Blood on the Clocktower

Blood on the Clocktower

#64BGG8.3RATING
Updated Sep 12
6–21
PLAYERS
30–120
MINUTES
12
BEST WITH
3.0
HEAVY
Ask Mira about Blood on the Clocktower
ERRATA1
  • Mayor redirect onto the Soldier results in no deathcommunity high-engagementlinked official source
    RULING
    If the Demon attacks the Mayor and the Storyteller redirects that death onto the Soldier, nobody dies. This supersedes an earlier BotC Discord ruling that required the Storyteller to redirect onto a player who can actually die; the released Trouble Brewing almanac states the no-death outcome under both the Soldier and the Mayor entries.
    AUTHOR: rmsgrey (Robert Stewart)SOURCE: boardgamegeek.com(5 replies, 6 thumbs)DATE: 2020-01-29
DESIGNER CLARIFICATIONS9
  • Resurrection brings the character back into play freshlinked official sourcecommunity high-engagement
    CONTEXT
    Custom-script builders asked whether a resurrected Sweetheart leaves a second permanently drunk player behind.
    RULING
    "All resurrections, like all swapped characters, are treated as the character going out of play and coming back into play" — so the Sweetheart's existing drunkenness ends when the Sweetheart is resurrected, rather than stacking a second drunk player.
    AUTHOR: WoolyElephant (L), relaying a ruling from Edd of The Pandemonium InstituteSOURCE: boardgamegeek.com(6 replies, 6 thumbs)DATE: 2022-10-31
  • The Soldier is safe from every harmful effect of the Demon's abilitylinked official sourcecommunity high-engagement
    CONTEXT
    Players disagreed over whether a poisoning Demon such as the Pukka could poison the Soldier and then kill them once the poison stripped their protection.
    RULING
    Trouble Brewing almanac: "In other editions, Demons may have abilities other than killing. The Soldier is also protected from all other harmful effects of the Demon's ability, such as poisoning or turning the Soldier evil."
    AUTHOR: Clipper (Jorgen Peddersen)SOURCE: boardgamegeek.com(12 replies, 5 thumbs)DATE: 2020-02-03
  • Drunk or poisoned players still count as having wokenlinked official sourcecommunity high-engagement
    CONTEXT
    A Storyteller asked whether the Chambermaid sees a drunk or poisoned player who was woken for a non-functioning ability.
    RULING
    Almanac: "Players that woke tonight due to their ability but are drunk or poisoned still count as having woke tonight."
    AUTHOR: rmsgrey (Robert Stewart)SOURCE: boardgamegeek.com(3 replies, 8 thumbs)DATE: 2023-07-20
  • A drunk Vigormortis Minion loses their own ability but keeps poisoninglinked official sourcecommunity high-engagement
    CONTEXT
    A Minion kept alive-in-effect by Vigormortis was then made drunk, and the Storyteller was unsure whether the neighbour's poison lifted too.
    RULING
    Almanac: "If a dead Minion becomes drunk or poisoned, they lose their ability until they become sober and healthy again." The poison on the adjacent Townsfolk comes from Vigormortis rather than from the Minion, so it continues regardless of the Minion's drunkenness.
    AUTHOR: Swizzel (Swizzel BC)SOURCE: boardgamegeek.com(12 replies, 3 thumbs)DATE: 2024-06-02
  • The Sage must be shown the Demon that killed themlinked official sourcecommunity high-engagement
    CONTEXT
    With a dead Fang Gu and a living Demon both in play, a Storyteller asked whether the Sage could be pointed at the dead Demon instead.
    RULING
    Sects & Violets almanac: "If the Sage was killed by the Demon, wake the Sage. Point at two players, one who is the Demon that killed the Sage." The Demon responsible for the kill must be one of the two players shown.
    AUTHOR: Sage Of The WIse (Ryan C)SOURCE: boardgamegeek.com(5 replies, 6 thumbs)DATE: 2023-02-27
  • A seemingly dead Zombuul does not count toward the vote thresholdlinked official sourcecommunity high-engagement
    CONTEXT
    With two living players plus a Zombuul on its first "death", the Storyteller needed to know how many votes an execution required.
    RULING
    The Zombuul does not count toward the number of votes required. Bad Moon Rising almanac: "The seemingly dead Zombuul counts as a dead player in almost every way."
    AUTHOR: dukman (Matija)SOURCE: boardgamegeek.com(4 replies, 7 thumbs)DATE: 2025-01-11
  • The Recluse can register differently to each side of the Chef at oncelinked official sourcecommunity high-engagement
    CONTEXT
    A Recluse seated between two evil players — the Storyteller wanted to know whether the Chef could be shown a "1".
