Clank! Legacy: Acquisitions Incorporated
DESIGNER CLARIFICATIONS3
Knocked-out player scoring conditionsdesigner
- CONTEXT
- Players questioned whether a knocked-out character with an artifact but still inside the Danger Zone would score any points.
- RULING
- "When you are knocked out, if you do not have an artifact or you did not make it out of the Danger Zone, you score 0."
Definition of "Plundering" a ruindesigner
- CONTEXT
- Players were unsure what "Plunder a Ruin" meant, as the base rules section for ruins did not use the word "plunder" explicitly.
- RULING
- "Plundering is intended to mean claiming the gold from a Ruin and adding its wight to the bag."
Mushroom forests count as forests for card effectsdesigner
- CONTEXT
- Players asked whether mushroom forest spaces qualify as "forest" spaces for the purpose of cards that reference forests.
- RULING
- "Yep!" — mushroom forests are forests and satisfy any card effect or ability that references forests.
Q&A11
Luxury Tax targets on-clock players onlylinked official source
- QUESTION
- When the Luxury Tax event is revealed, what happens if the player with the most valuable artifact has already escaped (is off the clock)?
- ANSWER
- "The event targets the player still in the game with the most valuable artifact. Players who are off the clock are ignored in situations like this." — Dire Wolf Digital support.
AUTHOR: wkover (reporting Dire Wolf Digital support response)SOURCE: boardgamegeek.comDATE: 2022-01-13Maxed Rage Track cannot be "increased"linked official source
- QUESTION
- If an effect tries to increase the Rage Track when it is already at maximum, does that count as "increasing" the rage level for goal or scenario purposes?
- ANSWER
- "Trying to increase a maxed out Rage Track does not count as 'increasing' the rage level. Once the marker is at the top of the Rage Track, it cannot be increased any further." — Dire Wolf Digital support.
AUTHOR: wkover (reporting Dire Wolf Digital support response)SOURCE: boardgamegeek.comDATE: 2020-05-26Contract #174 "Getting Unstuck" triggers multiple times per turnlinked official source
- QUESTION
- Contract card #174 (Game X only) reads: "When a player acquires any companions or enters any town spaces on their turn, return a black cube from this contract to the Bag." Can this trigger multiple times per turn, once per qualifying action?
- ANSWER
- Yes — Dire Wolf Digital support confirmed this contract can be triggered multiple times per turn, as long as the conditions are met each time.
AUTHOR: matax87 (reporting Dire Wolf Digital support response)SOURCE: boardgamegeek.comDATE: 2020-11-17Minor secret tokens exhausted — player gets nothingcommunity consensus
- QUESTION
- When all minor secret tokens have been taken and a card or board effect instructs a player to take a minor secret token, what happens?
- ANSWER
- The player gets nothing. There is no substitute reward for minor secrets when the supply is exhausted (unlike major secrets, which have an explicit 5-gold fallback per the official FAQ).
Minor secrets must be resolved same turn, but at any point during that turncommunity high-engagement
- QUESTION
- Must a minor secret be resolved immediately when revealed, or can the player wait until later in their turn?
- ANSWER
- Minor secrets must be resolved the same turn they are revealed — they cannot be saved for a future turn. However, the effect can be resolved at any point during that turn; the player does not have to act the exact moment the secret is revealed.
"Making clank" on contracts requires no card playcommunity high-engagement
- QUESTION
- Certain contracts require a player to "make clank" to complete them. Does this require the player to play cards that generate clank?
- ANSWER
- No. "Making clank" on a contract simply means taking the required number of cubes from the player's personal supply and placing them in the clank area. No card play is necessary — if a contract requires a player to make 4 clank, the player adds 4 of their colored cubes to the clank area directly.
"Everyone agrees to lose X" events are valid even when some players have nothing to losecommunity high-engagement
- QUESTION
- Some events say "If everyone agrees to lose X, do something; otherwise, do something else." Can the group choose the "everyone loses" option if one or more players currently have nothing to lose?
- ANSWER
- Yes. Players may collectively choose the "everyone loses" option even if some players have nothing to lose. Players with nothing to lose simply lose nothing, but the group's choice is still valid.
Off-clock players do fixed dragon attacks ignoring rage levelcommunity high-engagement
- QUESTION
- When a player goes off the clock (escapes or is knocked out), how many cubes do they draw for dragon attacks on future turns?
- ANSWER
- Off-clock players draw a fixed number of cubes for dragon attacks on each future turn, ignoring the actual rage level: 4 cubes in a 3–4 player game, or 6 cubes in a 2-player game.
Empty dragon bag ends game immediately; Wight cubes not returnedlinked official sourcecommunity high-engagement
- QUESTION
- What happens if the dragon bag becomes empty during play, and how does this interact with Wight cube draws?
- ANSWER
- If the dragon bag is ever empty, the game ends immediately and all remaining players are knocked out. In the specific case where the bag becomes empty after Wight cubes are drawn during a dragon attack, the game ends immediately, all remaining players are knocked out, and the Wight cubes are NOT returned to the bag.
AUTHOR: wkover (Dire Wolf Digital response cited for Wight case)SOURCE: boardgamegeek.com(compiled clarifications thread, Dire Wolf Digital cited)DATE: 2020-05-23Vault card selection procedure (Game X)community high-engagement
- QUESTION
- How does the Vault card selection process work when players choose cards from the Vault?
- ANSWER
- The first player draws 3 cards from the Vault, reveals them, and picks 1. The unselected 2 cards are shuffled back into the Vault deck, and the deck is passed to the next player. Each subsequent player draws 3 cards, picks 1, and shuffles the remaining 2 back before passing the deck. Each player gets exactly one Vault card.
Intern cubes sacrificed go to dragon bag, not intern supplycommunity high-engagement
- QUESTION
- When intern cubes are sacrificed, where do they go?
- ANSWER
- Sacrificed intern cubes are added to the dragon bag, not returned to the general intern supply.
Last researched: 2026-05-01
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