Dune: Imperium

Dune: Imperium

#6BGG8.4RATINGHOT #40
Consulted 1 times·Updated Jun 9
1–4
PLAYERS
60–120
MINUTES
6
BEST WITH
3.1
HEAVY
Ask Mira about Dune: Imperium
ERRATA1
  • Missionaria Protectiva missing Bene Gesserit faction tagdesignerpublisherlinked official source
    RULING
    Missionaria Protectiva is part of the Bene Gesserit Faction. The first English printing omitted the Faction tag from under the card title. There should be exactly two copies of this card in the Imperium deck.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
DESIGNER CLARIFICATIONS26
  • Alliance token: conditions for losing itdesignerpublisherlinked official source
    RULING
    You lose your Alliance token when (1) you were tied for the highest Influence with a Faction and your tied opponent now takes sole lead, or (2) your Influence with that Faction drops to 3 or lower. If no player has 4+ Influence with a Faction, the Alliance token returns to the board.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Assassination Mission cannot trash itself for its own effectdesignerpublisherlinked official source
    RULING
    Assassination Mission provides no way to trash itself. You must use another means to trash it in order to receive the 4 Solari.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Baron Harkonnen "Masterstroke": faction choices are made before round 1designerpublisherlinked official source
    RULING
    You choose the Factions for Baron Harkonnen's "Masterstroke" ability after completing all setup, before the first round begins. You may only reveal your choices and gain Influence one time during a game.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Conflict rewards are identical for 1, 2, and 3 playersdesignerpublisherlinked official source
    RULING
    The rules for distributing Conflict rewards are identical for 1-, 2-, and 3-player games. They differ only in a 4-player game.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Countess Ariana Thorvald "Spice Addict" is mandatory and limiteddesignerpublisherlinked official source
    RULING
    The "Spice Addict" ability is not optional. It only affects spice harvested when sending an Agent to a maker board space; it does not affect spice received by other means.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Dispatch an Envoy does not modify iconsdesignerpublisherlinked official source
    RULING
    Dispatch an Envoy does not remove any icons from the affected card, and does not add a copy of an icon the card already has.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Double Cross requires an opponent troop in the Conflictdesignerpublisherlinked official source
    RULING
    To play Double Cross, at least one opponent must have a troop in the Conflict. You do not need any troops of your own in the Conflict.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Final endgame tiebreaker: most recent Reveal turndesignerpublisherlinked official source
    RULING
    If all printed tiebreakers are exhausted, the final tiebreaker is the player who most recently took a Reveal turn.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Foldspace can only be acquired via the Foldspace icondesignerpublisherlinked official source
    RULING
    You can only acquire the Foldspace card using the Foldspace icon (for example, the Foldspace board space or Ilesa Ecaz). It cannot be acquired by spending Persuasion normally.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Imperial Spy must trash itself to trigger its card drawdesignerpublisherlinked official source
    RULING
    You must use Imperial Spy to trash itself in order to draw an Intrigue card. Trashing it by other means does not trigger the card draw.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Playing Intrigue cards: must meet conditions and pay all costsdesignerpublisherlinked official source
    RULING
    To play any Intrigue card, you must meet all its conditions and pay all its costs. Plot Intrigue cards may be played during any of your Agent turns or your Reveal turn.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Which card effects are optionaldesignerpublisherlinked official source
    RULING
    Effects are optional only when: (1) a card says "you may," (2) there is an arrow (cost → effect) and you choose not to pay, or (3) the trash icon is the black X. When a card instructs you to trash itself without an arrow, trashing is mandatory.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Paying an arrow cost can only be done once per opportunitydesignerpublisherlinked official source
    RULING
    When an arrow indicates a cost you may pay to receive an effect, you may only pay that cost once — you cannot pay it multiple times to multiply the benefit from a single arrow.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Recruitment Mission applies only to Reveal turn acquisitionsdesignerpublisherlinked official source
    RULING
    Recruitment Mission applies only to cards acquired during your Reveal turn this round. It does not affect cards acquired on an Agent turn. If you acquire multiple cards during your Reveal turn, you may apply the top-deck effect to each one independently.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Refocus: reshuffle if discard pile is emptydesignerpublisherlinked official source