    RULING
    Yes. The almanac allows the Recluse to register as evil to one neighbour and as good to the other within the same resolution of the Chef's ability, so a "1" is a legal result.
    AUTHOR: rmsgrey (Robert Stewart)SOURCE: boardgamegeek.com(6 replies, 6 thumbs)DATE: 2024-04-14
  • The Spy registers as a character but never gains its abilitylinked official sourcecommunity high-engagement
    RULING
    Registering as a character is not the same as being that character. A Spy registering as the Virgin does not execute their nominator, and a Spy registering as the Recluse does not gain the Recluse's own misregistration. By contrast, a Recluse can be killed by the Slayer, because the Slayer's ability asks whether the target is a Demon, not whether the target has a Demon's ability.
    AUTHOR: manydills (Andy Mills)SOURCE: boardgamegeek.com(19 replies, 9 thumbs)DATE: 2025-05-25
  • Droisoning loops resolve as drunk or poisonedlinked official sourcecommunity high-engagement
    CONTEXT
    Self-referential setups — a Poisoner poisoning themselves, or a Sailor drunking themselves — appear to create an infinite regress.
    RULING
    Official ruling: "If a player becoming drunk/poisoned results in them no longer being drunk/poisoned, they remain drunk/poisoned." A Poisoner who targets themselves stays poisoned.
    AUTHOR: Maebon (Mr. Octavius)SOURCE: boardgamegeek.com(6 replies, 2 thumbs)DATE: 2025-06-17
Q&A16
  • Vote totals are not roundedcommunity high-engagement
    QUESTION
    With an odd number of living players, is the "half the living players" execution threshold rounded up or down?
    ANSWER
    No rounding is needed. The nominee needs a number of votes equal to or greater than half the living players, so with 9 players alive, 4 votes fails (4 is less than 4.5) and 5 votes succeeds.
    AUTHOR: Ctrl_Alt_Defeat (Mike Hughey)SOURCE: boardgamegeek.com(5 replies, 10 thumbs)DATE: 2026-05-13
  • A tie clears the block and nobody is executedcommunity high-engagementlinked official source
    QUESTION
    If player A gets 3 votes, player B gets 4 and is on the block, and player C then also gets 4, does the block revert to A or does it empty?
    ANSWER
    It empties. Once a nominee holds the most votes, only a later nominee with strictly more votes can replace them on the block. A later nominee who merely ties leaves nobody due for execution, and the day ends without one (rulebook p. 15).
    AUTHOR: rmsgrey (Robert Stewart)SOURCE: boardgamegeek.com(6 replies, 11 thumbs)DATE: 2023-02-13
  • Voting order, and what happens when nobody nominatescommunity high-engagementlinked official source
    QUESTION
    If discussion time runs out and the Storyteller calls for a vote, who votes first when there is no nominee?
    ANSWER
    The situation does not arise. Voting always begins with the first player seated clockwise from the nominee who still has a vote, so a vote only ever happens after a nomination. If nobody is nominated in reasonable time, the Storyteller closes nominations and the day ends without an execution.
    AUTHOR: Wayne SchulatzSOURCE: boardgamegeek.com(13 replies, 6 thumbs)DATE: 2025-05-04
  • When the Butler may legally raise their handcommunity high-engagement
    QUESTION
    The Butler is seated before their Master. Both raise hands, the Butler's vote is counted, then the Master lowers their hand before being counted. Is the Butler's vote valid?
    ANSWER
    Yes. The Butler may vote as long as the Master's hand is raised at the moment the Butler's vote is counted, or the Master's vote has already been counted. Once the Butler's vote is counted, what the Master does afterwards does not affect it.
    AUTHOR: dugman (Doug)SOURCE: boardgamegeek.com(16 replies, 7 thumbs)DATE: 2023-07-22
  • A Butler who votes without their Mastercommunity high-engagementlinked official source
    QUESTION
    The Butler is seated before their Master and raises a hand without knowing whether the Master will vote. What should the Storyteller do?
    ANSWER
    Count the vote as normal. A Butler who votes knowing their Master is not voting is cheating in the same way as opening their eyes at night, and the Storyteller handles it out of game by speaking to the player afterwards rather than by voiding the vote.
    AUTHOR: Bondles (D Bond)SOURCE: boardgamegeek.com(63 replies, 15 thumbs)DATE: 2023-01-27
  • Player counts above 15 use Travelers, not extra Townsfolkcommunity high-engagementlinked official source
