Hegemony: Lead Your Class to Victory
ERRATA5
"Change of Government Agenda" card wording correctiondesigner
- RULING
- "You are correct regarding the wording on the card. It should actually be this: 'If there are 3 or less proposed Bills, discard a Bill proposed by another player. Then, you may both Propose a Bill for a different Policy, with you going first.'"
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2023-05-30Automa Buy Goods & Services rule updated to allow a second setdesigner
- RULING
- "The Automas will now buy a second set of resources if they are able. This is actually the only 'change' in the new rulebook, compared to the original rules. Everything else added in the rulebook was mostly clarifications based on questions we received."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-07-19v1.1 is the canonical rulebook; the online "v2" is obsoletedesigner
- RULING
- "The latest rulebook is the v1.1 one. The v2 mentioned above must have been a rulebook posted online during development, prior to the game going to print (hence the 'non-final' image in setup). It shouldn't be available online, it is no longer accurate."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(15 replies)DATE: 2023-08-28Money and Loans are not limited to the included componentsdesigner
- RULING
- "The component limitation mentioned in the rulebook was put there mainly for the workers, the voting cubes, Influence etc. So, if you ever run out of money, feel free to use additional ones from another game." The same applies to Loans.
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(14 replies)DATE: 2023-03-08French edition: Import Subsidy and Export Subsidy card textdesigner
- RULING
- "The correct text for the Import Subsidy card is 'You may Buy'. For the Exports Subsidy card, yes, you also gain 1 VP as well per transaction as per normal rules."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(37 replies)DATE: 2023-10-13
DESIGNER CLARIFICATIONS82
Personal Influence is not removed at the end of a rounddesigner
- RULING
- "Influence is only removed when it's used. If you don't use it, it remains on your player board (for future use), it is not automatically removed."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2026-06-12Refill Bag: "that Class" means the Middle Classdesigner
- CONTEXT
- The Refill Bag paragraph names the Working Class and Capitalist Class explicitly, then says "that Class" for the third entry.
- RULING
- "I confirm that the answer given in the posts above is the correct one. 'That class' refers to the Middle Class."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2026-07-27The voting bag is never emptied between rounds, and immediate votes add no cubesdesigner
- RULING
- "No, the bag does not empty from round to round. You only add cubes into it and it empties as more and more elections happen... when an immediate vote is called, you don't add any cubes to the bag. Only in the beginning of the Elections phase you do that."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-04-13When the bag empties mid-draw, refill twice but the State gains no Influencedesigner
- RULING
- "While it says 'perform the Refill Bag step twice' it really means 'refill the bag twice'. The difference is that in the Refill Bag step, the State also gains Influence based on its Legitimacy scores. However, when the bag empties, you don't do that."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-03-15Scoring 1 VP on a passed Bill requires a drawn cube or spent Influencedesigner
- RULING
- "If you are not the one proposing the Bill, in order to get the 1 VP reward, you need to have contributed somehow to the result. This means either having one of your cubes drawn, or spending 1 Influence on the winning side. The same is true even if all the players are in favor... The same applies in the 2-player game too."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-11-14In a unanimous vote, players without a drawn cube may still buy the VP with Influencedesigner
- RULING
- When the vote is unanimous you can skip the secret bid and simply ask those whose colour was not drawn whether they want to spend 1 Influence for the point — "Exactly. This is how we've always played it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-03-29The same Policy may be targeted by several Bills in one rounddesigner
- RULING
- "I confirm that yes, you can Propose Bill for the same policy during a round, assuming the previous ones were all for immediate votes... the restriction is that you cannot propose a Bill that has a marker on it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-04-21Interest Groups in a two-player game replaces absent classes' cubes with your owndesigner
- RULING
- "In your example, you should replace the 2 MC and 1 CC cubes with 3 of your own (WC cubes). They don't have to be from the same player."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2026-06-08Political Polarization takes voting cubes from the Supplydesigner
- RULING
- "When it comes to voting cubes, you take them from the Supply (since they are not 'produced' anywhere, neither can they be bought)."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-03-13Skipping the Elections Phase also skips the Refill Bag stepdesigner
- CONTEXT
- Players found it counter-intuitive that no proposed Bill means no cubes are added at all.
