Clans of Caledonia

Clans of Caledonia

#75BGG7.9RATING
Updated Jun 5
1–4
PLAYERS
30–120
MINUTES
4
BEST WITH
3.5
HEAVY
Ask Mira about Clans of Caledonia
ERRATA4
  • Shaded loch hex on board C2 is part of the active map in 2-playerpublisher
    RULING
    "That was not intentional, the loch space is part of the active map. Thank you for the catch!"
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(4 replies)DATE: 2018-01-04
  • Clan Buchanan fulfills up to two export contracts per turn (printed rulebook incorrect)publisherlinked official source
    RULING
    The printed rulebook states Buchanan "can still only fulfill one Contract per turn," which is wrong. Juma confirmed via official PDF: "Current rules for Buchanan: Fulfill an Export contract action: You can fulfill up to two Export contracts per turn." Bonuses from the first contract can be applied toward the second.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2017-11-11
  • Clan MacKenzie can only cellar freshly produced whiskey, not purchased whiskeypublishercommunity high-engagement
    RULING
    Clan MacKenzie may only place whiskey into the cellar slot during production — purchased whiskey cannot be used. The English rulebook is missing an explicit clause present in the German edition: *"ein soeben produziertes Whiskyfass (jedoch keinen gekauften!) einlagern"* ("however not a purchased one!"). Juma confirmed this in a separate BGG thread linked by @hollypirat.
    AUTHOR: Kelteel (citing German rules); Juma Al-JouJou (publisher, confirmed via liked post and separate linked ruling)SOURCE: boardgamegeek.com(13 replies)DATE: 2017-12-08
  • Solo imported goods tracking rule differs between printingspublisherdesigner
    RULING
    **Original printing (2017):** Import markers are NOT moved in solo play; you count imported goods directly from fulfilled contracts. The £1 bonus at the 5 and 10 thresholds does NOT apply. Juma: "they are still variable but you do not need to move the markers because you see your fulfilled contracts and you do not get the +1 pound bonus." **Later printings (2020+):** This rule was removed entirely. Import markers ARE tracked and the £1 bonus at thresholds DOES apply. Check your edition's rulebook to determine which rule applies.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher) for original ruling; hieronymus71 (Jeroen van der Valk, Designer label) for later-edition rulingSOURCE: boardgamegeek.com(7 replies)DATE: 2017-08-22
DESIGNER CLARIFICATIONS11
  • Neighbourhood Bonus can reduce purchase price below the market floorpublisher
    CONTEXT
    A player asked whether the printed floor on the market track is a hard minimum or whether the Neighbourhood Bonus discount can push the price below it. Example: Whiskey at £10 market price with a 3-step bonus reduction.
    RULING
    Juma's reply was "7 pounds" — confirming that the Neighbourhood Bonus CAN reduce the purchase price below the printed market floor. In the example, the player pays £7, not the £8 floor minimum.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2020-01-05
  • Settlement definition: water divides settlements; fishermen connect via shippingpublisher
    CONTEXT
    Questions about Clan McDonald's Fisherman and how water interacts with settlement boundaries.
    RULING
    "Two or more units are different settlements as soon as water divides them (river or loch hexes). If a loch hex is in between, these units are not adjacent anymore. That's why adjacent units are only different settlements if divided by a river." Additionally: "A fisher and a neighboring land unit are part of the same settlement" — a fisherman connected to a land unit via shipping reach is counted in the same settlement as that land unit.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(7 replies)DATE: 2017-05-07
  • Scoring tile #3 awards 1 glory per unit of production, not per fieldpublisher
    CONTEXT
    The tile displays the number "1," leading players to think it awards 1 glory per field. The rulebook text states "2 glory per field," which confused players about the discrepancy.
    RULING
    The tile is correct. It awards 1 glory per unit of production — not per field. Since each grain field produces 2 grain per round, one field earns 2 glory. Juma: "You can see that the player board shows that each field produces 2 grain per round." The rulebook text (2 glory per field) is also correct.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(3 replies)DATE: 2017-11-20
  • Clan Campbell discount tracks separately per building typepublisher
    CONTEXT
    Players were uncertain whether the progressive discount counted buildings across all types together or per type independently.
    RULING
    "5 pound discount when you place your 4th distillery. 5 pound discount when you place your 4th cheese dairy. 5 pound discount when you place your 4th bakery." Each processed building type tracks its discount tier independently: "The icons mean that the discount only increases per type of building. So if you build 1 distillery and 1 bakery you only get a discount of 3 cash both times instead of 3 and 4 cash."
