Clans of Caledonia
ERRATA4
Shaded loch hex on board C2 is part of the active map in 2-playerpublisher
- RULING
- "That was not intentional, the loch space is part of the active map. Thank you for the catch!"
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(4 replies)DATE: 2018-01-04Clan Buchanan fulfills up to two export contracts per turn (printed rulebook incorrect)publisherlinked official source
- RULING
- The printed rulebook states Buchanan "can still only fulfill one Contract per turn," which is wrong. Juma confirmed via official PDF: "Current rules for Buchanan: Fulfill an Export contract action: You can fulfill up to two Export contracts per turn." Bonuses from the first contract can be applied toward the second.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2017-11-11Clan MacKenzie can only cellar freshly produced whiskey, not purchased whiskeypublishercommunity high-engagement
- RULING
- Clan MacKenzie may only place whiskey into the cellar slot during production — purchased whiskey cannot be used. The English rulebook is missing an explicit clause present in the German edition: *"ein soeben produziertes Whiskyfass (jedoch keinen gekauften!) einlagern"* ("however not a purchased one!"). Juma confirmed this in a separate BGG thread linked by @hollypirat.
AUTHOR: Kelteel (citing German rules); Juma Al-JouJou (publisher, confirmed via liked post and separate linked ruling)SOURCE: boardgamegeek.com(13 replies)DATE: 2017-12-08Solo imported goods tracking rule differs between printingspublisherdesigner
- RULING
- **Original printing (2017):** Import markers are NOT moved in solo play; you count imported goods directly from fulfilled contracts. The £1 bonus at the 5 and 10 thresholds does NOT apply. Juma: "they are still variable but you do not need to move the markers because you see your fulfilled contracts and you do not get the +1 pound bonus." **Later printings (2020+):** This rule was removed entirely. Import markers ARE tracked and the £1 bonus at thresholds DOES apply. Check your edition's rulebook to determine which rule applies.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher) for original ruling; hieronymus71 (Jeroen van der Valk, Designer label) for later-edition rulingSOURCE: boardgamegeek.com(7 replies)DATE: 2017-08-22
DESIGNER CLARIFICATIONS11
Neighbourhood Bonus can reduce purchase price below the market floorpublisher
- CONTEXT
- A player asked whether the printed floor on the market track is a hard minimum or whether the Neighbourhood Bonus discount can push the price below it. Example: Whiskey at £10 market price with a 3-step bonus reduction.
- RULING
- Juma's reply was "7 pounds" — confirming that the Neighbourhood Bonus CAN reduce the purchase price below the printed market floor. In the example, the player pays £7, not the £8 floor minimum.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2020-01-05Settlement definition: water divides settlements; fishermen connect via shippingpublisher
- CONTEXT
- Questions about Clan McDonald's Fisherman and how water interacts with settlement boundaries.
- RULING
- "Two or more units are different settlements as soon as water divides them (river or loch hexes). If a loch hex is in between, these units are not adjacent anymore. That's why adjacent units are only different settlements if divided by a river." Additionally: "A fisher and a neighboring land unit are part of the same settlement" — a fisherman connected to a land unit via shipping reach is counted in the same settlement as that land unit.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(7 replies)DATE: 2017-05-07Scoring tile #3 awards 1 glory per unit of production, not per fieldpublisher
- CONTEXT
- The tile displays the number "1," leading players to think it awards 1 glory per field. The rulebook text states "2 glory per field," which confused players about the discrepancy.
- RULING
- The tile is correct. It awards 1 glory per unit of production — not per field. Since each grain field produces 2 grain per round, one field earns 2 glory. Juma: "You can see that the player board shows that each field produces 2 grain per round." The rulebook text (2 glory per field) is also correct.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(3 replies)DATE: 2017-11-20Clan Campbell discount tracks separately per building typepublisher
- CONTEXT
- Players were uncertain whether the progressive discount counted buildings across all types together or per type independently.
- RULING
- "5 pound discount when you place your 4th distillery. 5 pound discount when you place your 4th cheese dairy. 5 pound discount when you place your 4th bakery." Each processed building type tracks its discount tier independently: "The icons mean that the discount only increases per type of building. So if you build 1 distillery and 1 bakery you only get a discount of 3 cash both times instead of 3 and 4 cash."
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(4 replies)DATE: 2017-09-30Active player chooses order when neighbourhood and building bonuses trigger simultaneouslypublisher
- RULING
- "Whatever you want. If sth is not specified, players can choose the order."
