Star Wars: Rebellion

Star Wars: Rebellion

#10BGG8.4RATING
Updated Sep 11
2–4
PLAYERS
3–4h
MINUTES
2
BEST WITH
3.8
HEAVY
Ask Mira about Star Wars: Rebellion
ERRATA2
  • "Covert Operation" mission card wordingdesigner
    RULING
    "Covert Operations should say 'an Imperial unit' like the other Rebel mission cards."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.com(311 replies, 93 thumbs)DATE: 2016-04-12
  • "Escape Plan" tactic card requires an Imperial ship to be presentdesigner
    RULING
    "If the Empire does not have any units remaining (ground or space) in the system, then the Rebels cannot retreat (even using Escape Plan). However, if the Empire had ships like in your example, the Rebels would be able to retreat."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
DESIGNER CLARIFICATIONS58
  • Revealing a mission whose non-skill requirements are not metdesigner
    CONTEXT
    The rulebook only states that a mission cannot be revealed if the skill requirement is unmet; this covers the card's other requirements.
    RULING
    "A player cannot reveal a mission if he cannot fulfill the requirements on the card. For example, the Rebel player cannot attempt a rescue mission if there are no captured leaders."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Revealing a mission that produces no benefitdesigner
    CONTEXT
    Players asked whether missions such as Reconnaissance, Build Alliance, Display of Power, Safe Haven, Superlaser Online or Regional Aid can be revealed when their effect would do nothing, or only part of it would apply.
    RULING
    "Yes, a player can reveal and resolve a mission even though the card will not provide any benefit (for example, 'Build Alliance' if you already have 2 loyalty there). Your examples check out. Likewise, you can resolve a mission even if you will not gain the full benefit."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Leader skill bonuses are added on top of the 10-dice limitdesigner
    CONTEXT
    Lure of the Dark Side revealed with the Emperor and Darth Vader — does the leader-portrait bonus consume dice from the 10-dice cap?
    RULING
    "In your situation, you should have rolled 10 dice and gained the 2 auto-successes on top of that." The bonus is always two additional successes, never a die, so it can never be reduced by a dice limit or altered by dice-manipulation abilities.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • "Succeed at a mission" applies only to attempted missionsdesigner
    RULING
    "Only missions that are attempted are considered 'succeeding' at a mission. Missions that are 'resolved' cannot be used with Son of Skywalker or the Millennium Falcon."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Assigning a second leader via a card abilitydesignerlinked official source
    RULING
    "A player may assign a second leader if the ability is used during the Assignment Phase (for example, the 'Our Most Desperate Hour' action card). If the ability is used during the Command Phase, the player cannot assign an additional leader at that time (for example, the 'Contingency Plan' mission card)."
    AUTHOR: Perf (Witold G), quoting the official FFG FAQ / Corey Konieczka (designer)SOURCE: boardgamegeek.comDATE: 2017-05-02
  • Capturing a leader who is already captureddesigner
    RULING
    "No, the Imperial player cannot attempt to captured a leader that has already been captured." This applies to both Capture Rebel Operative and Collect Bounty.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Capture Rebel Operative with only a TIE Fighter in the systemdesigner
    RULING
    "The Empire can use 'Capture Rebel Operative' in a system that only contains a Tie Fighter and Rebel Ground units. To clarify, leaders are always placed in SYSTEMS, not on planets."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Missions and action cards still work in destroyed systemsdesignerlinked official source
    RULING
    "Destroyed systems retain their names. Missions and action cards can still be attempted and resolved in Destroyed systems. This includes the Seek Yoda mission card."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Destroyed systems are neither populous nor remotedesignerlinked official source
    RULING
    "Destroyed systems no longer have resources or loyalty spaces. A destroyed system is no longer a populous or remote systems. It is destroyed system." Consequently the Death Star cannot be built in a destroyed system.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • The Sabotage mission cannot target remote systemsdesignerlinked official source
    RULING
    "The Sabotage mission is intended to work only in systems that have a resource icon. If the Rebels could use this in a remote system then the Imperial player would be unable to remove the sabotage marker. Remote systems cannot be sabotaged."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Rapid Mobilization: relocate the base OR move units, never bothdesigner
    RULING
    "To use the Rapid Mobilization card, you either decide to move units to the Rebel base OR draw cards from the probe deck to potentially choose a new base. If you draw cards from the deck and decide not to relocate, then you've chosen the second option and cannot move units to the base using this card."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Rapid Mobilization twice in one round via Contingency Plandesignerlinked official source
    RULING
    "If a player uses 'Contingency Plan' to use 'Rapid Mobilization' a second time, he would resolve 'Rapid Mobilization' twice at the end of the Command Phase. This could allow him to relocate the base twice, move units to the base twice, or one of each." Note that if the first Rapid Mobilization relocated the base, the resulting leader placement blocks moving units out of the old base's system with the second.