    QUESTION
    With 16 players, can the Storyteller simply add a 16th Townsfolk instead of a Traveler?
    ANSWER
    No. The setup tops out at 15 non-Traveler characters; players beyond that are Travelers, even if they are present for the whole game. Adding Townsfolk past 15 would leave too few not-in-play characters for the Demon's bluffs. Travelers also bring their own rules — exile and execution are separate and can both happen in one day, and all players including the dead may vote on an exile, which needs a simple majority.
    AUTHOR: S Club Evin (Evin Donohoe)SOURCE: boardgamegeek.com(14 replies, 14 thumbs)DATE: 2022-08-19
  • Poison ends the moment the Poisoner diescommunity high-engagement
    QUESTION
    The Demon kills the Poisoner after the Poisoner has already poisoned the Fortune Teller. Is the Fortune Teller still poisoned for the rest of that night?
    ANSWER
    No. Unless a character's token says otherwise, an ability's ongoing effect ends as soon as its owner dies, so the Fortune Teller becomes sober and healthy immediately and receives true information when they wake later that same night.
    AUTHOR: Paratroopa (Kyle Brady)SOURCE: boardgamegeek.com(6 replies, 10 thumbs)DATE: 2025-06-17
  • Why the evil win condition is worded so broadlycommunity high-engagement
    QUESTION
    Why do the rules say evil wins when two players are alive rather than simply saying the Demon must survive?
    ANSWER
    Evil wins when there are two or fewer living players and good has not already won; good wins when no Demon is alive. The broader wording exists because abilities such as the Mastermind and the Evil Twin can carry a game past the Demon's death or hand evil a win without a living Demon.
    AUTHOR: demax51 (Adam DeMarco)SOURCE: boardgamegeek.com(5 replies, 7 thumbs)DATE: 2023-01-03
  • How to deliver the Librarian's informationcommunity high-engagement
    QUESTION
    Does the Storyteller tell the Librarian which of the two players is the Outsider, and how is the second player chosen?
    ANSWER
    The Storyteller picks one Outsider character that is in play, points at two players — one of whom is that Outsider — and shows the Librarian that character's token. Which player is the decoy is entirely the Storyteller's choice and may be a Townsfolk, Minion or Demon. If no Outsider is in play, the Librarian is shown a "0".
    AUTHOR: rmsgrey (Robert Stewart)SOURCE: boardgamegeek.com(5 replies, 6 thumbs)DATE: 2022-06-20
  • Evil Travelers are not Minionscommunity high-engagementlinked official source
    QUESTION
    Does an evil Traveler count as a Minion for abilities that reference Minions?
    ANSWER
    No. A Traveler remains a Traveler regardless of alignment or ability — the Apprentice has a Minion ability but is still a Traveler. The rulebook (p. 25) does let the Storyteller decide whether a Traveler becomes a non-Traveler, which is a separate, explicit decision.
    AUTHOR: Gavilan (Roberto Miquel)SOURCE: boardgamegeek.com(4 replies, 7 thumbs)DATE: 2023-10-13
  • Every new Demon learns who the Lunatic iscommunity high-engagementlinked official source
    QUESTION
    After a star-pass creates a new Imp, does that player learn who the Lunatic is?
    ANSWER
    Yes. The Lunatic's ability says the Demon knows who they are and who they choose at night, which applies every night the Lunatic's ability is active, whichever player is the Demon that night. The Lunatic's "How to Run" entry assumes this.
    AUTHOR: queequeg (Jason Sample)SOURCE: boardgamegeek.com(5 replies, 7 thumbs)DATE: 2026-04-12
  • A dead Lunatic is never wokencommunity high-engagement
    QUESTION
    Can the Storyteller keep waking a Lunatic after they die, to preserve the illusion that they are the Demon?
    ANSWER
    No. The Lunatic loses their ability on death and their token does not say "even when dead", so they are not woken again. The drunk Ravenkeeper is not a counter-example; it is an exception the almanac handles explicitly.
    AUTHOR: zayzayem (Michael Z)SOURCE: boardgamegeek.com(10 replies, 11 thumbs)DATE: 2026-04-14
  • Slayer kills the Imp while the Scarlet Woman is in playcommunity high-engagement
    QUESTION
    With 5 or more players alive, the Slayer shoots the Imp during the day. What does the Storyteller announce, and when does the Scarlet Woman find out?
    ANSWER