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(2 replies)DATE: 2017-10-19Redeploying a bakery via port tile 7 triggers the building bonus againpublisher
- CONTEXT
- A player asked whether removing a bakery with a contract bonus and redeploying it via port tile 7 retriggers the building bonus.
- RULING
- "Yes you do but you can't use the port tile to exchange a bakery with a bakery. That means you really have to pay the cost when you want to deploy the bakery the second time." Summary: (1) The building bonus fires again on redeployment. (2) Port tile 7 cannot be used to exchange a building for another of the same type. (3) Full placement cost must be paid on the second deployment.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(3 replies)DATE: 2018-02-20Border hex in 2-player defined as directly adjacent to the excluded zonepublisher
- CONTEXT
- A player posted an image showing two candidate hexes at different distances from the shaded/excluded area and asked which qualifies as a border hex.
- RULING
- "Red is not a border hex. Blue hexes are border hexes." Only hexes that directly touch the boundary of the excluded (shaded) area qualify as border hexes. A hex adjacent to a border hex but not itself touching the excluded zone does not qualify.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(3 replies)DATE: 2017-07-02Neighbourhood Bonus purchase cap is a per-turn total, not per bonuspublisher
- CONTEXT
- A player placed a unit adjacent to two opponent-owned cheese dairies and asked whether they could buy up to 6 cheese (3 per bonus) or only 3 total.
- RULING
- "1) is correct" — the answer is 3 (not 6). The purchase cap (max 3 of the same good per turn in 3–4 player games; 4 in 2-player) is a per-turn total that applies across all Neighbourhood Bonuses gained in a single turn. "Yes, it clearly says limit per turn. One can already save 9 pounds per good this way. Without a limit I think it would be overpowered."
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(7 replies)DATE: 2017-10-31Retrieving a merchant via contract upgrade enables buying and selling the same good in one roundpublisher
- RULING
- "Yes, if you retrieve a merchant from the market board you can create the opportunity to trade a certain good you were not able to trade before." This applies only to free upgrades received from contracts or port tiles — not to normal merchant hiring. The rule was intentionally restricted to prevent infinite-money loops.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(6 replies)DATE: 2017-09-09Clan Stewart's bonus fires once per type of good traded, not once per actionpublisher
- CONTEXT
- A player asked whether Clan Stewart's £1 bonus triggers once per trade action or once per good traded.
- RULING
- "Once per type of good traded. If you buy 3 different types of goods via neighborhood bonus, you receive 3 extra coins." Buying 3 of the same good type still yields only £1. Buying Cheese, Whiskey, and Beer in one Neighbourhood Bonus action yields £3 total.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(5 replies)DATE: 2018-06-19Untaken export contracts remain on the board; only empty slots are refilled in Phase 1publisher
- RULING
- "Well, refilling is not replacing. So contracts that were not taken during an action round remain on the export board until taken (in a solo game it is a bit different) Only empty boxes are refilled on the export board." During Phase 1 preparation, only boxes that are empty (because a contract was taken) receive a new contract. Untaken contracts stay in place.
AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2017-10-20
Q&A1
Export goods end-game scoring uses total quantity possessed, not symbol count per contractcommunity high-engagement
- QUESTION
- If a player holds contracts showing 3 Cotton, 1 Cotton, and 2 Cotton symbols, and Cotton is worth 5 VP at game end — do they score 5 × 3 (number of contracts with Cotton) = 15 VP or 5 × 6 (total Cotton possessed) = 30 VP?
- ANSWER
- 30 VP. Scoring uses the total quantity of the good you possess across all fulfilled contracts, not the count of contract symbols. In the example, the player has 6 total Cotton, so they score 5 × 6 = 30 VP.
Last researched: 2026-05-02
CATEGORIES
MECHANICS
HOW MIRA KNOWS

Not an AI guessing rules. A curated archive.
Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
SOURCE
Official Rulebook PDF
PROCESS
Curated by our team
ANSWER
Mira answers with confidence
360
games in the archive
~7,000
pages of official rulebooks
EN · ES · FR
languages
Recently added: Dune: Imperium — Uprising · Zombie Kittens · Zombicide: Black Plague
Ready to never pause a game again?
Start for free — no credit card, no rulebook required.


%2Fpic3511783.png&w=3840&q=75)