Cartographers

Cartographers

#183BGG7.5RATING
Updated Jun 10
1–100
PLAYERS
30–45
MINUTES
4
BEST WITH
1.9
LIGHT
Ask Mira about Cartographers
ERRATA2
  • 1x1 fallback shape excludes mountains — official errata for p.6 and p.7designerpublisherlinked official source
    RULING
    Page 6 (general can't-place fallback): "If a player cannot legally draw any of the available shapes, they must instead draw a 1x1 square anywhere on their map and fill it with any terrain type (excluding mountains)." Page 7 (Ruins fallback): "If a player cannot legally draw one of the available shapes so that it overlaps a ruins space -OR- there are no unfilled ruins spaces left on the map, they must instead draw a 1x1 square anywhere on their map and fill it with any terrain type (excluding mountains)." Both corrections were published to the official Thunderworks Games rulebook PDF.
    AUTHOR: xris (Chris Lawson, designer); kmatejka (Keith Matejka, publisher) published the correction to the official Thunderworks Games rulebook PDFSOURCE: boardgamegeek.com(15 replies)DATE: 2020-06-28
  • Players can never draw mountain terraindesignerpublisher
    RULING
    Mountain terrain is reserved for pre-printed map spaces only. Players may never draw mountain terrain under any circumstances, including the 1×1 fallback square (see E1).
    AUTHOR: kmatejka (Keith Matejka, designer, publisher)SOURCE: boardgamegeek.comDATE: 2020-02-17
Q&A11
  • Scoring cards are placed on Edict slots randomly, not in a fixed orderdesignerpublisher
    QUESTION
    Are scoring cards placed on Edict slots in a specific fixed order, or is placement random?
    ANSWER
    Scoring cards are placed on Edict slots randomly. Any scoring card can go in any Edict slot — there is no fixed assignment between card types and specific Edict letters.
    AUTHOR: Tyralis (John Brieger, designer, publisher)SOURCE: boardgamegeek.comDATE: 2019-07-03
  • The entire map is rescored from scratch each scoring phasedesignerpublisher
    QUESTION
    Do you score only terrain drawn since the last season, or rescore the entire map?
    ANSWER
    You rescore the entire map and all coins every scoring phase. Nothing carries over — the full map is evaluated from scratch each time.
    AUTHOR: Tyralis (John Brieger, designer, publisher)SOURCE: boardgamegeek.comDATE: 2019-09-14
  • Coins are cumulative and counted in every subsequent scoring phasedesignerpublisher
    QUESTION
    Are coins counted only in the season they were drawn, or in every season after?
    ANSWER
    Coins are cumulative. Every blackened coin circle on your map is counted in every subsequent scoring phase — not only the season in which it was drawn.
    AUTHOR: designer78 (Geoffrey Greer, designer, publisher)SOURCE: boardgamegeek.comDATE: 2019-11-06
  • Coin scoring multiplier: each coin scores once per remaining seasondesigner
    QUESTION
    How does the cumulative coin scoring compound across seasons?
    ANSWER
    A coin scores once per remaining season including the season it was drawn. A Spring coin scores 4 times total (Spring, Summer, Fall, Winter); a Summer coin 3 times; a Fall coin 2 times; a Winter coin once. Coins that have been spent (crossed out) do not score.
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.comDATE: 2023-01-19
  • Shield Gate with only one village cluster scores zerodesigner
    QUESTION
    If you have only one cluster of village spaces, do you score any points for Shield Gate?
    ANSWER
    No. Shield Gate scores the second largest cluster; with only one cluster there is no second largest, so you score zero points.
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2021-05-02
  • Solo mode monster shapes cannot be flipped or rotateddesigner
    QUESTION
    In solo mode, can you flip or rotate the monster shape to make it fit?
    ANSWER
    No. Solo monster shapes must be placed exactly as shown on the card. The Heroes rulebook Solo Mode (page 15) states: "Attempt to legally draw the monster shape on your map sheet, without flipping or rotating it."
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.com(19 replies)DATE: 2020-10-15
  • Shield Gate tie: pick one of the equal-size clusters as the second largestdesignerpublisher
    QUESTION
    If two clusters are tied for largest (e.g. 8, 8, and 3), which is the "second largest"?
    ANSWER
    One of the tied clusters counts as second largest — you pick it. With clusters of 8, 8, and 3, you score one 8-space cluster (16 pts for Shield Gate), not the 3-space cluster. You are not penalized for building a third cluster.
    AUTHOR: Tyralis (John Brieger, designer, publisher); confirmed by kmatejka (Keith Matejka, designer, publisher)SOURCE: boardgamegeek.com(15 replies)DATE: 2019-08-02
  • Resolved Ambush cards are permanently removed from the explore deckdesignerpublisher
    QUESTION
    When a new season starts, are previously resolved Ambush cards shuffled back into the explore deck?
    ANSWER
    No. Once an Ambush card is resolved it leaves the explore deck permanently. Only unresolved Ambush cards — those that were never drawn during the season — carry into the next season's deck.