- RULING
- The omission is deliberate — "in an effort to make the contents of the bag matter more, we decided that the refill step would also be skipped."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-04-05Assign Workers cannot be used merely to commit workers already in placedesigner
- RULING
- Quoting the rulebook FAQ: "Can I use the Assign Workers action to just commit Workers I already have in a Company? No you can't. They would have to be assigned to a new Company to become committed."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-04-12You may put your own skilled workers into unskilled slotsdesigner
- RULING
- "Both examples stated are allowed. You can Assign your own workers in any way you see fit (as long as you place skilled workers of the required color in skilled slots)."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2023-11-15In a Middle Class company only the Working Class worker becomes committeddesigner
- RULING
- "Only the Working Class worker will be committed. In Middle Class companies it is allowed for the 2 different workers to be in different 'state'."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2023-04-11An uncommitted Middle Class worker may not abandon a committed Working Class workerdesigner
- CONTEXT
- The rulebook covers not lowering wages and not selling the company, but not deliberately making a company non-operational.
- RULING
- "The Middle Class worker is not allowed to be assigned elsewhere if the Working Class worker in the same company is committed (similarly to how he is not allowed to sell the company)."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-03-28The Working Class may only assign Working Class workersdesigner
- RULING
- "The WC player can only assign WC workers in slots showing/including WC workers" — it cannot displace Middle Class workers to take their jobs.
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-04-21Swap Workers then Assign Workers may be combined within a single actiondesigner
- RULING
- "Technically speaking, the correct way to do it is to Swap Workers first (have the violet worker and the unemployed unskilled worker exchange places). Then, Assign Workers as normal." Where swapping first is not possible, the designer allows it anyway "because it's all part of the same action."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2023-10-25Capitalist and Public companies cannot mix classes; wages go whole to one playerdesigner
- RULING
- "Capitalist Class Companies and Public Companies cannot have workers in them from 2 Classes. They must all be from the same class. So, the Wages go to that player alone. Middle Class Companies may have 1 MC Worker and 1 WC Worker but it works like a boss and an employee. The MC player pays the WC player for their Worker and nothing else."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2023-04-12Trade Union eligibility counts every employed worker you havedesigner
- RULING
- "You include all of your employed workers: Those in Capitalist Class companies, State companies, Middle Class companies, as well as those in Cooperative Farms you own yourself."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2024-05-20Specialization: assigning zero workers is legaldesigner
- RULING
- "Since the card says 'up to 3 workers', assigning 0 workers is perfectly valid and allowed."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-05-23Reassigning workers may close several companies at oncedesigner
- RULING
- Pulling workers out of three different companies to staff one new company is permitted — "I would talk you out of it not because the rules don't allow it (they do), but because I don't think it's a good move."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-05-18Building a Middle Class company may draw an uncommitted worker from elsewheredesigner
- RULING
- "You can take an uncommited MC worker that is assigned in another company (for example in a Public Company) and use it to build an MC Company... The only exception is... that you cannot do that if the WC worker in that company is committed (since it would close the company and would make that worker unemployed)."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-11-02When the State expands, available unemployed workers must be assigneddesigner
- RULING
- "When the State expands (due to Policy 1) and there are available workers, it MUST take them. It's not optional to fill the Companies - if there are workers available, the State must take them."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-10-31The commit bonus does not remove a Strike tokendesigner
- RULING
- "The Strike token is not removed if a Bonus is given. The wages need to be at L3 in the Production phase, for the Strike token to be removed."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-07-11A struck company that is no longer operational at Production yields no Influencedesigner
- RULING
- "If the company is no longer operational by the time Production Phase starts (either the workers left on their own or a Competitive Wages was played for example), the Strike token is discarded and the Working Class player does NOT gain Influence for it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-04-24A Strike token removed by a wage rise goes away at the start of the Production phasedesigner
- RULING
- "'Technically' the Strike token is not removed immediately if wages go to L3, but at the start of the Production phase."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-05-01A company showing both worker icons still cannot mix classesdesigner
- RULING
- "This is a Capitalist Class Company. It shows both types of workers because both the Middle Class and the Working Class can assign workers to it. However, you can't mix them."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2024-04-23Fiscal Policy changes are mandatory, but the State chooses which companiesdesigner
- RULING
- "Whenever Fiscal Policy changes, its effects are mandatory. So you have to open new companies (when moving to the left) or close existing ones (when moving to the right). It is not optional. However, in 4-player games, the State player can choose which Companies exactly to open or close."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-03-26Public companies produce at every player countdesigner
- RULING
- "All the operational Public companies produce every round as normal, regardless if there is a player running the State or not. It works exactly the same in all player counts."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2024-04-09Production above storage capacity is lost, but wages are still paiddesigner
- RULING
- "The State pays wages but doesn't add more resources in the Public Services since it is already at its maximum capacity."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-04-21The machinery icon covers both machinery tokens and automated companiesdesigner
- RULING
- "If an effect says 'company with [Machinery Icon]' it refers to both" — machinery tokens and automated companies share the icon deliberately.
