Clash of Cultures: Monumental Edition

Clash of Cultures: Monumental Edition

#231BGG8.3RATING
Updated Jun 10
2–4
PLAYERS
3–4h
MINUTES
3
BEST WITH
3.7
HEAVY
Ask Mira about Clash of Cultures: Monumental Edition
ERRATA3
  • Player aid incorrectly includes wonders in city-piece scoringdesigner
    RULING
    "The player aid is imprecise and should ideally have said 'Buildings and Settlements' (like the rulebook). Wonders score seperately (4pts - 5pts for pyramid)."
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-11-21
  • Main Actions are optional, not mandatorydesigner
    RULING
    "It is indeed 'may' and not 'must'." The rulebook's phrase "must perform 3 Main Actions" is an error; players may take fewer if they are unable to perform all three.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2022-06-30
  • French rulebook incorrectly describes Metallurgy + Steel Weapons interactioncommunity high-engagement
    RULING
    The French rulebook mistakenly states that Metallurgy makes Steel Weapons activation free against all opponents. The English rulebook is correct: Metallurgy only removes the 1-ore cost when activating Steel Weapons against enemies who do NOT have Steel Weapons. You still pay 1 ore when your opponent also has Steel Weapons.
    AUTHOR: Bonami67; Sirusx715 (Josh Casey)SOURCE: boardgamegeek.com(5 replies)DATE: 2022-01-24
DESIGNER CLARIFICATIONS16
  • Action card discard order in combat: attacker's card goes firstdesigner
    CONTEXT
    The rules do not explicitly state the discard order for action cards played during combat, which matters when a player has the Great Mausoleum.
    RULING
    "If a card is played first, it is discarded first. This applies in combat since the Attacker plays the card first, even though they reveal at the same time."
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-08-10
  • Japan Subterfuge: cancelled card is still discarded; opponent's goes to pile firstdesigner
    CONTEXT
    Japan's Subterfuge ability discards an opponent's action card "as if unplayed," raising the question of whether the card is truly discarded and in what order.
    RULING
    "An opponent plays a card first, and then you use Subterfuge to discard a card, so opponent's card goes to the discard first. The 'as if unplayed' just means the cards powers having no effect and no cost is paid. The card is obviously still played in the sense that it needs to be discarded when cancelled."
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-08-10
  • Martyrdom: the affected card is discarded at end of the combat round, attacker firstdesigner
    CONTEXT
    The Martyrdom action card forces the opponent to discard one of their cards; the question is when that discarded card enters the discard pile.
    RULING
    The card discarded via Martyrdom goes to the discard pile at the end of the combat round, following normal discard order (attacker first, then defender).
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-08-10
  • Roads cancel terrain penalty only for the current move actiondesigner
    CONTEXT
    A unit that moved through difficult terrain in a prior move action wondered whether paying for Roads in a subsequent action would retroactively clear that terrain penalty.
    RULING
    "Effect two is to ignore any terrain penalties that would otherwise occur during this move – not any penalties previously accrued." Roads must be paid separately per move action and only cancel terrain penalties generated during that specific move.
    AUTHOR: gjerde (Tor Gjerde, designer)SOURCE: boardgamegeek.comDATE: 2023-05-26
  • Exhausted Resource token with no legal placement: skip itdesigner
    CONTEXT
    The Exhausted Resource event requires placing a token adjacent to a settlement, but in extreme cases no legal space may exist.
    RULING
    "Correct. If you are asked to do somthing, you can't - you don't." If there is no legal space to place the Exhausted Resource token, it is simply not placed.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2022-07-02
  • Barbarians may be routed through or into hexes with enemy unitsdesigner
    CONTEXT
    A player moving barbarians toward their city had two path options: an empty hex and a hex containing an enemy's units.
    RULING
    "Yes you may." When moving barbarians along the shortest path to your city, you may choose a path that passes through or into enemy units, initiating combat between the barbarians and those units.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2022-02-22
  • Monumental Culture objective card may be played immediately when drawn upon building Great Statuedesignerpublisher
    CONTEXT
    A player drew the Monumental Culture objective card at the same moment they constructed the Great Statue wonder, triggering the card's "Immediately" keyword.
    RULING
    "Yes, you may play it." The "Immediately" keyword applies even when the card is drawn in the same moment the qualifying wonder is built.
    AUTHOR: marqzen (Christian Marcussen, designer); benji_online (Benjamin Schoenheiter, publisher)SOURCE: boardgamegeek.comDATE: 2022-01-04
  • Earthquake removes 1–3 city pieces total, distributed freely across citiesdesigner
