QUESTION
- If the discard pile holds only one event card, and it is one the group would rather keep, may the retirement be declined?
- ANSWER
- No. Retirement is mandatory. The rules give the last-place player no discretion, and an event that gets punched when used must still be retired when its last stub is punched.
Company town fees are charged per route claimed, not per networkcommunity high-engagement
- QUESTION
- When a claimed route connects two company towns belonging to the same opponent, is the fee $1 or $2?
- ANSWER
- $2. Payment is based solely on the company towns sitting on the cities the newly claimed route connects — company towns carry no memory of earlier turns. Connecting two towns of the same company pays 1 dollar or train card for each town; connecting towns of two different companies pays each owner separately; a player who cannot pay in full pays nothing and still claims the route.
The robber moves only when a locomotive is playedcommunity high-engagement
- QUESTION
- Does the robber move every time a route is claimed?
- ANSWER
- No — only when a player claims a route using a locomotive (wild). That player must then move the robber to any other city that has at least one claimed route into it; the robber cannot stay put and cannot be placed at a city with no claimed routes. Every player connected to the chosen city pays $1. The destination need not be linked to the robber's current city by a continuous path.
Player count may change between games of the campaigncommunity high-engagement
- QUESTION
- Must every game of the campaign be played with the same people, or the same number of people?
- ANSWER
- The campaign accounts for players dropping in and out and awards catch-up points to anyone who misses a game, so a changing player count is legal. Keeping the core group consistent is nonetheless recommended, since absent players miss rules introductions and story beats.
EDGE CASES2
Fully punched cards retire immediately, employees exceptedcommunity high-engagement
- SITUATION
- A card has its final stub punched partway through a game, raising the question of whether it retires at once or waits for the end-of-game retirement step — and whether a second event must then also be retired that game.
- RULING
- Any card whose stubs are all punched retires immediately at the moment of the last punch. Employees are the exception: they are punched when selected and retired after the game in which they were used.
Player-count stop markers follow the campaign roster, not session attendancedesigner
- SITUATION
- A five-player campaign plays a session with only four players present and reaches a track's "stop here if playing with four players" marker. The absent player is due to return and will be compensated for the missed game.
- RULING
- "You are playing a 5 player campaign, as you know the fifth player is coming back. Play to the end. Don't stop at the 4 player mark." The marker is read against the campaign's player count, not the number present at that session. Co-designer Rob Daviau confirmed the ruling in the same thread.
Last researched: 2026-08-10
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Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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