Caverna: The Cave Farmers
ERRATA2
Overview card omits gold from ruby exchange targetsdesignerpublisher
- RULING
- "It looks like we overlooked the fact that gold is missing on the overview card. Go by what the rules say." The rulebook (p.17) is correct: rubies can be exchanged at any time at a 1:1 ratio for building materials, Grain, Vegetables, and Gold. The overview/reference card incorrectly omits Gold.
Solo rulebook translation error on accumulating space thresholddesignerpublisher
- RULING
- "The German rules are correct." The German solo rulebook states "mindestens 6" (at least 6 goods) as the threshold for triggering an accumulating space. The English translation ("more than 6 goods") and Polish translation ("7 or more") are incorrect; the correct threshold is at least 6 goods on the space.
DESIGNER CLARIFICATIONS12
Food conversion is allowed at any time for any purposedesignerpublisher
- CONTEXT
- Players were uncertain whether food conversion was restricted to the feeding phase or to feeding purposes only.
- RULING
- "Official confirmation: you can convert stuff into food literally AT ANY TIME during the game FOR ANY PURPOSE. Feeding your dwarfs is just the main thing you will need it for, so that's why it is stated in the rules. However, it is not limited to feeding. 'To feed your dwarfs' is just an idea of what you might need it for. It is not a prerequisite."
Animals can be eaten immediately without being accommodated firstdesignerpublisher
- CONTEXT
- Question about whether an animal must first be placed in a valid space before it can be converted to food.
- RULING
- "You can eat the animals right away. You don't have to accommodate them first."
Unplaceable dwarves are simply skipped; work phase can end with dwarves in handdesignerpublisher
- CONTEXT
- In a 7-player game it is theoretically possible to have more dwarves than available action spaces.
- RULING
- "Officially, we have decided the following: If you cannot place a Dwarf, you do not place it at all. (Players are not required to place their Dwarfs, btw, so the Work phase can end even if not all of the Dwarfs are placed.)"
Which twin tiles may overhang the board boundarydesignerpublisher
- CONTEXT
- Players were confused about which twin tiles can be placed so that part of the tile extends outside the board boundary.
- RULING
- "You can only overhang Cavern/Cavern or Cavern/Tunnel or Field/Meadow tiles. Ore mines have to be placed on 2 Tunnels, period."
Ore Mine and Ruby Mine placement near or beyond board edgesdesignerpublisher
- CONTEXT
- Follow-up on whether mine tiles can be placed on spaces at or beyond the board boundary.
- RULING
- "You can build an Ore mine on two adjacent Tunnel spaces even if those Tunnels are outside the board boundaries (i.e. if they overhang). You can build a Ruby mine on a Deep tunnel, regardless of where the Deep tunnel is — within the board boundaries or not."
Guest Room "either/or → and/or" applies only to specific action spacesdesignerpublisher
- CONTEXT
- Players asked whether the Guest Room's conversion also applies to furnishing tiles (e.g., Beer Parlor) that have "either/or" text.
- RULING
- The Guest Room only converts "either/or" to "and/or" on the specific Action spaces listed in the Appendix (p.A3): Urgent wish for children, Ruby mine construction, and Growth (plus the Extension space in 7-player games). Furnishing tiles with "either/or" text are not affected.
Dogs and sheep can be split across multiple spaces with independent ratiosdesignerpublisher
- CONTEXT
- Player asked whether dogs and sheep must all share one space or can be distributed across different cleared spaces.
- RULING
- "You can." Dogs and sheep can be split across multiple separate cleared or fenced spaces; each space uses its own independent dog-to-sheep ratio.
Dogs replace normal pasture/meadow capacity rules rather than adding to themdesignerpublisher
- CONTEXT
- A fenced pasture normally holds 2 sheep. The question was whether adding 2 dogs allows 5 sheep (normal capacity + dog bonus) or 3 sheep (dog formula replaces pasture rule).
- RULING
- "It's definitely b). Dogs can (if you explicitly want them to) replace the normal rules for pastures and meadows." With 2 dogs the space holds 3 sheep (X dogs = X+1 sheep), not the pasture limit plus 3.
Dogs and sheep cannot be placed on uncleared spacesdesignerpublisher
- CONTEXT
- A player asked whether dogs can watch sheep on an uncleared (forest) space.
- RULING
- Dogs cannot watch sheep on uncleared spaces. Ponton's response — "How is the dog supposed to watch sheep in a forest?" — treats this as self-evident, consistent with the prior community consensus in the same thread.
Breeding only produces animals for which you have roomdesignerpublisher
- CONTEXT
- Player had pairs of multiple animal types but insufficient space for all potential newborns.
- RULING
- "You only get baby animals if you have room for them." Animals that would breed but have no valid space simply do not produce a newborn that round.
Breeding Cave only yields food for animals actually breddesignerpublisher
- CONTEXT
- The Breeding Cave furnishing tile gives food for animals that breed. Question: does it pay for all potential breed pairs, or only those for which you had room?
- RULING
- "Breeding Cave only gives food for animals that you did actually breed." If you had no room for a newborn (e.g., sheep), the Breeding Cave provides no food for sheep that round.
Blacksmith tile caps weapon strength and ore cost at 8designerpublisher
- CONTEXT
- Players asked whether the Blacksmith furnishing tile could be used to raise a weapon beyond strength 8.
- RULING
- The Blacksmith caps both the ore spent and the resulting weapon strength at 8. You cannot forge a weapon with a strength above 8 using the Blacksmith. Citing Appendix p.A4: "You can still only forge a Weapon with a maximum strength of 8 [...]" and rulebook p.21: "Only newly forged weapons are limited to an initial Weapon strength of 8."
Last researched: 2026-05-06
CATEGORIES
MECHANICS
HOW MIRA KNOWS

Not an AI guessing rules. A curated archive.
Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
SOURCE
Official Rulebook PDF
PROCESS
Curated by our team
ANSWER
Mira answers with confidence
360
games in the archive
~7,000
pages of official rulebooks
EN · ES · FR
languages
Recently added: Zombie Kittens · Zombicide: Black Plague · Yokohama
Ready to never pause a game again?
Start for free — no credit card, no rulebook required.


%2Fpic5598833.jpg&w=3840&q=75)