Pandemic Legacy: Season 1
DESIGNER CLARIFICATIONS3
Player count must be decided before setup step 1designer
- CONTEXT
- Some players argued you could wait until after seeing the initial infection (step 4 of setup) before deciding how many players would participate in the game.
- RULING
- "Do this before step 1. (This is essentially the 'decide who is playing the game' step which, like the 'put the board in the center of the table' rule, we don't bother to include.)"
AUTHOR: mleacock (Matt Leacock, designer)SOURCE: boardgamegeek.com(37 replies, 16 thumbs)DATE: 2016-02-22"May" or "can" means optional; all other directives are mandatorydesigner
- CONTEXT
- Players questioned whether win bonuses and other instructed actions were optional or required.
- RULING
- "If we write that you 'may' or 'can' do something, it's optional. If we tell you to do something, you're required to do it. Refer to the bonus in question and read the text with this in mind."
AUTHOR: mleacock (Matt Leacock, designer)SOURCE: boardgamegeek.com(37 replies, 16 thumbs)DATE: 2016-02-22Players may change seats after cards are dealtdesigner
- CONTEXT
- Players asked whether they could swap seats or change play order after seeing their dealt cards in step 5 of setup.
- RULING
- "There's nothing in the rules that specifically prohibits changing seats. We watched some of our playtesters do this and didn't include a rule to prevent it."
AUTHOR: mleacock (Matt Leacock, designer)SOURCE: boardgamegeek.com(37 replies, 16 thumbs)DATE: 2016-02-22
Q&A6
End-of-game upgrades are 2 total for the group, not 2 per playercommunity high-engagementdesigner-confirmed (indirect)
- QUESTION
- Do players get 2 upgrades each at the end of a game, or 2 upgrades total for the whole group?
- ANSWER
- 2 upgrades total for the whole group, regardless of player count.
AUTHOR: david707 (David Murray — FAQ compiler; confirmed with designers via geekmail)SOURCE: boardgamegeek.com(565 replies, 486 thumbs)DATE: 2015-11-10You must play each game until you actually losecommunity high-engagementdesigner-confirmed (indirect)
- QUESTION
- Is it legal to quit a game partway through because it's a lost cause, particularly to prevent additional panic stickers from being placed during outbreaks?
- ANSWER
- No. You are supposed to play until you actually lose. Conceding early to avoid stickers is not permitted.
AUTHOR: david707 (David Murray — FAQ compiler; confirmed with designers via geekmail)SOURCE: boardgamegeek.com(565 replies, 486 thumbs)DATE: 2015-11-10Dispatcher with Pilot upgrade can fly any player to a revealed citycommunity high-engagementdesigner-confirmed (indirect)
- QUESTION
- How does the Pilot character upgrade work when given to the Dispatcher?
- ANSWER
- If the Dispatcher has the Pilot upgrade, they can reveal a city card from their hand to fly any player (with that player's permission) to that city as an action.
AUTHOR: david707 (David Murray — FAQ compiler; confirmed with designers via geekmail)SOURCE: boardgamegeek.com(565 replies, 486 thumbs)DATE: 2015-11-10Medic's Local Connection upgrade requires using the treat disease actioncommunity high-engagementdesigner-confirmed (indirect)
- QUESTION
- If the Medic has the Local Connection upgrade, does curing or eradicating a disease automatically remove all cubes from adjacent cities?
- ANSWER
- No. The Medic must actively use the treat disease action to trigger Local Connection. It does not auto-trigger when a disease is cured or eradicated. The upgrade still counts as using the treat disease action, but lets it affect an adjacent city.
AUTHOR: david707 (David Murray — FAQ compiler; confirmed with designers via geekmail)SOURCE: boardgamegeek.com(565 replies, 486 thumbs)DATE: 2015-11-10Flexible upgrade can recover unfunded event cardscommunity high-engagementdesigner-confirmed (indirect)
- QUESTION
- Can the Flexible character upgrade be used to retrieve unfunded event cards from the discard?
- ANSWER
- Yes. The Flexible upgrade can be used to get back unfunded event cards.
AUTHOR: david707 (David Murray — FAQ compiler; confirmed with designers via geekmail)SOURCE: boardgamegeek.com(565 replies, 486 thumbs)DATE: 2015-11-10Players can swap characters between the two games of the same monthcommunity high-engagement
- QUESTION
- If a group loses the first game of a month and must replay it, can a player switch to a different already-existing character for the second game?
- ANSWER
- Yes. Nothing in the rules requires playing the same characters in both games of a month. Players are free to choose any available character at the start of each game.
AUTHOR: clivej (Clive Jones — longtime community contributor, confirmed by OP)SOURCE: boardgamegeek.com(11 replies)DATE: 2017-02-10
EDGE CASES1
Game ending in the middle of a chain outbreakcommunity high-engagementdesigner-confirmed (indirect)
- SITUATION
- The outbreaks marker reaches the last space during a chain reaction outbreak, ending the game while several cities in the chain have not yet been processed.
- RULING
- Per page 13 of the rulebook, when the game ends during a chain outbreak you choose which cities in the chain receive outbreak stickers. The game does not automatically sticker every city that would have eventually been reached by the chain.
AUTHOR: david707 (David Murray — FAQ compiler; confirmed with designers via geekmail)SOURCE: boardgamegeek.com(565 replies, 486 thumbs)DATE: 2015-11-10
Last researched: 2026-06-03
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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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