Combat Commander: Europe

Combat Commander: Europe

#279BGG8.0RATING
Updated Jun 5
PLAYERS
60–180
MINUTES
2
BEST WITH
3.3
HEAVY
Ask Mira about Combat Commander: Europe
DESIGNER CLARIFICATIONS7
  • Op Fire group fire during Move Orderdesigner
    CONTEXT
    Players asked whether units conducting Op Fire during a Move Order must fire as a group or can fire individually.
    RULING
    "One fire attack per movement point expenditure... they must group fire as one fire attack. The units are not allowed to fire individually."
    AUTHOR: Chad%20Jensen (Chad Jensen, designer)SOURCE: boardgamegeek.comDATE: 2011-09-29
  • Fire Order vs Fire Action: individual firingdesigner
    CONTEXT
    Clarification on whether the group-fire restriction applies during a Fire Order on the active player's own turn.
    RULING
    "Activated units can fire separately during a Fire *order* (on your own turn), just not during a Fire *action* (during your opponent's movement)."
    AUTHOR: Chad%20Jensen (Chad Jensen, designer)SOURCE: boardgamegeek.comDATE: 2011-09-29
  • Spray Fire height advantage calculationdesigner
    CONTEXT
    Players were unsure how to determine height advantage when a Spray Fire attack covers hexes at multiple elevations.
    RULING
    "If ANY firer is higher than ANY targeted hex: +1 height advantage. If ANY firer is lower than ANY targeted hex: -1 height advantage. That's it." Both +1 and -1 modifiers can apply simultaneously to the same Spray Fire attack.
    AUTHOR: Chad%20Jensen (Chad Jensen, designer)SOURCE: boardgamegeek.comDATE: 2011-04-18
  • Spray Fire does not create one large hexdesigner
    CONTEXT
    Some players interpreted the rulebook's grey-box analogy to mean Spray Fire merges all targeted hexes into a single combined hex for terrain purposes.
    RULING
    "Spray Fire does not 'create one large hex' or any such device. The gray box says to think of it that way in case it helps the reader to grok what is happening."
    AUTHOR: Chad%20Jensen (Chad Jensen, designer)SOURCE: boardgamegeek.comDATE: 2011-04-18
  • Op Fire and Hidden Mines order of playdesigner
    CONTEXT
    Question on whether the defender must play Hidden Mines before or after playing Op Fire cards when a unit moves into a mined hex.
    RULING
    "Offhand I see no reason to think Hidden Mines must be first." The defender may play Op Fire and Hidden Mines cards in any order during the same Move Order.
    AUTHOR: russ (Russ, designer)SOURCE: boardgamegeek.comDATE: 2016-10-14
  • Hidden Mines valid after targeted units are eliminateddesigner
    CONTEXT
    Whether a Hidden Mines card can still be played if all units that triggered it have already been eliminated by a preceding Op Fire attack in the same Move Order.
    RULING
    "The card says 'Place Mines in a hex into which a unit just Moved or Advanced'. It doesn't say that the unit still has to exist..." Hidden Mines may be played even if all triggering units were eliminated by prior Op Fire in the same sequence.
    AUTHOR: russ (Russ, designer)SOURCE: boardgamegeek.comDATE: 2016-10-15
  • Melee hex counts as friendly to both playersdesigner
    CONTEXT
    Whether a hex containing an ongoing melee qualifies as a "friendly" hex, relevant to Hero placement and other effects requiring a friendly hex.
    RULING
    "The rules as written do imply it's a friendly hex." A melee hex is treated as friendly to both players for all purposes, including Hero placement.
    AUTHOR: russ (Russ, designer)SOURCE: boardgamegeek.comDATE: 2013-12-21
Q&A5
  • Multiple Op Fire cards during one Move Ordercommunity high-engagement
    QUESTION
    Can the inactive player play more than one Op Fire (Fire Action) card in response to a single Move Order?
    ANSWER
    Yes. Multiple Op Fire cards may be played during a single Move Order. This is confirmed by the GMT official CC:E FAQ (A33.3), which is widely cited in the thread and goes unchallenged across all 25 replies.
    AUTHOR: Gunderian007SOURCE: boardgamegeek.com(25 replies)DATE: 2014-12-06
  • Op Fire resolves before Assault Firecommunity high-engagement
    QUESTION
    When both players have fire attacks pending after a move into an adjacent hex — the inactive player's Op Fire and the active player's Assault Fire — which resolves first?
    ANSWER
    The inactive player's Op Fire resolves first, before the active player's Assault Fire. This follows A24.2 Timing rule and is the consensus position across all 14 replies.
    AUTHOR: RPardoeSOURCE: boardgamegeek.com(14 replies)DATE: 2013-12-15
  • Additional action cards playable after initiative cancels a fire drawcommunity high-engagement
    QUESTION
    If a fire draw is cancelled by an initiative card, can the firing player still play additional action cards (e.g., Sustained Fire) that would have modified that attack?
    ANSWER
    Yes. Per A24.1, additional action cards (such as Sustained Fire) may still be played after an initiative card cancels the fire draw. Chad Jensen thumbed the community answer confirming this interpretation.
    AUTHOR: chicklewisSOURCE: boardgamegeek.com(21 replies)DATE: 2014-06-04
  • Action cards played before a re-roll carry overcommunity high-engagement
    QUESTION
    When a roll is cancelled and re-rolled (e.g., due to an initiative card), do action cards already played before the first roll still apply to the re-roll?
    ANSWER
    Yes. Action cards played before the original roll carry over to the re-roll. They modify the Fire Power total, not the die result itself, so they remain in effect for the re-rolled attack.
    AUTHOR: chicklewisSOURCE: boardgamegeek.com(21 replies)DATE: 2014-06-04
  • Hero multiple activations per turncommunity high-engagement
    QUESTION
    Can a Hero be activated more than once in the same turn if additional Move Orders are played?
    ANSWER
    Yes. Heroes may be activated multiple times per turn under successive Move Orders. Per E58.1, a Hero is activated "once per Order," which means each new Move Order can activate the same Hero again. This reading is confirmed by community consensus across 17 replies.
    AUTHOR: Gunderian007SOURCE: boardgamegeek.com(17 replies)DATE: 2021-12-05
EDGE CASES1
  • Non-participating Hero survives melee and triggers new meleecommunity high-engagement
    SITUATION
    A Hero is present in a melee hex but did not contribute Fire Power to the melee attack (e.g., arrived via advance after combat). All other friendly units in the hex are eliminated in the melee resolution.
    RULING
    Per O16.4.3, a Hero that did not participate in the melee FP survives the melee regardless of outcome. Its survival immediately triggers a new melee in the same hex. This interpretation was confirmed by Chad Jensen on ConsimWorld and is the consensus position across all 25 replies.
    AUTHOR: RPardoeSOURCE: boardgamegeek.com(25 replies)DATE: 2013-12-21

Last researched: 2026-05-02

CATEGORIES

Wargame·World War II

MECHANICS

Advantage TokenCampaign / Battle Card DrivenGrid MovementHexagon GridLine of SightMovement PointsSimulationVariable Phase Order

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