Caverna: The Cave Farmers

Caverna: The Cave Farmers

#62BGG7.9RATING
Updated Jun 9
1–7
PLAYERS
30–210
MINUTES
4
BEST WITH
3.8
HEAVY
Ask Mira about Caverna: The Cave Farmers
ERRATA2
  • Overview card omits gold from ruby exchange targetsdesignerpublisher
    RULING
    "It looks like we overlooked the fact that gold is missing on the overview card. Go by what the rules say." The rulebook (p.17) is correct: rubies can be exchanged at any time at a 1:1 ratio for building materials, Grain, Vegetables, and Gold. The overview/reference card incorrectly omits Gold.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2021-04-14
  • Solo rulebook translation error on accumulating space thresholddesignerpublisher
    RULING
    "The German rules are correct." The German solo rulebook states "mindestens 6" (at least 6 goods) as the threshold for triggering an accumulating space. The English translation ("more than 6 goods") and Polish translation ("7 or more") are incorrect; the correct threshold is at least 6 goods on the space.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2019-04-24
DESIGNER CLARIFICATIONS12
  • Food conversion is allowed at any time for any purposedesignerpublisher
    CONTEXT
    Players were uncertain whether food conversion was restricted to the feeding phase or to feeding purposes only.
    RULING
    "Official confirmation: you can convert stuff into food literally AT ANY TIME during the game FOR ANY PURPOSE. Feeding your dwarfs is just the main thing you will need it for, so that's why it is stated in the rules. However, it is not limited to feeding. 'To feed your dwarfs' is just an idea of what you might need it for. It is not a prerequisite."
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-01-05
  • Animals can be eaten immediately without being accommodated firstdesignerpublisher
    CONTEXT
    Question about whether an animal must first be placed in a valid space before it can be converted to food.
    RULING
    "You can eat the animals right away. You don't have to accommodate them first."
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2017-03-30
  • Unplaceable dwarves are simply skipped; work phase can end with dwarves in handdesignerpublisher
    CONTEXT
    In a 7-player game it is theoretically possible to have more dwarves than available action spaces.
    RULING
    "Officially, we have decided the following: If you cannot place a Dwarf, you do not place it at all. (Players are not required to place their Dwarfs, btw, so the Work phase can end even if not all of the Dwarfs are placed.)"
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-01-12
  • Which twin tiles may overhang the board boundarydesignerpublisher
    CONTEXT
    Players were confused about which twin tiles can be placed so that part of the tile extends outside the board boundary.
    RULING
    "You can only overhang Cavern/Cavern or Cavern/Tunnel or Field/Meadow tiles. Ore mines have to be placed on 2 Tunnels, period."
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2013-12-11
  • Ore Mine and Ruby Mine placement near or beyond board edgesdesignerpublisher
    CONTEXT
    Follow-up on whether mine tiles can be placed on spaces at or beyond the board boundary.
    RULING
    "You can build an Ore mine on two adjacent Tunnel spaces even if those Tunnels are outside the board boundaries (i.e. if they overhang). You can build a Ruby mine on a Deep tunnel, regardless of where the Deep tunnel is — within the board boundaries or not."
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2013-12-11
  • Guest Room "either/or → and/or" applies only to specific action spacesdesignerpublisher
    CONTEXT
    Players asked whether the Guest Room's conversion also applies to furnishing tiles (e.g., Beer Parlor) that have "either/or" text.
    RULING
    The Guest Room only converts "either/or" to "and/or" on the specific Action spaces listed in the Appendix (p.A3): Urgent wish for children, Ruby mine construction, and Growth (plus the Extension space in 7-player games). Furnishing tiles with "either/or" text are not affected.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-09-26
  • Dogs and sheep can be split across multiple spaces with independent ratiosdesignerpublisher
    CONTEXT
    Player asked whether dogs and sheep must all share one space or can be distributed across different cleared spaces.
    RULING
    "You can." Dogs and sheep can be split across multiple separate cleared or fenced spaces; each space uses its own independent dog-to-sheep ratio.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-01-05
  • Dogs replace normal pasture/meadow capacity rules rather than adding to themdesignerpublisher
    CONTEXT
    A fenced pasture normally holds 2 sheep. The question was whether adding 2 dogs allows 5 sheep (normal capacity + dog bonus) or 3 sheep (dog formula replaces pasture rule).
    RULING
    "It's definitely b). Dogs can (if you explicitly want them to) replace the normal rules for pastures and meadows." With 2 dogs the space holds 3 sheep (X dogs = X+1 sheep), not the pasture limit plus 3.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-03-16
  • Dogs and sheep cannot be placed on uncleared spacesdesignerpublisher
    CONTEXT
    A player asked whether dogs can watch sheep on an uncleared (forest) space.
    RULING
    Dogs cannot watch sheep on uncleared spaces. Ponton's response — "How is the dog supposed to watch sheep in a forest?" — treats this as self-evident, consistent with the prior community consensus in the same thread.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-01-03
  • Breeding only produces animals for which you have roomdesignerpublisher
    CONTEXT
    Player had pairs of multiple animal types but insufficient space for all potential newborns.
    RULING
    "You only get baby animals if you have room for them." Animals that would breed but have no valid space simply do not produce a newborn that round.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-07-29
  • Breeding Cave only yields food for animals actually breddesignerpublisher
    CONTEXT
    The Breeding Cave furnishing tile gives food for animals that breed. Question: does it pay for all potential breed pairs, or only those for which you had room?
    RULING
    "Breeding Cave only gives food for animals that you did actually breed." If you had no room for a newborn (e.g., sheep), the Breeding Cave provides no food for sheep that round.
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2014-07-29
  • Blacksmith tile caps weapon strength and ore cost at 8designerpublisher
    CONTEXT
    Players asked whether the Blacksmith furnishing tile could be used to raise a weapon beyond strength 8.
    RULING
    The Blacksmith caps both the ore spent and the resulting weapon strength at 8. You cannot forge a weapon with a strength above 8 using the Blacksmith. Citing Appendix p.A4: "You can still only forge a Weapon with a maximum strength of 8 [...]" and rulebook p.21: "Only newly forged weapons are limited to an initial Weapon strength of 8."
    AUTHOR: Ponton (Grzegorz Kobiela, designer, publisher)SOURCE: boardgamegeek.comDATE: 2018-09-17

Last researched: 2026-05-06

CATEGORIES

Animals·Economic·Fantasy·Farming

MECHANICS

Automatic Resource GrowthIncrease Value of Unchosen ResourcesSolo / Solitaire GameTile PlacementTurn Order: Claim ActionWorker Placement

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