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(4 replies)DATE: 2017-09-30
  • Active player chooses order when neighbourhood and building bonuses trigger simultaneouslypublisher
    RULING
    "Whatever you want. If sth is not specified, players can choose the order."
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(2 replies)DATE: 2017-10-19
  • Redeploying a bakery via port tile 7 triggers the building bonus againpublisher
    CONTEXT
    A player asked whether removing a bakery with a contract bonus and redeploying it via port tile 7 retriggers the building bonus.
    RULING
    "Yes you do but you can't use the port tile to exchange a bakery with a bakery. That means you really have to pay the cost when you want to deploy the bakery the second time." Summary: (1) The building bonus fires again on redeployment. (2) Port tile 7 cannot be used to exchange a building for another of the same type. (3) Full placement cost must be paid on the second deployment.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(3 replies)DATE: 2018-02-20
  • Border hex in 2-player defined as directly adjacent to the excluded zonepublisher
    CONTEXT
    A player posted an image showing two candidate hexes at different distances from the shaded/excluded area and asked which qualifies as a border hex.
    RULING
    "Red is not a border hex. Blue hexes are border hexes." Only hexes that directly touch the boundary of the excluded (shaded) area qualify as border hexes. A hex adjacent to a border hex but not itself touching the excluded zone does not qualify.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(3 replies)DATE: 2017-07-02
  • Neighbourhood Bonus purchase cap is a per-turn total, not per bonuspublisher
    CONTEXT
    A player placed a unit adjacent to two opponent-owned cheese dairies and asked whether they could buy up to 6 cheese (3 per bonus) or only 3 total.
    RULING
    "1) is correct" — the answer is 3 (not 6). The purchase cap (max 3 of the same good per turn in 3–4 player games; 4 in 2-player) is a per-turn total that applies across all Neighbourhood Bonuses gained in a single turn. "Yes, it clearly says limit per turn. One can already save 9 pounds per good this way. Without a limit I think it would be overpowered."
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(7 replies)DATE: 2017-10-31
  • Retrieving a merchant via contract upgrade enables buying and selling the same good in one roundpublisher
    RULING
    "Yes, if you retrieve a merchant from the market board you can create the opportunity to trade a certain good you were not able to trade before." This applies only to free upgrades received from contracts or port tiles — not to normal merchant hiring. The rule was intentionally restricted to prevent infinite-money loops.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(6 replies)DATE: 2017-09-09
  • Clan Stewart's bonus fires once per type of good traded, not once per actionpublisher
    CONTEXT
    A player asked whether Clan Stewart's £1 bonus triggers once per trade action or once per good traded.
    RULING
    "Once per type of good traded. If you buy 3 different types of goods via neighborhood bonus, you receive 3 extra coins." Buying 3 of the same good type still yields only £1. Buying Cheese, Whiskey, and Beer in one Neighbourhood Bonus action yields £3 total.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(5 replies)DATE: 2018-06-19
  • Untaken export contracts remain on the board; only empty slots are refilled in Phase 1publisher
    RULING
    "Well, refilling is not replacing. So contracts that were not taken during an action round remain on the export board until taken (in a solo game it is a bit different) Only empty boxes are refilled on the export board." During Phase 1 preparation, only boxes that are empty (because a contract was taken) receive a new contract. Untaken contracts stay in place.
    AUTHOR: Innovatormentor (Juma Al-JouJou, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2017-10-20
Q&A1
  • Export goods end-game scoring uses total quantity possessed, not symbol count per contractcommunity high-engagement
    QUESTION
    If a player holds contracts showing 3 Cotton, 1 Cotton, and 2 Cotton symbols, and Cotton is worth 5 VP at game end — do they score 5 × 3 (number of contracts with Cotton) = 15 VP or 5 × 6 (total Cotton possessed) = 30 VP?
    ANSWER
    30 VP. Scoring uses the total quantity of the good you possess across all fulfilled contracts, not the count of contract symbols. In the example, the player has 6 total Cotton, so they score 5 × 6 = 30 VP.
    AUTHOR: reddish22 (Kolby Reddish)SOURCE: boardgamegeek.com(4 replies)DATE: 2018-03-12

Last researched: 2026-05-02

CATEGORIES

Economic·Farming

MECHANICS

Commodity SpeculationContractsHexagon GridIncomeMarketModular BoardNetwork and Route BuildingSolo / Solitaire GameTurn Order: Pass Order

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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