Cyclades

Cyclades

#271BGG7.5RATING
Updated Jun 8
2–5
PLAYERS
60–90
MINUTES
5
BEST WITH
2.8
MEDIUM
Ask Mira about Cyclades
ERRATA2
  • Priest discount in 2-player applies to total offering, not per goddesignerlinked official source
    RULING
    In the 2-player game, where each player bids on two gods, each Priest reduces the player's total offering expenditure by 1 GP — not 1 GP per god bid. A player with 2 Priests bidding on two gods reduces their combined payments by 2 GP total, with the reduction applied however they choose across the two bids (still paying at least 1 GP per god).
    AUTHOR: FabienCSOURCE: boardgamegeek.comDATE: 2010-05-06
  • Owning more than the required number of metropolises still wins at end of cycledesigner
    RULING
    "Yes, 3 Metropolises [in a 3–5 player game] wins outright at end of the cycle — the winning condition is at least 2, not exactly 2."
    AUTHOR: bcathala (Bruno Cathala, designer)SOURCE: boardgamegeek.comDATE: 2010-05-16
DESIGNER CLARIFICATIONS5
  • Polyphemus direction is buyer's choice; pushed fleet destroyed if no valid spacedesigner
    CONTEXT
    Players were unsure whether the active player chooses which direction Polyphemus pushes enemy ships, and what happens when the pushed fleet has no valid destination.
    RULING
    The buyer decides which direction Polyphemus pushes the enemy fleet. If there is no valid adjacent sea space to push the fleet into (all adjacent spaces are land or otherwise blocked), the fleet is destroyed.
    AUTHOR: bcathala (Bruno Cathala, designer)SOURCE: boardgamegeek.comDATE: 2010-05-21
  • Polyphemus can push enemy fleets into the Kraken's space, destroying themdesigner
    CONTEXT
    Players asked whether Polyphemus can deliberately push ships into a space already occupied by the Kraken creature.
    RULING
    "Yes, you can do it!!! Because it is thematically fun to do it." Any enemy fleet pushed into the Kraken's sea space is immediately destroyed by the Kraken.
    AUTHOR: FabienC (relaying Bruno Cathala, designer)SOURCE: boardgamegeek.comDATE: 2011-01-08
  • Minotaur cannot retreat; troops accompanying it candesigner
    CONTEXT
    Players were unsure whether the Minotaur follows normal retreat rules during land combat.
    RULING
    "I got confirmation from Bruno Cathala: The troops can retreat, but the minotaur cannot, therefore he will stay on the island and fight to the death."
    AUTHOR: FabienC (relaying Bruno Cathala, designer)SOURCE: boardgamegeek.comDATE: 2011-04-26
  • Minotaur alone can defend an island; one lost assault removes itdesigner
    CONTEXT
    Players asked whether a Minotaur without supporting troops can hold an island on its own, and how many combat hits it takes to remove.
    RULING
    A Minotaur alone on an island can defend it. It is removed after losing a single assault — it does not roll again as a surviving troop unit would.
    AUTHOR: FabienCSOURCE: boardgamegeek.comDATE: 2011-04-02
  • Creature powers must be used if able; buying to block only valid when power is genuinely unusabledesignerlinked official source
    CONTEXT
    Players debated whether a player can purchase a Creature solely to remove it from the track and deny it to opponents, even when the buyer could technically apply the power.
    RULING
    A player who purchases a Creature must use its power if they are able to do so. Buying a Creature purely to block an opponent is only permitted when the active player genuinely has no valid target or condition to apply the Creature's effect (e.g., no enemy units in range for a displacement Creature).
    AUTHOR: FabienCSOURCE: boardgamegeek.com(updated 2011-02-04)DATE: 2010-05-06
Q&A4
  • Sylph's 10 sea moves can be split freely across multiple fleet groupsdesignercommunity high-engagement
    QUESTION
    Can a player distribute the Sylph's 10 sea moves across more than one fleet group, or must all 10 moves go to a single fleet?
    ANSWER
    The 10 moves can be freely split across as many fleet groups as the player wishes. Each move unit counts as one space of movement for any fleet group.
    AUTHOR: FabienC (confirmed by Bruno Cathala)SOURCE: boardgamegeek.comDATE: 2010-02-27
  • Sylph allows naval combat between movement usescommunity high-engagement
    QUESTION
    When using the Sylph, can a player initiate a naval battle partway through the 10 moves, then continue moving surviving fleets with remaining moves?
    ANSWER
    Yes. A player may use some of the Sylph's moves, resolve any naval combat that results from entering an enemy-occupied space, then use remaining moves with surviving fleets.
    AUTHOR: FabienCSOURCE: boardgamegeek.comDATE: 2011-06-24
  • Poseidon's fleet movement action can target the same fleet group multiple times per turncommunity high-engagement
    QUESTION
    Can a player pay 1 GP to move a fleet group up to 3 spaces, then pay another 1 GP to move that same fleet group a further 3 spaces?
    ANSWER
    Yes. Each use of Poseidon's fleet movement action moves the selected fleet group up to 3 spaces from their current position. The same group can be targeted again in a subsequent use of the action as long as the player has GP to pay.
    AUTHOR: FabienCSOURCE: boardgamegeek.comDATE: 2011-03-24
  • Players cannot voluntarily destroy their own buildingscommunity high-engagement
    QUESTION
    Can a player choose to demolish one of their own buildings at any time — for example, to free up a space or change strategic configuration?
    ANSWER
    No. Players cannot voluntarily destroy their own buildings. Buildings are only removed when the rules explicitly require it (such as when clearing space for a Metropolis token) or when lost via combat conquest.
    AUTHOR: FabienCSOURCE: boardgamegeek.comDATE: 2011-03-26

Last researched: 2026-05-07

CATEGORIES

Ancient·City Building·Civilization·Fighting·Mythology·Nautical

MECHANICS

Area Majority / InfluenceArea MovementAuction / BiddingAuction: Fixed PlacementDice RollingOpen DraftingSet CollectionVariable Phase Order

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

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