Clank! Legacy: Acquisitions Incorporated

Clank! Legacy: Acquisitions Incorporated

#28BGG8.5RATING
Updated Jun 8
2–4
PLAYERS
90–120
MINUTES
?
BEST WITH
2.7
MEDIUM
Ask Mira about Clank! Legacy: Acquisitions Incorporated
DESIGNER CLARIFICATIONS3
  • Knocked-out player scoring conditionsdesigner
    CONTEXT
    Players questioned whether a knocked-out character with an artifact but still inside the Danger Zone would score any points.
    RULING
    "When you are knocked out, if you do not have an artifact or you did not make it out of the Danger Zone, you score 0."
    AUTHOR: Merakon (Paul Dennen, designer)SOURCE: boardgamegeek.comDATE: 2019-11-19
  • Definition of "Plundering" a ruindesigner
    CONTEXT
    Players were unsure what "Plunder a Ruin" meant, as the base rules section for ruins did not use the word "plunder" explicitly.
    RULING
    "Plundering is intended to mean claiming the gold from a Ruin and adding its wight to the bag."
    AUTHOR: Wood4Sheep (Andy Clautice, designer)SOURCE: boardgamegeek.comDATE: 2019-11-21
  • Mushroom forests count as forests for card effectsdesigner
    CONTEXT
    Players asked whether mushroom forest spaces qualify as "forest" spaces for the purpose of cards that reference forests.
    RULING
    "Yep!" — mushroom forests are forests and satisfy any card effect or ability that references forests.
    AUTHOR: Wood4Sheep (Andy Clautice, designer)SOURCE: boardgamegeek.comDATE: 2019-09-21
Q&A11
  • Luxury Tax targets on-clock players onlylinked official source
    QUESTION
    When the Luxury Tax event is revealed, what happens if the player with the most valuable artifact has already escaped (is off the clock)?
    ANSWER
    "The event targets the player still in the game with the most valuable artifact. Players who are off the clock are ignored in situations like this." — Dire Wolf Digital support.
    AUTHOR: wkover (reporting Dire Wolf Digital support response)SOURCE: boardgamegeek.comDATE: 2022-01-13
  • Maxed Rage Track cannot be "increased"linked official source
    QUESTION
    If an effect tries to increase the Rage Track when it is already at maximum, does that count as "increasing" the rage level for goal or scenario purposes?
    ANSWER
    "Trying to increase a maxed out Rage Track does not count as 'increasing' the rage level. Once the marker is at the top of the Rage Track, it cannot be increased any further." — Dire Wolf Digital support.
    AUTHOR: wkover (reporting Dire Wolf Digital support response)SOURCE: boardgamegeek.comDATE: 2020-05-26
  • Contract #174 "Getting Unstuck" triggers multiple times per turnlinked official source
    QUESTION
    Contract card #174 (Game X only) reads: "When a player acquires any companions or enters any town spaces on their turn, return a black cube from this contract to the Bag." Can this trigger multiple times per turn, once per qualifying action?
    ANSWER
    Yes — Dire Wolf Digital support confirmed this contract can be triggered multiple times per turn, as long as the conditions are met each time.
    AUTHOR: matax87 (reporting Dire Wolf Digital support response)SOURCE: boardgamegeek.comDATE: 2020-11-17
  • Minor secret tokens exhausted — player gets nothingcommunity consensus
    QUESTION
    When all minor secret tokens have been taken and a card or board effect instructs a player to take a minor secret token, what happens?
    ANSWER
    The player gets nothing. There is no substitute reward for minor secrets when the supply is exhausted (unlike major secrets, which have an explicit 5-gold fallback per the official FAQ).
    AUTHOR: USP45 (Alex Nguyen), Mesclor (J D)SOURCE: boardgamegeek.comDATE: 2020-01-01
  • Minor secrets must be resolved same turn, but at any point during that turncommunity high-engagement
    QUESTION
    Must a minor secret be resolved immediately when revealed, or can the player wait until later in their turn?
    ANSWER