    The Storyteller announces publicly that the shot player has died and that the game continues. The Scarlet Woman becomes the Imp immediately, but is not told until the coming night, when they are woken in the Scarlet Woman's night-order slot, informed they are now the Imp, and then kill in the Imp's slot.
    AUTHOR: Vadorojo (Ian Redford)SOURCE: boardgamegeek.com(5 replies, 11 thumbs)DATE: 2025-04-26
  • The Fang Gu's Outsider jump happens once per game, evercommunity high-engagement
    QUESTION
    If a second player becomes the Fang Gu, can that new Fang Gu also convert an Outsider?
    ANSWER
    No. The Fang Gu transfer can only ever occur once per game, no matter how many players hold the Fang Gu character over the course of it. It is the exception to the usual rule that a player becoming a new character gains that ability afresh.
    AUTHOR: S Club Evin (Evin Donohoe)SOURCE: boardgamegeek.com(5 replies, 8 thumbs)DATE: 2023-01-08
  • Night deaths are not shown until dawncommunity high-engagement
    QUESTION
    When a player dies at night, should their Town Square life token be flipped straight away so later characters such as the Professor can act on it?
    ANSWER
    No. Life tokens stay unflipped until dawn; the Storyteller notes the death only in the Grimoire. The Professor must therefore choose without knowing who died that night. If a player dies and is resurrected during the same night, no death is announced at dawn at all.
    AUTHOR: dugman (Doug)SOURCE: boardgamegeek.com(10 replies, 7 thumbs)DATE: 2020-02-01
  • The Investigator can be shown the Spy as a Minioncommunity high-engagement
    QUESTION
    With both the Spy and the Investigator in play and neither drunk, can the Investigator's information point at the Spy?
    ANSWER
    Yes. The Spy *might* register as good, not *always*, so the Storyteller may have the Spy register as a Minion — including as the Spy — for the Investigator's ability.
    AUTHOR: zayzayem (Michael Z)SOURCE: boardgamegeek.com(16 replies, 5 thumbs)DATE: 2025-12-15
EDGE CASES4
  • Gunslinger shot resolves before the executioncommunity high-engagement
    SITUATION
    The Demon has been voted for execution, and during that same vote the Gunslinger shoots and kills a good player.
    RULING
    The Gunslinger's shot resolves in the window between the vote finishing and the execution taking place. If that death leaves only two living players (not counting Travelers), the game ends immediately with evil winning and the execution never happens.
    AUTHOR: OzarkSavage (Benjamin Coles)SOURCE: boardgamegeek.com(10 replies, 11 thumbs)DATE: 2023-01-21
  • The Storyteller may answer "I don't know" to the Artistcommunity high-engagement
    SITUATION
    An Artist poses a question engineered as a logic puzzle, intended to extract reliable information even in a Vortox game.
    RULING
    "I don't know" is a legitimate Storyteller answer to the Artist. A Storyteller faced with a question they cannot quickly and correctly resolve may answer that way, and may tell the Artist so and let them rephrase first.
    AUTHOR: Arctem (Russell White)SOURCE: boardgamegeek.com(36 replies, 10 thumbs)DATE: 2022-07-22
  • Obviously false information to a drunk or poisoned player is legalcommunity high-engagementlinked official source
    SITUATION
    The Storyteller wants to signal to a drunk or poisoned player that their information cannot be trusted — for example, telling the Empath a number that is impossible for their seating.
    RULING
    It is legal. A drunk or poisoned player has no ability, so the Storyteller may give them any information at all, and the rulebook's nitty-gritty section establishes that anything the rules do not forbid is allowed. Whether it is a good idea is a separate, balance-driven judgement.
    AUTHOR: hypotenmooseSOURCE: boardgamegeek.com(12 replies, 6 thumbs)DATE: 2022-08-12
  • "Dies, then becomes healthy" matters even for a dead playercommunity high-engagement
    SITUATION
    The Pukka's wording has a poisoned player die and only then become healthy, which looks pointless once the player is dead.
    RULING
    The ordering matters because the death may not stick. If the death is prevented by a protecting character such as the Innkeeper, Sailor or Tea Lady, the player is left alive and healthy rather than alive and poisoned; and characters that return players to life or act after death — the Professor, Shabaloth, Bone Collector, Moonchild — need the poison already cleared.
    AUTHOR: easterncalculus (Conor Mullin)SOURCE: boardgamegeek.com(7 replies, 8 thumbs)DATE: 2023-07-10