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-04-01Only one company may be sold per actiondesigner
- RULING
- "They can only sell 1 Company per Action. If they waited for the last turn, they would only be able to sell a single company. Otherwise, they would need to spend multiple actions to sell more than one."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(14 replies)DATE: 2024-02-01Privatization is not the Sell Company action, so committed workers do not block itdesigner
- RULING
- "The Privatization card however, even though it uses the word 'Sell', does not cause the workers to become unemployed. They retain their status, they just work for another boss. They will still get paid what they had agreed and the new owner is still obliged to keep them for at least a single round."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-05-08A nationalized company becomes a Public Company in every respectdesigner
- RULING
- "After the Nationalization card is played, the new Company becomes a Public Company. Thus, it can be adjusted the same way the other Public Companies can - they are treated exactly the same. In other words, you can turn it face-down when going from 1B to 1C for example, and you can also turn it face-up again if you later go to 1B again."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2026-02-16A privatized Public company returns to Public Services if the Capitalist later sells itdesigner
- RULING
- "What happens if Privatization is played on a Public Company and the Capitalist Class later sells the Company? In that case, the Public company will return (face down) to the Public Services area of the board."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2026-02-17The Demonstration token stays if no new company was actually openeddesigner
- RULING
- "I confirm that in the scenario you describe, the Demonstration token remains there since no new Company was essentially built/opened."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-06-09Face-down Public Companies count as empty spaces for the Demonstration penaltydesigner
- RULING
- "Yes, face-down Public Companies do count as empty spaces."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(18 replies)DATE: 2023-11-28The State may buy from any source before Providing, except from the recipientdesigner
- RULING
- "There are no restrictions (as to the sources) when the State buys stuff it needs to provide, unless stated otherwise. The only exception would be that, in order to provide anything to the Capitalist Class, it wouldn't make sense to buy it from them first." The same rule was restated as "you cannot get the resources from the same player to whom you will provide them."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-03-19State storage locations, and only Media Influence scores at game enddesigner
- RULING
- "The State's storage for Health, Education and Media are the Public Services areas on the board. Its own board is used to store Food, Luxury and Personal Influence... At the end of the game, it only gets points for its Media Influence, not the Personal ones on its board."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-04-07"Provide Personal Influence" may only come from the State's own boarddesigner
- RULING
- "You may only take from your board, not the Public Services... Influence is not sold by any source. The only thing that you can do (with a separate action) is Campaign, which effectively 'converts' the Media Influence to Personal Influence."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-04-12"Get up to 2 Media Influence" means taking from the board and converting itdesigner
- RULING
- "'Get up to 2 Media [Influence]' means that you get 2 Media Influence for free from the board and you convert them to Personal Influence. Not that you add 2 Media Influence on the board." "Up to 2" can also be 0.
