Carnegie
DESIGNER CLARIFICATIONS7
Action Choice Tile cannot be used differently by the first playerdesigner
- CONTEXT
- BGA permitted the first player to use the Action Choice Tile to override their own chosen action after already selecting one as first player. Players debated whether this was legal.
- RULING
- "even if it is not explicitly forbidden by the rule, and possible on BGA, the intention was not to allow the first player to choose an action and then do something else with that tile. The first player chooses only once the action that applies to everyone including himself."
Andrew (solo) uses the same board setup as a 2-player gamedesigner
- CONTEXT
- Players were unsure whether the full 2-player setup — including blocking donation and city spaces with neutral discs — applies in solo mode.
- RULING
- "Yes, it is the same setup as a 2 players game."
Andrew always takes his turn first in solo modedesigner
- CONTEXT
- Players questioned whether the Timeline action could change Andrew's position in turn order relative to the human.
- RULING
- "Andrew always takes his turn first."
Andrew can repeat department types across roundsdesigner
- CONTEXT
- Human players may not build two departments of the same type. Players questioned whether Andrew faces the same restriction when taking departments each round.
- RULING
- "Andrew does not take into account the departments he has previously taken. Andrew only takes one copy of a department type at a time, but he could take the same one a second time in another round."
Andrew's donations require the human's resources; scored after the humandesigner
- CONTEXT
- Players were uncertain whether Andrew's donation scoring drew on his own resources or the human player's, and whether Andrew scored before or after the human.
- RULING
- "Yes you must spend your cubes to benefit Andrew's score, but you do so after calculating your own score (and so if you have no cubes left at that point, Andrew will not score). The same applies to money."
Donation projects counted by discs removed from pull-out tabs, not board discspublisher
- CONTEXT
- Players debated whether to count project contributions for donation scoring by counting discs placed on the board or by counting discs removed from the project pull-out tabs. The publisher confirmed the correct method.
- RULING
- "I have asked Xavier and he says that 2) is the right answer." (Option 2: count the discs removed from the relevant pull-out tab, not the discs remaining on the board.)
Solo mode step 9: placing 18 neutral discs is requiredpublisher
- CONTEXT
- Players and the BGA implementation initially skipped step 9 (placing 18 neutral discs over donation and city spaces using the solo action cards) in solo mode, treating it as a multiplayer-only step. The publisher confirmed this was a BGA error.
- RULING
- "Yes you do, it's as if setting it up for 2 players!"
AUTHOR: Quined%20Games (Quined Games, publisher)SOURCE: boardgamegeek.com(11 replies)DATE: 2021-01-20
Q&A6
Each player independently chooses their project tab sidescommunity high-engagement
- QUESTION
- Do all players have to use the same side of their project tabs, or does each player independently choose which side to use for each tab?
- ANSWER
- Each player decides independently which side of each project tab to use. This is open information — the chosen sides are visible to all players.
Rondel token at rightmost position still takes an action; "marker below" is the company board tokencommunity high-engagement
- QUESTION
- Can you take an action if your rondel token is already at the rightmost space of the track? And what does "the marker below" mean in the movement rules?
- ANSWER
- Yes — moving 0 spaces is valid, so you take the action at your current position even at the rightmost end (rulebook section 1.2, page 7). The "marker below" refers to the department token on the corresponding row of your company board, not a separate physical piece.
No limit on inactive employees in a departmentcommunity high-engagement
- QUESTION
- Is there a maximum number of inactive (lying-down) employees that can occupy a single department?
- ANSWER
- No. There is no limit to the number of inactive employees in a department — only active (standing) workstation slots are limited by the physical spaces on the board.
Reserved department from setup must be the first one builtcommunity high-engagement
- QUESTION
- Must the department tile set aside face-down during setup be the first department a player builds, or can they open a different department first?
- ANSWER
- Yes. The reserved department must be built before a player can open any other department (per page 10 of the rulebook; confirmed by the BGA implementation).
Andrew scores his donation discs based on the human player's achievementscommunity high-engagement
- QUESTION
- At end-game, does Andrew score his donation discs based on his own placements and actions, or based on what the human player has achieved?
- ANSWER
- Andrew scores all his donation discs based on the human player's achievements (departments built, tracks completed, resources, etc.), not Andrew's own. Page 19 of the rulebook specifies this explicitly.
Solo setup cards return to Andrew's action deck after initial placementcommunity
- QUESTION
- After using solo action cards to place the 18 neutral discs during setup, are those same cards reshuffled into Andrew's action deck for the game?
- ANSWER
- Yes. The rules instruct shuffling all 40 solo action cards without distinguishing "setup cards" from the game deck. Since the difficulty-level decks (Beginner through Expert) require fixed counts drawn from the full 40-card pool, the setup cards must return to the deck.
Last researched: 2026-04-29
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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
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At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
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Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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