Commands & Colors: Ancients

Commands & Colors: Ancients

#250BGG7.8RATING
Updated Jun 10
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DESIGNER CLARIFICATIONS16
  • Flags Never Trigger Leader Casualty Check
  • Leader Casualty Check: All Block Loss Sources Apply
  • Flag + Block Hits with Attached Leader: Casualty Check First
  • Cavalry Bonus Close Combat: Advance to Vacated Hex Only
  • Elephant Sword Symbols Are Completely Ignored
  • Double Time Prohibits Ranged Combat
  • Retreat Direction: Must Use Available Hex
  • Move-Fire-Move: Two Separate Movement Segments
  • Double Time Does Not Override Terrain Restrictions
  • Unattached Leaders Move as Mounted Units
  • Leadership Cards Can Order a Lone Leader; Leaders Cannot Self-Detach
  • Counter Attack vs Inspired Leadership Any Section
  • Forest Combat: All Units Capped at 2 Dice
  • Unit Adjacent to Two Enemies: Attack One Only
  • Light Cavalry Bonus Attack: Any Adjacent Enemy
  • Fordable River and Momentum Advance
Q&A6
  • Line of Sight Along a Hex Spine
  • Support: Maximum 1 Flag Ignore
  • Leader Morale Bonus Requires Attachment
  • Multiple Attacks in One Turn: Battle Back Each Time
  • Battle Resolution Order Is Player's Choice
  • Cavalry Momentum Advance: Additional Hex in Any Direction
EDGE CASES6
  • Enemy Lone Leader in Elephant's Blocked Retreat Path
  • Friendly Lone Leader in Elephant's Blocked Retreat Path
  • Unit Retreating onto Hex with Friendly Lone Leader
  • Elephant Attacking into a Fortified Camp
  • Leader Evade After Unit Eliminated by Retreat Failures
  • Elephant Blocked Retreat: Rampage Resolves Before Block Losses

CATEGORIES

Ancient·Wargame

MECHANICS

Campaign / Battle Card DrivenCommand CardsDice RollingHand ManagementHexagon GridModular BoardScenario / Mission / Campaign GameSimulation

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

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Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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