Coimbra

Coimbra

#265BGG7.6RATING
Updated Jun 1
2–4
PLAYERS
60–90
MINUTES
3
BEST WITH
3.2
HEAVY
Ask Mira about Coimbra
DESIGNER CLARIFICATIONS3
  • Phase E exchange bonus cards can be activated multiple times per phasedesigner
    CONTEXT
    Player asked whether cards allowing resource-to-VP exchanges (e.g., 2 guards or 2 coins → 1 VP) can be triggered multiple times within a single Phase E, including after gaining additional income from dice resolved later in the phase.
    RULING
    "Yes, you can."
    AUTHOR: Virginio_Gigli (Virginio Gigli, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2018-10-13
  • Track advancement mid-action does not grant additional movement immediatelydesigner
    CONTEXT
    Player asked whether crossing a reward tile that raises your position on the cleric influence track (granting higher movement thresholds) lets you use that extra movement immediately within the same action.
    RULING
    "No, you can't use it during the same action. You can use it next time you will move the pilgrim, also during the same round (for instance by another purple or white die)."
    AUTHOR: Virginio_Gigli (Virginio Gigli, designer)SOURCE: boardgamegeek.com(3 replies)DATE: 2018-10-03
  • End-game crown scoring uses Phase D's new turn order positionsdesigner
    CONTEXT
    Long debate over whether the final round's Phase D player-order rearrangement affects the turn order track positions used for end-game crown scoring, or whether the pre-Phase-D positions are used.
    RULING
    "We wanted the rule cleare: you change the players order in phase D (as usual) and you calculate the final number of crowns by using the new position on the player order flags. You can lose one point if you go from 3° of 4° position to the 1° one, but you probably score some points for your crowns if you have the majority. Moreover I remember that the position on the player order brokes the ties. This is the rule as we meant."
    AUTHOR: Virginio_Gigli (Virginio Gigli, designer)SOURCE: boardgamegeek.com(32 replies)DATE: 2018-07-07
Q&A10
  • Opponents must give VPs even if it drops them below zero when they can't afford the alternativecommunity high-engagementlinked official source
    QUESTION
    When a card forces opponents to choose between paying guards/coins or giving you VPs, what happens if an opponent cannot afford the guards or coins? Can they refuse to give VPs, and can VPs drop below 0?
    ANSWER
    If an opponent cannot pay the alternative resource cost, they must give you the VPs regardless. The VP track can drop below 0. The card text is explicit: "It is possible to drop below 0 victory points on the score track. If he does not have the resources, he must give you the victory points."
    AUTHOR: Shmello50 (Mike Geller)SOURCE: boardgamegeek.com(6 replies)DATE: 2021-09-07
  • Die color is irrelevant in Phase C; only pip value matters for card acquisitioncommunity high-engagementlinked official source
    QUESTION
    Is the white die wild in Phase C (retrieving character cards), meaning it can substitute for any color?
    ANSWER
    No. Die color is irrelevant throughout Phase C — only the die's pip value matters for purchasing cards. The white die's wild-color behavior applies exclusively in Phase E income. The rulebook (Phase B section, p. 6) states dice in city zones can be "of any color," confirming color has no bearing on card acquisition.
    AUTHOR: gwill2112 (Greg)SOURCE: boardgamegeek.com(4 replies)DATE: 2022-07-03
  • Phase E card bonus timing depends on card text: START vs. "any time"community high-engagementlinked official source
    QUESTION
    Can Phase E bonus cards be activated before income is collected from the tracks? Specifically, can a card that moves you up a track be used first to increase the income you then collect?
    ANSWER
    Yes, for cards that explicitly say "at the start of Phase E" (rulebook p. 14) — these activate before any income is collected and can therefore increase subsequent income gains. Additionally, some other Phase E cards say "at any time in each Phase E," meaning they may be used at any point during the phase, including between individual die income triggers.
    AUTHOR: garry_rice (Garry Rice)SOURCE: boardgamegeek.com(4 replies)DATE: 2019-08-05
  • Equal-value dice are placed first-come-first-served in city zones during Phase Bcommunity high-engagementlinked official source
    QUESTION
