Commands & Colors: Ancients
DESIGNER CLARIFICATIONS16
Flags Never Trigger Leader Casualty Check
Leader Casualty Check: All Block Loss Sources Apply
Flag + Block Hits with Attached Leader: Casualty Check First
Cavalry Bonus Close Combat: Advance to Vacated Hex Only
Elephant Sword Symbols Are Completely Ignored
Double Time Prohibits Ranged Combat
Retreat Direction: Must Use Available Hex
Move-Fire-Move: Two Separate Movement Segments
Double Time Does Not Override Terrain Restrictions
Unattached Leaders Move as Mounted Units
Leadership Cards Can Order a Lone Leader; Leaders Cannot Self-Detach
Counter Attack vs Inspired Leadership Any Section
Forest Combat: All Units Capped at 2 Dice
Unit Adjacent to Two Enemies: Attack One Only
Light Cavalry Bonus Attack: Any Adjacent Enemy
Fordable River and Momentum Advance
Q&A6
Line of Sight Along a Hex Spine
Support: Maximum 1 Flag Ignore
Leader Morale Bonus Requires Attachment
Multiple Attacks in One Turn: Battle Back Each Time
Battle Resolution Order Is Player's Choice
Cavalry Momentum Advance: Additional Hex in Any Direction
EDGE CASES6
Enemy Lone Leader in Elephant's Blocked Retreat Path
Friendly Lone Leader in Elephant's Blocked Retreat Path
Unit Retreating onto Hex with Friendly Lone Leader
Elephant Attacking into a Fortified Camp
Leader Evade After Unit Eliminated by Retreat Failures
Elephant Blocked Retreat: Rampage Resolves Before Block Losses
CATEGORIES
MECHANICS
HOW MIRA KNOWS

Not an AI guessing rules. A curated archive.
Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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