Azul

Azul

#99BGG7.7RATING
Consulted 4 times·Updated Jun 12
2–4
PLAYERS
30–45
MINUTES
2
BEST WITH
1.8
LIGHT
Ask Mira about Azul
Q&A11
  • Multiple rows the same color; excess tiles go to floor not another rowcommunity high-engagement
    QUESTION
    Can you place tiles of the same color in more than one pattern line simultaneously? If you pick more tiles of a color than fit in a row, can the overflow go to another incomplete row of the same color?
    ANSWER
    No. All picked tiles of a single color must go to ONE pattern line (or all to the floor). You choose a single row; tiles that don't fit go directly to your floor line, not to another incomplete row of the same color. The rulebook states you "add the tiles you picked to one of the 5 pattern lines," meaning a single line per turn.
    AUTHOR: qwertymartinSOURCE: boardgamegeek.com(18 replies)DATE: 2018-11-26
  • Voluntarily sending tiles to the floor linecommunity high-engagement
    QUESTION
    Can a player deliberately choose to place all picked tiles in the floor line instead of a pattern line, even if a valid pattern line exists?
    ANSWER
    Yes. A player may voluntarily floor all picked tiles. The rulebook explicitly covers this: "tiles you have picked that you cannot or do not want to place in a pattern line, you must place in your floor line." The "do not want to" clause permits intentional flooring as a strategic choice.
    AUTHOR: ghorronSOURCE: boardgamegeek.com(30 replies)DATE: 2018-08-09
  • Floor line cap and overflow handlingcommunity high-engagement
    QUESTION
    What happens if tiles overflow the floor line? Is there a penalty cap?
    ANSWER
    The floor line holds a maximum of 7 tiles (–1, –1, –2, –2, –2, –3, –3 = –14 max penalty). Any tiles that would overflow the floor line when it is already full are returned to the lid of the box, not placed anywhere else. The rulebook states: "If all spaces of your floor line are occupied, return any further fallen tiles to the lid of the game box."
    AUTHOR: (handle not captured)SOURCE: boardgamegeek.com(5 replies)DATE: 2017-12-11
  • Wall-tiling scoring: how horizontal and vertical chains combinecommunity high-engagement
    QUESTION
    When a tile is placed on the wall and is part of both a horizontal and a vertical chain, how is the score calculated?
    ANSWER
    Score the horizontal chain (count all contiguous tiles in that row, including the new tile) and the vertical chain (count all contiguous tiles in that column, including the new tile), then add the two totals together. If the tile is isolated (no neighbors in either direction), it scores 1 point. If it connects in only one direction, score only that chain's count.
    AUTHOR: (handle not captured)SOURCE: boardgamegeek.com(22 replies)DATE: 2018-04-08
  • Cannot place in a row if the wall already has that colorcommunity high-engagement
    QUESTION
    Can you add tiles to a pattern line whose corresponding wall row already contains a tile of that color?
    ANSWER
    No. You are not allowed to place tiles of a color in a pattern line whose corresponding wall row already holds a tile of that color. This is a hard restriction, not optional. The rulebook (p. 4) states: "You are not allowed to place tiles of a certain color in a pattern line whose corresponding line of your wall already holds a tile of that color."
    AUTHOR: (handle not captured)SOURCE: boardgamegeek.com(10 replies)DATE: 2017-12-27
  • Scoring a 3×1 vertical group: 3 points, not 4community high-engagement
    QUESTION
    If a newly placed tile is vertically adjacent to 2 existing tiles (forming a 3-tile column), does it score 3 or 4 points?
    ANSWER
    3 points. You count the newly placed tile plus all tiles directly linked to it in that direction — in this case 3 tiles total. The phrase "1 or more vertically linked tiles" means contiguous tiles already on the wall adjacent to the new one; the new tile counts as 1 of the chain, so a 3-tile column scores 3.
    AUTHOR: (handle not captured)SOURCE: boardgamegeek.com(8 replies)DATE: 2017-11-29
  • Incomplete pattern rows are ignored at end of gamecommunity high-engagement
    QUESTION
    Do incomplete pattern lines at the end of the game incur any penalty or trigger any scoring?
    ANSWER
    No. Incomplete pattern lines are simply discarded at the end of the game. They do not contribute to scoring bonuses and do not cause a penalty. The end-of-game section of the rulebook (p. 6) only describes the bonus scores for complete rows, complete columns, and five-of-a-kind sets; incomplete rows are not mentioned.
    AUTHOR: TVisSOURCE: boardgamegeek.com(8 replies)DATE: 2022-01-06
  • Refilling the bag from the lid mid-factory-setupcommunity high-engagement
    QUESTION
    If the bag runs out of tiles while filling the factory displays at the start of a round, do you refill the bag from the lid immediately and continue, or wait until the next round?
    ANSWER
    Refill immediately and continue filling the remaining factory displays in the same setup phase. The rulebook states: "If the bag is empty, refill it with all the tiles that you have placed in the lid of the game box, then continue filling the remaining Factory displays."
    AUTHOR: russSOURCE: boardgamegeek.com(13 replies)DATE: 2019-02-05
  • Round ends only when both factories AND center are emptycommunity high-engagement
    QUESTION
    Does the round end as soon as all factory displays are empty, even if tiles remain in the center of the table?
    ANSWER
    No. The round ends only when both the factory displays AND the center of the table are completely empty of tiles. The rulebook is explicit: "This phase ends when the center of the table AND all Factory displays contain no more tiles."
    AUTHOR: (handle not captured)SOURCE: boardgamegeek.com(15 replies)DATE: 2019-12-13
  • Taking tiles is mandatory each turncommunity high-engagement
    QUESTION
    Can a player pass their turn without taking any tiles?
    ANSWER
    No. Taking tiles is mandatory on every turn. The rulebook (p. 3) states: "On your turn, you must pick tiles in one of the following ways." There is no pass option; if tiles remain, you must take some.
    AUTHOR: qwertymartinSOURCE: boardgamegeek.com(8 replies)DATE: 2023-02-16
  • No limit on same-color tiles per factory displaycommunity high-engagement
    QUESTION
    Is there a rule preventing a factory display from being filled entirely with tiles of the same color?
    ANSWER
    No. Each factory display is filled with exactly 4 tiles drawn randomly from the bag. There is no restriction on how many tiles of the same color can appear on a single factory display. It is possible (though unlikely) for all 4 tiles on a display to be the same color.
    AUTHOR: russ, TVis, SquiddSOURCE: boardgamegeek.com(10 replies)DATE: 2022-01-29

Last researched: 2026-04-29

CATEGORIES

Abstract Strategy·Renaissance

MECHANICS

ChainingEnd Game BonusesGrid CoverageOpen DraftingPattern BuildingSet CollectionSquare GridTile PlacementTurn Order: Claim Action

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

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Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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