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-10-25Influence gained comes from the Supply unless the effect says otherwisedesigner
- RULING
- "Whenever a player gets Influence, unless stated otherwise, it comes from the Supply... Now, if a player Buys Influence from the State, that comes from the Public Services... And obviously, if there is no Influence available there, you can't buy it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-04-03The State cannot decline to pay off a Loan during an IMF checkdesigner
- RULING
- "No, if the State has enough money, it cannot choose NOT to pay off the Loan."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2026-07-20IMF Loan payoff costs 55V; 50V applies only to the Free Actiondesigner
- RULING
- "I can confirm that it is 55 for each Loan during the IMF process. You only pay 50 to Pay off a Loan, if you do it during the Action Phase as a Free Action."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(10 replies)DATE: 2023-03-17IMF intervention forces every wage in the game to L1designer
- RULING
- "The IMF forces the Labor Market Policy to go to 2C and all the Wages in the game to go to L1. This is slightly different than simply changing the Market Policy to 2C since the players then have the option of lowering the wages or not. With IMF they are forced to do it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(13 replies)DATE: 2023-03-07Working and Middle Class taxes depend on both Policy 2 and Policy 3designer
- RULING
- "It is the Working Class and the Middle Class that calculate their taxes based not only on where Policy 3 is but also on Policy 2. The reason they do that is to base the taxation on the amount of money they actually got paid."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-05-23A company closed by IMF is not taxed by the Middle Class that phasedesigner
- RULING
- Quoting the rulebook FAQ: "Since the Company is no longer on the board and there are no Middle Class Workers working in it when the Taxation step comes, the Middle Class does not pay any taxes for it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-11-17State Benefits already provided never return to the Statedesigner
- CONTEXT
- Asked whether benefits provided on the final turn, which nobody can collect, revert to the State.
- RULING
- "The State pays a cost in order to get a reward. This happens the moment the items are provided. If, for any reason, those items were to return to the State, it would have gotten the reward for free, which was not the intention."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(13 replies)DATE: 2024-07-01The Capitalist may draw from either money pool when the other is emptydesigner
- RULING
- "You can take money from Capital (for whatever reason) if Revenue has run out and vice versa. It doesn't matter if it's a voluntary cost or an involuntary. If you are to pay for something and one 'bucket' is empty, you take from the other one."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-04-24All Loan money moves through Capitaldesigner
- RULING
- "All the money that has to do with Loans (the amount that you get and the interest that you pay) come from/get in the Capital."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-05-02The same main action may be taken more than once in a rounddesigner
- RULING
- "Just to confirm, yes, you can take the same action multiple times within a round. It's not unusual for a CC player with many Companies (like 9-12) to need 2 Sell to the Foreign Market actions to sell all of the resources they make."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(16 replies)DATE: 2023-05-01Foreign Market Insight lets you repeat each transaction, not double the whole tradedesigner
- RULING
- "The last sentence is slightly different (in English at least): 'You may perform each transaction up to 2 times.' Normally, you can perform each transaction only once. With this card, you can do the same transaction twice if you like."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-12-18Buy Goods & Services allows two sources, each up to your Populationdesigner
- RULING
- "When you Buy Goods & Services you can buy from up to 2 separate sources (up to your Population from each). So, assuming the resources are there, you could buy twice your population in a single round."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2024-02-23Buying from yourself counts as one of your two sourcesdesigner
- RULING
- Buying from your own stock costs no money, but "it doesn't count as one of the 2 sources from which it can buy goods & services, that's not the case. It does count as one of the 2 sources."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(12 replies)DATE: 2024-05-01Health and Education discount tiles: 1 VP at reduced price, 1 Legitimacy per 3 given freedesigner
- RULING
- "Whenever Health is bought at a lower-than-normal price, you get a bonus. If it is sold at 5 Vardis each, you gain 1 VP per transaction. If it is given for free, you gain 1 Legitimacy for every 3 items given. The tiles are double-sided and according to what happens, you turn them to the appropriate side."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-03-22A Free Action may be taken before or after discarding a card for a Basic Actiondesigner
- RULING
- "Discarding a card to take a Basic Action is your main action for the turn. You can perform a Free Action either before that or afterwards."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-03-20Buy Education at half cost: the State's VP bonus requires Policy 5Bdesigner
- RULING
- "For the State to get the 1 VP bonus, the policy would have to be at 5B."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-05-08Middle Class Cover Needs consumes Goods & Services first, then Storages, then purchasesdesigner
- RULING
- "You first consume the Food in your Goods & Services area and then the one in your Storages. Then, if there is still Food required, you can buy it from other players."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(15 replies)DATE: 2023-11-08Business Grants counts every Capitalist company, operational or notdesigner
- RULING
- "I confirm that it is for every Company the Capitalist Class has, not just the operational ones."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2024-07-23Card symbols always follow the card's textdesigner
- CONTEXT
- The Employment Subsidy Legitimacy symbol looks like it counts all Middle Class companies.