    RULING
    "1-3 pieces total taken from any of your cities." The die roll result is a total number of pieces to remove; the affected player distributes them in any combination across any of their cities (e.g., 3 from one city, or 2+1 from two cities, etc.).
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-10-24
  • Moving into an undefended enemy city counts as a battledesigner
    RULING
    "It is 'a battle'." Per the rulebook glossary: "Whenever an Army enters a space with an enemy Unit (including Settlers) or a city (including undefended cities), a battle takes place." Objective cards requiring participation in a battle are satisfied by entering an undefended city.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-10-21
  • ROUTING combat card triggers even when both sides lose zero units in a rounddesigner
    CONTEXT
    The ROUTING card activates when "you eliminate at least as many as you lose in a combat round," which was unclear when both sides lose 0 units.
    RULING
    "It DOES trigger 0 zero kills. The main part is, that the enemy does not eliminate more than you. If you both eliminate 0, then it works."
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2024-09-25
  • Units on ships in the same sea space disembark as a single groupdesigner
    RULING
    "As long as the ships are in the same sea space, you can disembark four units from them to the same adjacent land space as a single group, just like you could move four army units from a single land space onto a fleet of at least two ships in a single adjacent sea space."
    AUTHOR: gjerde (Tor Gjerde, designer)SOURCE: boardgamegeek.comDATE: 2021-12-19
  • Market resolves before Viking Marauders when both trigger simultaneouslydesigner
    RULING
    "It happens simultaneously - which I guess in practical terms means, that the Market works first and then Marauders kicks in." When a player activates a trade route in a city that has both a Market and Viking Marauders in play, resolve the Market first, then apply Marauders.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-10-30
  • Leader cards cannot be bartered: they are on the table, not in handdesigner
    RULING
    "Bartering only works on card in your hand. Leader cards aren't in held in hand but on the table by your player board. They only come into play as you recruit a Leader and are only 'discarded' when your Leader dies."
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-10-30
  • CV cap cards (e.g., Hannibal) apply to all CV modifiers including Clash abilitiesdesigner
    CONTEXT
    A player asked whether Hannibal's +2 CV cap also limits bonuses from Clash unit abilities, or only from tactics and action cards.
    RULING
    "Caps everything." Any card or ability that limits the bonus CV added to a roll applies to all sources of bonus CV without exception, including Clash unit abilities.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-12-10
  • Event card scope follows the exact wording: "you" vs "all players"designer
    RULING
    "If it says 'you' lose something - its you the drawing player. If it says 'all' players its all players." Event cards that say "you" affect only the player who drew or played the card; cards that say "all players" affect everyone.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2021-10-20
  • Changing government does not cause loss of Civilization Advancesdesigner
    CONTEXT
    The original Clash of Cultures expansion rulebook stated that losing the government advance that granted a special Civilization Advance also removes that Civilization Advance. That rule was omitted from the Monumental Edition rulebook.
    RULING
    "My intention is that you keep the advance, which is why that rule was left out of the ME rulebook." In the Monumental Edition, Civilization Advances are never lost when changing government — this is an intentional design change from the original expansion rules.
    AUTHOR: marqzen (Christian Marcussen, designer)SOURCE: boardgamegeek.comDATE: 2025-10-21
Q&A1
  • Roll to End variant: final Status Phase still occurs when game ends mid-sequencecommunity high-engagement
    QUESTION
    When using the Roll to End variant, if the die triggers game end before what would have been a full round, does the final Status Phase (Step 1 only) still take place — potentially resulting in two status phases in quick succession?
    ANSWER
    Yes. The final Status Phase still occurs regardless of when the roll triggers game end. This may produce two status phases close together (e.g., the regular Status Phase ending Age VI followed immediately by the final one). Community-confirmed across all replies; no designer ruling on record.
    AUTHOR: ataman (Łukasz Kozak)SOURCE: boardgamegeek.com(6 replies)DATE: 2021-10-10

Last researched: 2026-05-02

CATEGORIES

Ancient·City Building·Civilization·Economic·Territory Building

MECHANICS

Action PointsDice RollingGrid MovementHand ManagementModular BoardTech Trees / Tech TracksTradingVariable Player Powers

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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