    AUTHOR: Perf (Witold G), quoting the official FFG FAQ / Corey Konieczka (designer)SOURCE: boardgamegeek.comDATE: 2017-05-02
  • Relocating the base into a system holding Imperial unitsdesignerlinked official source
    RULING
    "If the Rebel base is moved, and the current system has imperial units, they would immediately fight a combat."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • The Death Star destroying the base system wins the game even if the base is hiddendesignerlinked official source
    CONTEXT
    The general Imperial victory condition requires the Rebel base to be revealed; this is the exception.
    RULING
    "If the Death Star destroys the system where the Rebel base is, the Imperials win the game. They win even if the Rebel base has not been revealed."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • No reputation when the Death Star Under Construction is destroyed by other meansdesigner
    RULING
    "If a Death Star Under Construction is destroyed by any means besides the 'Death Star Plans' card, the Rebels do not gain reputation." There are therefore situations where the Rebels would prefer not to destroy it that way.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Deploying the completed Death Star into a system containing Rebel unitsdesigner
    RULING
    "When the Death Star moves off the build queue, it is place in the system that contains the Death Star Under Construction. This happens even if there are Rebel units in the system."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Rogue Squadron Raid cannot destroy a Death Star on the build queuedesigner
    RULING
    "No. Rogue Squadron Raid cannot be used to destroy a Death Star on the Build Queue. The Death Star does not have a health value and can therefore not be targeted by this card."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Using Oversee Project to deploy the Death Stardesignerlinked official source
    RULING
    "The Oversee Project mission can only be used to deploy a Death Star if the mission is resolved in the Death Star Under Construction's system." The leader must be in that system.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Abilities that name "the Death Star" do not apply to the Death Star Under Constructiondesignerlinked official source
    RULING
    "No. An ability or mission referring specifically to the Death Star cannot be used on the Death Star Under Construction unless specified otherwise." This covers "Fear Will Keep Them In Line" and the "Superlaser Online" project card; the "Death Star Plans" objective card is the explicit exception.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • The Imperial player cannot scuttle his own Death Star in the Refresh Phasedesignerlinked official source
    CONTEXT
    Step 5 of the Refresh Phase lets a player destroy his own units on the board; this bounds that permission.
    RULING
    "A player can only choose to destroy one of his units in order to have it available to place on the build queue. The Imperial player cannot choose to destroy his Death Star to prevent the Rebels from attacking it."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Destroying your own unit to rebuild it is checked by unit type namedesigner
    RULING
    "This rule applies to the unit types by name. For example, if the Imperial player wishes to build an 'Assault Tank', but they are all on the game board, the player can destroy one of his Assault Tanks on the game board to build a new one."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Master Yoda's ring can reroll a Death Star Plans diedesigner
    RULING
    "The Master Yoda ring can be used to reroll a die during combat. This ring can be used on the Death Star Plans."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Concentrate Fire cannot preroll Death Star Plans dicedesigner
    RULING
    "No. Concentrate Fire cannot be used to preroll dice for the Death Star Plans objective."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • A failed Death Star Plans roll does not count as playing an objective carddesigner
    CONTEXT
    Only one objective card can be played per combat, so whether a failed attempt consumes that slot matters.
    RULING
    "If you use the Death Star Plans unsuccessfully, then you have not played an objective card. You can play a different objective card in this combat, or even attempt to use the Death Star Plans again."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • One in a Million after declaring a Yoda rerolldesigner
    CONTEXT
    The Rebel rolls three blank dice for Death Star Plans, declares the Master Yoda reroll, then before rerolling declares One in a Million to set a die to a Direct Hit.
