Barrage
ERRATA2
Construction machineries come from the general supplydesigner
- RULING
- The rulebook incorrectly states that construction machineries are taken from your personal supply. This is an errata — construction machineries must always be taken from the general supply.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Italian rulebook objective tile: two bases connected to same powerhouse both countdesigner
- RULING
- The Italian edition rulebook contains an error in the objective tile section. The correct text reads: "If there are two Bases connected to the same Powerhouse, they both count." Non-Italian editions are unaffected.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04
DESIGNER CLARIFICATIONS11
Negative VP is possibledesigner
- RULING
- A player's VP total can go negative. This is rare for human players but less rare for the Automa.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Dam base and elevations each count as separate structures for end-game scoringdesigner
- RULING
- A dam base plus 2 elevation tiles counts as 3 separate structures for end-game scoring purposes. Each piece counts individually.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Powerhouse bonuses apply only on actual powerhouse activationdesigner
- RULING
- The bonuses printed on your powerhouse tile trigger only when you actually activate the powerhouse during a Production Action. They do NOT trigger from direct energy production granted by tech tiles, conduit abilities, or contract rewards.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Neutral dam in same basin requires two separate Production Actionsdesigner
- RULING
- If you build a player dam in the same basin as a neutral dam, water can flow to both. However, generating power from both requires two separate Production Actions — one per dam. They cannot be combined into a single action.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Red-space construction still costs 3 credits even when "free"designer
- RULING
- When building on a red space (which grants a bonus extra construction), you must still pay the full 3-credit cost for that construction. "Free" refers to the action slot, not the resource cost.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Income: receive all unlocked structures, choose type and take leftmostdesigner
- RULING
- When taking income, you receive all currently unlocked income tiles. You choose the structure type (conduit, powerhouse, or dam), then take the leftmost unlocked tile of that type from your income track. You do not choose which specific unlocked tile to take.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Germany double-production requires 3rd powerhouse built at the start of the Production Actiondesigner
- CONTEXT
- Players debated whether Germany's double-production ability fires if the 3rd powerhouse is constructed mid-turn via a contract fulfilled during the first Production Action.
- RULING
- "You need to have the german power unblocked WHEN YOU START your first production action in order to perform the german special ability." CASE 1: If the 3rd powerhouse is built via a contract fulfilled during the Production Action, Germany does NOT get the second production. CASE 2: If the 3rd powerhouse was built via a prior Construction Action and the bonus Production Action is then triggered, the Germany ability does fire.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(25 replies)DATE: 2019-08-30France's −3 energy contract discount applies once per turn onlydesigner
- CONTEXT
- France's 3rd-powerhouse ability reduces the energy cost of fulfilling contracts by 3. The question was whether this applies once or per each contract fulfilled in a turn.
- RULING
- France's −3 energy discount on contracts applies only once per turn, regardless of how many contracts are fulfilled in that turn.
USA's 3rd-powerhouse ability is passive and triggers on every natural water flowdesigner
- RULING
- USA's 3rd-powerhouse ability is passive: it triggers every time water naturally flows through any of your powerhouses, potentially multiple times per Production Action and across multiple powerhouses in the same turn.
Mahiri Sekibo can copy only one XO per turn, but the same XO twice per rounddesigner
- CONTEXT
- Mahiri Sekibo has two action spaces, each allowing her to copy another XO's ability before the main action of that turn.
- RULING
- "You can activate the power of Sekibo ONCE per 'turn': you CANNOT activate twice the power in the same turn in order to copy two different XO at the same time." You CAN, however, activate Sekibo in two different turns of the same round, including copying the same XO both times.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(7 replies)DATE: 2019-12-04Conduit rent must be paid before starting the Production Actiondesigner
- RULING
- "You have to pay the conduit before to start the production, therefore you need to have the money to pay (if required) the opponent's conduit and you can't use money coming from a contract as a result of this production."
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(9 replies)DATE: 2020-08-17
Q&A5
Income is simultaneous; contested water placement resolved in reverse turn ordercommunity high-engagement
- QUESTION
- When multiple players take income simultaneously and a conflict arises over water placement or machinery selection, what order governs resolution?
- ANSWER
- Income is resolved simultaneously by default. When a conflict cannot be resolved simultaneously (e.g., two players want to direct water to the same space), resolve in reverse turn order.
Automa contracts: fulfilled ones stay on the board, discarded ones are reshuffleddesigner
- QUESTION
- When the Automa exhausts its contract deck, how are the contracts handled?
- ANSWER
- Contracts fulfilled by the Automa remain face-up on the Automa side of the board and are not reshuffled. Only discarded (unfulfilled) contracts are reshuffled into a new deck when the contract pile runs out.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Automa directs water only to its own dams, not to neutral damsdesigner
- QUESTION
- When the Automa places water, does it actively target neutral dams?
- ANSWER
- The Automa directs water only to its own dams. It does not actively target neutral dams. Water may naturally overflow downstream from an Automa dam to a neutral dam, but the Automa never chooses a neutral dam as a placement target.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Automa structure placement: priority criteria apply only when multiple valid locations existdesigner
- QUESTION
- Does the Automa always evaluate placement priority criteria before building, even if only one valid location exists?
- ANSWER
- The Automa checks its structure placement priority criteria only when multiple valid locations exist. If only one valid location is available, place there without applying the criteria.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04Automa with Jill McDowell (Private Building XO): conduit code determines build orderdesigner
- QUESTION
- When the Automa uses Jill McDowell's Private Building ability and multiple build locations are valid, what determines the priority order?
- ANSWER
- Use the conduit code letter order: code A resolves top-to-bottom on the map, code B resolves bottom-to-top. Locations that only qualify via red-spot criteria are excluded from this prioritization.
AUTHOR: tommasobattista (Tommaso Battista, designer)SOURCE: boardgamegeek.com(156 replies)DATE: 2019-12-04
Last researched: 2026-04-29
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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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