    If two dice of different colors have the same pip value and are placed in the same city zone, which die gets evaluated first in Phase C?
    ANSWER
    The first die placed remains to the left; any later die of equal value goes to its right. Evaluation proceeds left to right, so the earlier-placed die resolves first. The rulebook (p. 6) states you must place your die "to the right of any dice that have a lower or equal value" — the word "equal" is the key that establishes first-come-first-served ordering for tied values.
    AUTHOR: Anny48 (Annemarie Post)SOURCE: boardgamegeek.com(6 replies)DATE: 2019-07-13
  • Council Member Card VP penalty: active player gains and opponent losescommunity high-engagement
    QUESTION
    The Council Member Card forces opponents behind you on the gray track to give you 3 guards or 3 VPs. If an opponent has no guards and must give 3 VPs, does the active player gain 3 VPs (option B), or does the opponent merely lose 3 VPs without any transfer (option A)?
    ANSWER
    Option B. The active player gains 3 VPs and the opponent loses 3 VPs — the transfer is bilateral in both directions. This mirrors the guards case: if they gave 3 guards, they would lose 3 and you would gain 3. The VP penalty works identically.
    AUTHOR: ArbitraryRangerSOURCE: boardgamegeek.com(4 replies)DATE: 2019-03-06
  • Monastery I bonus triggers on any die color placed in the castlecommunity high-engagement
    QUESTION
    The Monastery I bonus card depicts a white die and grants 4 VPs each time you place a die in the castle during Phase B. Does the bonus only trigger for white dice, or for any color?
    ANSWER
    Any die color triggers the bonus. The white die icon in rulebook diagrams is a generic representation meaning "any die." The bonus would be prohibitively weak if limited to the white die only.
    AUTHOR: Shmello50 (Mike Geller)SOURCE: boardgamegeek.com(6 replies)DATE: 2018-12-21
  • Each colored crown token on the player order track is worth 2 crowns in end-game scoringcommunity high-engagement
    QUESTION
    The end-game scoring example on p. 11 shows a total of 23 crowns, but adding up the visible crowns yields only 22. Is this a typo?
    ANSWER
    No typo. Each of the four colored crown tokens on the player order track counts as 2 crowns, not 1. Counting each token at 2 resolves the apparent discrepancy in the example.
    AUTHOR: texascpa (Keith B)SOURCE: boardgamegeek.com(4 replies)DATE: 2019-02-27
  • Phase F expedition uses the new player order established in Phase Dcommunity high-engagement
    QUESTION
    In Phase F (expedition), should players act in the player order from before Phase D or in the new order established during Phase D?
    ANSWER
    The new player order from Phase D applies immediately and governs all subsequent phases in the same round, including Phase F. The moment player order changes in Phase D, all phases after it use the new order.
    AUTHOR: odie73SOURCE: boardgamegeek.com(5 replies)DATE: 2020-09-24
  • Pilgrim roads are one-way; movement back toward Coimbra is not allowedcommunity high-engagementlinked official source
    QUESTION
    Can the pilgrim move back along roads toward Coimbra, reversing direction?
    ANSWER
    No. All roads with directional arrows are one-way. The rulebook (p. 12, "Further notes and rules for moving your pilgrim," bullet point 2) explicitly prohibits movement against the arrow direction.
    AUTHOR: Shmello50 (Mike Geller)SOURCE: boardgamegeek.com(3 replies)DATE: 2022-01-01
  • Paying full guard cost on movement card even when taking fewer movement stepscommunity high-engagement
    QUESTION
    A purple card lets you spend 5 guards to move up to 5 spaces. Since rewards can be forfeited in part, can you pay only 3 guards to move 3 spaces?
    ANSWER
    No. You must pay the full cost of 5 guards regardless of how many spaces you choose to move. The forfeiture rule applies to the reward (movement steps taken), not to the cost. Pay 5 guards first, then choose to move anywhere from 1 to 5 spaces.
    AUTHOR: fk915 (F K)SOURCE: boardgamegeek.com(3 replies)DATE: 2022-01-01

Last researched: 2026-05-03

CATEGORIES

Dice·Renaissance

MECHANICS

Action DraftingAuction / BiddingDice RollingEnd Game BonusesIncomeOpen DraftingPoint to Point MovementSet CollectionTech Trees / Tech Tracks

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

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