    RULING
    "Yes, the Rebel player can use 'One in a Million' in this situation."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Retreating only requires one enemy unit anywhere in the systemdesigner
    CONTEXT
    Whether a player who has just wiped out the enemy in one theater can still retreat in that same combat round.
    RULING
    "As long as there is at least 1 enemy unit (ground or space) remaining in the system, they can retreat (even if there wasn't a ground battle)." A player may retreat in the same combat round in which he destroyed the opponent's units in the other theater; only when the opponent has no units left in the system at all does retreat become impossible.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • When both players retreat from a theater, nobody wins itdesigner
    RULING
    "In the odd situation where both players retreat all of their space units then no player has won the space battle… To avoid this oddity, neither player would win the battle. Determining the winner of the battle would not happen until after all retreats are resolved."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Rebel Transports are only destroyed if the Empire has at least one shipdesigner
    RULING
    "No. The Rebel Transport is only destroyed if the Imperials have at least 1 ship."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Death Star neutralized by Ion Cannons with no Rebel way to destroy itdesignerlinked official source
    RULING
    "In this situation, the Imperial player can't retreat, so the Rebel player is forced to retreat his ships." If the Rebels are unable to retreat for any reason, their units are destroyed.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Crippling Blow when ground units die with their transportdesigner
    CONTEXT
    Imperial ground units aboard a transport in a destroyed system are lost when the Rebels destroy the transport.
    RULING
    "Yes, this would count as destroying 3 health worth of ground units in a combat you initiated."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Crippling Blow counts printed health, and works with Point-Blank Assaultdesignerlinked official source
    RULING
    "The 'Crippling Blow' objective card is referring to the health value printed on the Imperial faction sheet. It can be used in conjunction with the 'Point Blank Assault' card against an AT-ST and Stormtrooper."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Return of the Jedi when Vader or the Emperor retreatsdesignerlinked official source
    RULING
    "You can play 'Return of the Jedi' if the Emperor or Darth Vader retreats from a battle. However, the leader would not be eliminated because it is no longer in the system."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Something to Fight For after winning the combatdesigner
    RULING
    "If you played an objective during a combat, and then win the combat, you could use Something to Fight For to return that objective to the top of your deck."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Regional Support requires loyalty in the regiondesignerlinked official source
    RULING
    "The Rebels need to have at least 1 loyalty in the region in order to complete this objective." Destroyed populous systems do not satisfy it on their own.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Sabotage markers only stop abilities that use "build" or "deploy"designer
    RULING
    "If an ability doesn't use the word 'Build' or 'Deploy', then it is unaffected by Sabotage Markers. For example, you can use Build Super Star Destroyer in a sabotaged system."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Oversee Project and Imperial Might in sabotaged and remote systemsdesigner
    RULING
    Neither card can deploy units into a system containing a sabotage marker. Both can be used in remote systems: "Both of these cards can be used in a remote system assuming you fulfill the other requirements on the card."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Oversee Project into a Rebel-loyal system with no Rebel unitsdesigner
    RULING
    "'Oversee Project' can be resolved in a system that contains an Imperial unit and no Rebel units. If you resolve this in a Rebel loyal system that has no Rebel units, you can indeed deploy ground units to the system and subjugate it."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Oversee Project into a destroyed system without transport capacitydesigner
    RULING
    Ground units deployed this way are destroyed if there is insufficient transport capacity in the system: "Yes."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Incite Rebellion with too few units in the supplydesigner
    RULING
    "A player is only allowed to destroy his own units during step 5 of the refresh phase. In your example, the 'Incite Rebellion' card would place 3 Rebel Troopers (or as many Rebel Troopers as the player had available if he had less than 3)."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Independent Operation cannot move captured leadersdesigner
    RULING
    "The Empire cannot move captured leaders when Lando's 'Independent Operation' card is used."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Independent Operation cannot move units into systems with Rebel ground unitsdesignerlinked official source
    RULING
    "When resolving 'Independent Operation', the Imperial player cannot move his units to a system that contains Rebel ground units." If every other Imperial system contains Rebel ground units, the card cannot be used at all.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • The captured ring and the carbonite ring allow two captives at oncedesignerlinked official source