    AUTHOR: designer78 (Geoffrey Greer, designer, publisher)SOURCE: boardgamegeek.com(9 replies)DATE: 2022-09-24
  • Stoneside Forest scores 3 pts per connected mountain, not per connectiondesignerpublisher
    QUESTION
    If all 5 mountains form a connected loop via forest, do you score for each connection between mountains or for each connected mountain?
    ANSWER
    15 points total. Stoneside Forest scores 3 pts per mountain space that is connected to another mountain via a cluster of forest spaces. Each mountain is either connected or not — there is no multiplier for the number of connections.
    AUTHOR: kmatejka (Keith Matejka, designer, publisher)SOURCE: boardgamegeek.com(12 replies)DATE: 2020-03-19
  • Great City: any mountain-adjacent space disqualifies the entire clusterdesigner
    QUESTION
    For Great City, if one village space is adjacent to a mountain, does only that space not score, or is the whole cluster disqualified?
    ANSWER
    The entire cluster is disqualified. If even one village space in the cluster is adjacent to a mountain space, none of the cluster's spaces score for Great City.
    AUTHOR: jordyadan (Jordy Adan, designer); confirmed xris (Chris Lawson, designer) on 2020-07-06SOURCE: boardgamegeek.com(19 replies)DATE: 2019-09-04
  • Ambush shapes may legally be placed over ruins spacesdesigner
    QUESTION
    Is it legal to place an Ambush (monster) shape so that it covers an opponent's ruins space?
    ANSWER
    Yes, it is fully legal. Note that once all of a player's ruins spaces are filled, that player draws a 1×1 square of any terrain anywhere on their map when a Ruins card is revealed — which can sometimes benefit them strategically.
    AUTHOR: veector (Tahsin Shamma, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2019-11-06
EDGE CASES5
  • Mountains and Wasteland spaces both count as filled spaces for scoringdesigner
    SITUATION
    A player asks whether pre-printed Mountain spaces and Wasteland terrain count as "filled" for scoring cards such as Lost Barony.
    RULING
    Both count as filled spaces. Mountains are pre-printed and treated as filled for all scoring purposes. Wasteland terrain is also a filled space, but it is not a terrain type — it does not count as forest, farmland, village, water, or monster for terrain-specific scoring.
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.comDATE: 2020-09-30
  • Lost Barony scores the largest N×N square only, not the total connected clustercommunity high-engagement
    SITUATION
    A player fills a large L-shaped or rectangular region and asks whether Lost Barony scores the entire connected area.
    RULING
    Lost Barony scores only the largest perfect N×N square of filled spaces on your map. A 1×6 strip scores 3 pts (the largest square within it is 1×1). A 6×6 area scores 18 pts. The overall shape of the territory does not matter — only the largest inscribed square is counted.
    AUTHOR: multiple community members (convergent verdict)SOURCE: boardgamegeek.com(multiple replies confirming; corroborated by xris in thread 2393888)DATE: 2019-08-27
  • Lost Barony square need not touch the map edge; external spaces are ignoreddesigner
    SITUATION
    A player wonders whether the Lost Barony scoring square must be positioned in a corner or touch the map edge to be valid.
    RULING
    The scoring square does not need to touch any edge of the map. Additional filled spaces hanging off the outside of the N×N square do not affect scoring — only the square itself is evaluated.
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.com(15 replies)DATE: 2021-03-30
  • Broken Road diagonal must touch the left edge and bottom edge at opposite endpointsdesigner
    SITUATION
    A player draws a diagonal line from the bottom-left corner to the top-right corner. Because the bottom-left corner touches both the left and bottom edges simultaneously, they argue it satisfies both conditions.
    RULING
    It does not count. The diagonal must have one endpoint touching the left edge and the other endpoint touching the bottom edge — as two distinct ends of the line. A line that only touches the corner meets both edges at a single point and fails the requirement. The bottom-left corner alone is a valid 1-space road, but it does not constitute a road running from left edge to bottom edge.
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2022-05-27
  • Great City: a single village space (cluster of size 1) still scoresdesigner
    SITUATION
    A player asks whether Great City requires a minimum cluster size, or if a lone village space qualifies.
    RULING
    There is no minimum cluster size. A single isolated village space counts as a cluster of 1 and scores normally for Great City, provided it is not adjacent to a mountain space.
    AUTHOR: xris (Chris Lawson, designer)SOURCE: boardgamegeek.comDATE: 2023-01-20

Last researched: 2026-04-29

CATEGORIES

Fantasy·Territory Building

MECHANICS

BingoEnclosureEnd Game BonusesGrid CoveragePaper-and-PencilPattern BuildingSimultaneous Action SelectionSolo / Solitaire GameSquare Grid

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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