    RULING
    If your discard pile is empty when you play Refocus, reshuffle your deck instead of discarding it as normal.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Cards drawn during Reveal turn must be used immediatelydesignerpublisherlinked official source
    RULING
    If you draw a card during your Reveal turn (e.g., from Poison Snooper or Refocus), you must immediately reveal and use it that turn. Cards drawn after your Reveal turn (e.g., during cleanup) are kept for next round.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Shield Wall: destruction is optional and permanentdesignerpublisherlinked official source
    RULING
    Destroying the Shield Wall is optional. Once destroyed, it is removed for the remainder of the game.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Shifting Allegiances: may target the same faction for both effectsdesignerpublisherlinked official source
    RULING
    When playing Shifting Allegiances, you may choose the same Faction to both lose and gain Influence (net +1 with that Faction). You cannot "lose" Influence with a Faction where you have none.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • The Spice Must Flow: keep the Victory Point after trashingdesignerpublisherlinked official source
    RULING
    You keep the Victory Point for acquiring The Spice Must Flow even if you later trash the card.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Bene Tleilax track cannot be advanced with "any Faction" effectsdesignerpublisherlinked official source
    RULING
    The Bene Tleilax are not a Faction. Effects that let you gain Influence with any Faction cannot be used to advance on the Tleilaxu track.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Recruiting troops: supply requirement and combat deploymentdesignerpublisherlinked official source
    RULING
    When you recruit a troop, it must come from your supply. Any troop recruited on a turn when you sent an Agent to a Combat space — from any source (Intrigue card, Tech tile, Shipping track, etc.) — may be deployed to the Conflict area.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Victory Points can exceed 12designerpublisherlinked official source
    RULING
    You can score more than 12 Victory Points even though the score track only goes to 12. Continue tracking points beyond the track's limit.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • "When you win a Conflict" does not trigger on a tiedesignerpublisherlinked official source
    RULING
    A combat tie does not count as winning a Conflict. If you receive an Intrigue card as a combat reward and it can be played "when you win a Conflict," you may immediately play it.
    AUTHOR: LemonyFresh (Anthony Rubbo, Designer) / Dire Wolf Digital (publisher)SOURCE: boardgamegeek.comDATE: 2020-12-19
  • Combat tie reward distributiondesigner
    CONTEXT
    Multiple questions arose about what happens when players tie for 1st or 2nd place in combat with 3 or more players.
    RULING
    When players tie for a position, each tied player receives the reward for the next lower position. Examples (rewards A/B/C): if two players tie for 1st, each receives B and the 3rd player receives nothing; if two players tie for 2nd, the 1st-place player receives A and both tied players each receive C.
    AUTHOR: Merakon (Paul Dennen, designer)SOURCE: boardgamegeek.com(73 replies, 134 thumbs)DATE: 2021-01-01
  • Trashed cards cannot activate their own effects (2023 reversal)designer
    CONTEXT
    A ruling reversal posted February 2023. This supersedes any earlier guidance stating that trashed cards could still resolve pending effects.
    RULING
    You cannot receive or activate an effect from a card that has already been trashed. Exception: when playing Foldspace alongside Selective Breeding, you may use both effects only if you resolve Foldspace's draw effect first, then use Selective Breeding's cost-effect, and then trash Foldspace.
    AUTHOR: Merakon (Paul Dennen, designer)SOURCE: boardgamegeek.com(56 replies, 13 thumbs)DATE: 2023-02-19
  • The Voice blocks each opponent's next agent onlydesigner
    RULING
    The Voice prevents each opponent from sending their next agent to the named board space. Once an opponent has taken their next agent turn, the effect is spent for that opponent. It does not block the space for the entire round.
    AUTHOR: bleached_lizard (Chris J Davis, Designer), tempus42 (Brad Johnson, Designer)SOURCE: boardgamegeek.com(40 replies, 11 thumbs)DATE: 2021-01-03
Q&A1
  • Inspecting your deck vs. your discard piledesigner
    QUESTION
    Can a player look through their own deck at any time?
    ANSWER
    You may look through your discard pile at any time. You may NOT look through your deck.
    AUTHOR: SevenSpirits (Sean McCarthy, Designer)SOURCE: boardgamegeek.com(359 replies, 7 thumbs)DATE: 2022-01-10

Last researched: 2026-06-08

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Card Play Conflict ResolutionDeck, Bag, and Pool BuildingDelayed PurchaseForce CommitmentIncrease Value of Unchosen ResourcesMulti-Use CardsOpen DraftingOwnershipRace

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