    RULING
    "The Imperial player can have 1 Leader in the Carbonite ring and a different leader in the Captured ring. This effectively allows him to have 2 captives at the same time."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Using a leader ring is always optionaldesigner
    RULING
    "Using C-3PO is not mandatory. You can choose if you'd like to use it or not after failing a Diplomacy mission… Yes, this applies to all leader rings."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • R2-D2 ring timingdesigner
    RULING
    "The intent is that you use this card after both players have rolled their dice. Although the Empire technically rolls dice first when they are attempting a mission, the Rebels can see their result before choosing to use R2-D2." The same timing applies to the Master Yoda ring.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • "Boba Fett? Where?" does not stop ring abilitiesdesigner
    RULING
    "Using R2D2, C3P0, or the Falcon would not count as using an action card and is unaffected by the 'Boba Fett? Where?' card."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Only mission-assigned leaders return to base with the Millennium Falcondesigner
    RULING
    "Only leaders that were assigned to the mission may return the the Rebel base. If the owner of the Millennium Falcon was not assigned to the mission, then it cannot return to the base." Any leader who was assigned to the mission may accompany the rescued leader.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • "It Is Your Destiny" can only capture leaders assigned to the missiondesigner
    RULING
    "'It is Your Destiny' can only be used to capture a leader that was assigned to the mission. If the leader with the Millennium Falcon ring was not assigned to the mission then it cannot be captured."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • The Millennium Falcon cannot answer an "It Is Your Destiny" capturedesigner
    RULING
    "The Millennium Falcon cannot be used in response to a leader being captured by It is Your Destiny. They would have to use it on a future mission."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Indirect rescues from a successful combat missiondesigner
    CONTEXT
    A mission such as Hit and Run, Assault or Plant Explosives destroys the last Imperial units in a system, freeing a captured leader.
    RULING
    "The leaders assigned to the mission cannot return to the base. The leader was rescued as an indirect consequence of their actions, not by an effect that 'rescues a leader'. Darth Vader can use 'It is your Destiny' to capture a leader assigned to the mission."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Rescues that happen during combat rather than during the missiondesigner
    RULING
    "With a mission that moves units into a system, the leader would not be able to move to the base. Also, I would not allow Vader's 'It is your Destiny' action card to be used as the leader is rescued during the combat and not during the mission."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • The Millennium Falcon ring cannot be attached to a captured or lured leaderdesigner
    RULING
    "A captured Han or Chewie CANNOT be assigned the Millennium Falcon ring… the Millennium Falcon ring cannot be attached to a leader that has the Lure of the [Dark Side] ring." When neither is captured the ring may go to either leader — "You could assign it to Han even if you recruit Chewie."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Splitting Seek Yoda's effects between two leadersdesigner
    RULING
    "Yes, if you assign two leaders to this mission, you can split the effects like your example below. The only thing you can't do is replace Chewbacca with the Chewbacca (Jedi) leader."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Captured leaders cannot use their action cardsdesignerlinked official source
    RULING
    "A captured leader cannot use its action card."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Return of the Jedi works with a captured Lukedesignerlinked official source
    RULING
    "The 'Return of the Jedi' objective card simply requires Luke Skywalker to be in the system and can be used even if he is captured or has a different Imperial attachment ring on him." The second ability, eliminating an Imperial leader, still requires Luke Skywalker (Jedi).
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Recruiting: you may keep an earlier drawn carddesigner
    RULING
    "You do not need to keep the last card you drew, and can choose one of the action cards that would not give you a new leader."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Lord Vader's Orders: card backs are open informationdesigner
    RULING
    "The Rebel play can see the backs of the cards, and where the Imperial player is placing them." The same applies to objective cards rearranged with Stolen Plans.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2016-04-12
  • Plant False Lead: quantities are visible, faces are notdesignerlinked official source
    RULING
    "The Imperial player sees the quantity of cards placed on the top/bottom, just not their faces."
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02
  • Note taking is permitteddesignerlinked official source
    RULING
    "There is nothing in the rules that forbids the Imperial player from taking notes. If the Imperial player really wants to do this, I would allow it." The same applies to the Rebel player.
    AUTHOR: Perf (Witold G), quoting Corey Konieczka (designer) via FFGSOURCE: boardgamegeek.comDATE: 2017-05-02

Last researched: 2026-08-07

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