    Minor secrets must be resolved the same turn they are revealed — they cannot be saved for a future turn. However, the effect can be resolved at any point during that turn; the player does not have to act the exact moment the secret is revealed.
    AUTHOR: wkoverSOURCE: boardgamegeek.com(compiled clarifications thread)DATE: 2020-05-23
  • "Making clank" on contracts requires no card playcommunity high-engagement
    QUESTION
    Certain contracts require a player to "make clank" to complete them. Does this require the player to play cards that generate clank?
    ANSWER
    No. "Making clank" on a contract simply means taking the required number of cubes from the player's personal supply and placing them in the clank area. No card play is necessary — if a contract requires a player to make 4 clank, the player adds 4 of their colored cubes to the clank area directly.
    AUTHOR: wkoverSOURCE: boardgamegeek.com(compiled clarifications thread)DATE: 2020-05-23
  • "Everyone agrees to lose X" events are valid even when some players have nothing to losecommunity high-engagement
    QUESTION
    Some events say "If everyone agrees to lose X, do something; otherwise, do something else." Can the group choose the "everyone loses" option if one or more players currently have nothing to lose?
    ANSWER
    Yes. Players may collectively choose the "everyone loses" option even if some players have nothing to lose. Players with nothing to lose simply lose nothing, but the group's choice is still valid.
    AUTHOR: wkoverSOURCE: boardgamegeek.com(compiled clarifications thread)DATE: 2020-05-23
  • Off-clock players do fixed dragon attacks ignoring rage levelcommunity high-engagement
    QUESTION
    When a player goes off the clock (escapes or is knocked out), how many cubes do they draw for dragon attacks on future turns?
    ANSWER
    Off-clock players draw a fixed number of cubes for dragon attacks on each future turn, ignoring the actual rage level: 4 cubes in a 3–4 player game, or 6 cubes in a 2-player game.
    AUTHOR: wkoverSOURCE: boardgamegeek.com(compiled clarifications thread)DATE: 2020-05-23
  • Empty dragon bag ends game immediately; Wight cubes not returnedlinked official sourcecommunity high-engagement
    QUESTION
    What happens if the dragon bag becomes empty during play, and how does this interact with Wight cube draws?
    ANSWER
    If the dragon bag is ever empty, the game ends immediately and all remaining players are knocked out. In the specific case where the bag becomes empty after Wight cubes are drawn during a dragon attack, the game ends immediately, all remaining players are knocked out, and the Wight cubes are NOT returned to the bag.
    AUTHOR: wkover (Dire Wolf Digital response cited for Wight case)SOURCE: boardgamegeek.com(compiled clarifications thread, Dire Wolf Digital cited)DATE: 2020-05-23
  • Vault card selection procedure (Game X)community high-engagement
    QUESTION
    How does the Vault card selection process work when players choose cards from the Vault?
    ANSWER
    The first player draws 3 cards from the Vault, reveals them, and picks 1. The unselected 2 cards are shuffled back into the Vault deck, and the deck is passed to the next player. Each subsequent player draws 3 cards, picks 1, and shuffles the remaining 2 back before passing the deck. Each player gets exactly one Vault card.
    AUTHOR: wkoverSOURCE: boardgamegeek.com(compiled clarifications thread)DATE: 2020-05-23
  • Intern cubes sacrificed go to dragon bag, not intern supplycommunity high-engagement
    QUESTION
    When intern cubes are sacrificed, where do they go?
    ANSWER
    Sacrificed intern cubes are added to the dragon bag, not returned to the general intern supply.
    AUTHOR: wkoverSOURCE: boardgamegeek.com(compiled clarifications thread)DATE: 2020-05-23

Last researched: 2026-05-01

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Adventure·Fantasy

MECHANICS

Deck, Bag, and Pool BuildingDelayed PurchaseEnd Game BonusesEventsLegacy GameMap AdditionMovement PointsNarrative Choice / ParagraphOnce-Per-Game Abilities

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