Last researched: 2026-08-12

CATEGORIES

Bluffing·Deduction·Murder / Mystery·Party Game

MECHANICS

Betting and BluffingDeductionHidden RolesNegotiationPrisoner's DilemmaRock-Paper-ScissorsRoles with Asymmetric InformationTeam-Based GameTraitor Game

HOW MIRA KNOWS

Powered by BoardGameGeek

Not an AI guessing rules. A curated archive.

Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

SOURCE

Official Rulebook PDF

PROCESS

Curated by our team

ANSWER

Mira answers with confidence

Brass: Birmingham · Spirit Island · Terraforming Mars · Dune: Imperium · Root · Wingspan · Gloomhaven · Arnak · Pandemic · Catan · Ticket to Ride · Scythe · Everdell · Twilight Imperium · Agricola · Power Grid · Puerto Rico · Azul · Viticulture · Clank! · Cascadia · Ark Nova · Flamecraft · Cosmic Encounter · Brass: Birmingham · Spirit Island · Terraforming Mars · Dune: Imperium · Root · Wingspan · Gloomhaven · Arnak · Pandemic · Catan · Ticket to Ride · Scythe · Everdell · Twilight Imperium · Agricola · Power Grid · Puerto Rico · Azul · Viticulture · Clank! · Cascadia · Ark Nova · Flamecraft · Cosmic Encounter ·

361

games in the archive

~7,000

pages of official rulebooks

EN · ES · FR

languages

Recently added: Zombie Kittens · Zombicide: Black Plague · Yokohama

Ready to never pause a game again?

Start for free — no credit card, no rulebook required.

Try Mira freeJoin DiscordSupport on Patreon
Powered by BoardGameGeek