- RULING
- "The symbols are meant as reminders to what the text ability mentions. So, they always refer to what is stated in the card text. In this case, the text mentions companies with WC workers in them, so that's what you count for the Legitimacy bonus."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2024-04-29Political Scandal draws Media from Public Services and the money cost is separatedesigner
- RULING
- "The amount paid is a separate cost, it is not meant to be the price of the Influence involved. The State owns the Media Influence (in the Public Services)."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(17 replies)DATE: 2024-07-23An action card may be played even if you can only complete part of itdesigner
- RULING
- "You can play the card and you do as much as you can." The distinction is whether any part of the card can be executed — "In one case you cannot do the action at all. In the Momentum card, you can do the first part."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-05-15Denial of Free Speech is playable if two classes have Influence to losedesigner
- RULING
- "As long as the State has Influence to lose in at least 2 of the classes, they can play the card but will only gain Influence if those States have any to give."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-05-29Protect the Status Quo is treated as a proposed Bill for all purposesdesigner
- CONTEXT
- Explicitly labelled an official ruling agreed with co-designer Varnavas Timotheou.
- RULING
- "The marker there should be treated as if it was a proposed Bill. This means: - You can't move it with an Emergency State. - It does count for one of the 3 proposed Bills Emergency State has as a requirement. - You can't play the card if you've already Proposed 3 Bills and have no marker available. - If a Historical Event causes that Policy to change, the player with the marker will get 1 Influence when removing it."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-10-31"Industry Requires Help": the State needs an available Middle Class workerdesigner
- RULING
- Middle Class companies require the Middle Class worker as the employer — "This is a difference between Capitalist Class companies (which can exist even without workers) and Middle Class companies (which require at least the Middle Class worker(s) as the employer(s))."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-05-18Player-card icons show what the State gains from the effectdesigner
- RULING
- "These icons are an indicator of what the State gains when this card is played for its effect... on the cards, it is tied to what the effect states."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-04-09All discards are face-updesigner
- RULING
- "Our intention (and the way we have always been playing the game) is that all the cards are discarded face-up." Restated in 2026: "The discard piles are meant to be face-up."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-11-14The wage cube colour is a visual aid onlydesigner
- CONTEXT
- The colour band a wage marker sits on suggests which class the money goes to.
- RULING
- The colour marks each class's preferred wage level and does not affect how much is paid or to whom — "It is meant as a visual aid as to where you want the salary to go."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-11-21Preparation is simultaneous, but timing conflicts resolve in normal play orderdesigner
- RULING
- "I confirm that, if any timing issues rise, you should apply the normal playing order. In other words, in this specific example, the Working Class will first draw the cards from the Immigration deck and THEN the Middle Class will choose what skilled Worker it will get."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-04-24The Middle Class may see the Capitalist market before choosing its skilled workerdesigner
- RULING
- "Although it is not explicitly stated, the intent has always been that the Middle Class knows what the companies in the Capitalist Class's market are."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-07-10The Automa votes in favour when a Bill moves a Policy toward its Desired Policydesigner
- RULING
- "You look at the Automa's Desired Policies and if a Proposed Bill moves the Policy exactly there or closer to it, the Automa will be in favor."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-05-04Automa Draw X equals the Difference plus one, capped by its Influencedesigner
- RULING
- "By Difference, we mean the total Influence that you have minus the Influence you have to spend in order to win... So the Difference is 3-1=2 and the Automa must draw 2+1 = 3 cards. If it only has 2 Influence, it will draw 2 cards only."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(4 replies)DATE: 2023-10-17The Automa buys in increments of its Populationdesigner
- RULING
- "The Automa will still buy in increments of Population. So, in your example, it will buy 1 from the Capitalist."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-03-21The Automa only buys Goods & Services when doing so raises its Prosperitydesigner
- RULING
- "The Automas will only buy goods and services if it will allow them to immediately increase their prosperity. This means that in most of the situations it will buy an amount equal to its population. The exception is if it already has some of the required resources, in which case it will buy only the rest."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-04-11The Action Criteria card decides whether an action happens; the specific card decides how far the priority card movesdesigner
- RULING
- "The Action criterion is used to determine whether you can do the action or not. The specific card then determines how much you move the priority card... That's why the Action criteria card is mainly used in the simple game."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-04-11Automa bonus conditions are not requirements for taking the actiondesigner
- RULING
- "You still check if you can perform the Action and even if the condition is not met, if you can perform it you do it in Simple mode or you move the Priority cards accordingly in Advanced mode. In other words, not meeting the requirements for a bonus, doesn't automatically cause you to skip that action."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2023-04-01The Automa always assigns workers after building if abledesigner
- RULING
- "The Automa will always assign workers if able. It is included in its criteria (see CHECK COMPANIES card) for the priority card and also on the BUILDING COMPANY CRITERIA... In a sense, yes, it is not explicitly stated in the rulebook, but it is very heavily implied that you do so on all the above cards."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(5 replies)DATE: 2023-10-19Cooperative Farms are only built through cards, never at willdesigner
- RULING
- "You can't Assign Workers to a Cooperative Farm whenever you want. You can only do it when a card tells you to do so... you can only play them if you have at least 3 Unemployed Workers which are assigned there as part of the card's effect."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-03-28The "5 AI cards left" note is descriptive, not an instructiondesigner
- RULING
- "The quote from the rulebook you mention doesn't instruct you to leave 5 cards in the AI deck. It tells you that by that point in time, there will be 5 cards left in the AI deck."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2023-05-05With a Middle Class Automa, the Automa decides who staffs new State companiesdesigner
- RULING
- "If you are using the MC Automa, then you are actually playing a 3-player game (with the Automa substituting for a human player). So the decision should be made by the Middle Class... assuming there are workers from both classes available, decide based on what is the Automa's best interest."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-05-08Goods sold to the State Automa are lost and it has no storage limitdesigner
- RULING
- The State Automa has no player board, so resources sold to it are paid for and then removed from play with no storage cap — the designer confirms this is the official rule.
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-04-24The Automa only spends Influence when it can change the outcomedesigner
- RULING
- "The point of the sentence you quoted from the rulebook was for cases where your side's influence will not change the outcome of the drawn cubes. For example, if the Automa had proposed a Bill and had 2 Influence but the result was 1-4 against it, there would be no point in spending them... However, if it was losing by 2-3 there is a chance to win the vote, so it will look at the cards."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2023-05-03WC Automa card #25 grants the State +1 Legitimacy whenever Health was boughtdesigner
- RULING
- "Since the WC ended up buying Health from the State this turn, they should get +1 Legitimacy, regardless if there were any unemployed Workers available or not when it did so."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2024-07-18
EDGE CASES4
Land of Opportunity may use a skilled worker you already owndesigner
- SITUATION
- The card says to build a company using a skilled Middle Class worker of your choice; a player already has the required skilled worker unemployed and wants to use that one instead of taking a new one from the supply.
- RULING
- "To be honest, our intention when making the card was to take from the Supply the skilled worker required for the Company. However, as it is written, what you describe above is indeed allowed."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-11-08Prosperity gained beyond the last track space still scoresdesigner
- SITUATION
- A class is already on the final Prosperity space and gains Prosperity again.
- RULING
- "You can still increase your Prosperity, even if you have reached the last position. In that case, you just leave the marker in the last space and you get the points listed there." Note the Middle Class track reads 1 2 3 4 5 5 6 6 7 7, moving one space per Prosperity gained or lost.
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-04-24The Middle Class free Prosperity compares companies to the Prosperity valuedesigner
- SITUATION
- The Middle Class is at the end of its Prosperity track (printed value 7) with 8 fully operational companies during the Scoring Phase.
- RULING
- "I confirm that you compare your number of companies with the Prosperity value - the number written inside the current spot of the Prosperity marker. This means that indeed, if you have 8 fully operational companies (the maximum you can have) and are already at the end of the Prosperity track (which has a value of 7), you do gain the free Prosperity in the Scoring phase."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(8 replies)DATE: 2023-06-07Deducing the bag's contents is legaldesigner
- SITUATION
- Players want to know whether they may inspect the voting bag or count what is in it.
- RULING
- You may not look inside, but you may freely study the cubes outside the bag and deduce its contents — "Since there is a fixed number of cubes for each class, by seeing what's left out, you can understand better what's going on inside of the bag."
AUTHOR: avyssaleos (Vangelis Bagiartakis, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2023-03-24
Last researched: 2026-08-10
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Not an AI guessing rules. A curated archive.
Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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