Arcs

Arcs

#100BGG8.0RATINGHOT #32
Consulted 1 times·Updated Jun 12
2–4
PLAYERS
60–120
MINUTES
3
BEST WITH
3.4
HEAVY
Ask Mira about Arcs
DESIGNER CLARIFICATIONS6
  • Area control counts only fresh (undamaged) shipsdesigner
    CONTEXT
    Thread compiling common rules that are easy to forget; designer added this clarification directly.
    RULING
    "Controlling an area only takes fresh ships into account, not buildings or damaged ships."
    AUTHOR: meshnaster (Mark McGee, designer)SOURCE: boardgamegeek.com(41 replies, 88 thumbs)DATE: 2024-07-09
  • Ransack the Court requires at least one defender's agent on the carddesigner
    CONTEXT
    Players debated whether "any number" in Ransack the Court included zero agents.
    RULING
    "'At least one' is just as concise and more accurate." The card cannot be secured if the defender has zero agents on it.
    AUTHOR: sdiberar (Scott Muldoon, designer)SOURCE: boardgamegeek.com(68 replies, 11 thumbs)DATE: 2024-06-08
  • Ransack the Court: take one card, not all qualifying cardsdesigner
    CONTEXT
    Players were unsure whether Ransack the Court secured every card with the defender's agents, or just one.
    RULING
    "Take one card. 'Take any card' is still singular." When multiple court cards carry the defender's agents, you choose and take exactly one.
    AUTHOR: Oerthling (designer)SOURCE: boardgamegeek.com(62 replies, 8 thumbs)DATE: 2024-07-13
  • Catapult moves can backtrack through gates but stop at planetsdesignerlinked official source
    CONTEXT
    Players discovered via the official FAQ that catapult moves allow backtracking. Thread discussed the scope of that rule.
    RULING
    "Any backtracking is still extremely limited. Catapult moves stop at any planet, so a catapult may allow you to drop off ships in a couple of gates, but you can still only reach 1 planet. You can't backtrack out of a planet system since your move has now ended."
    AUTHOR: MATTtheGM (Matt Rylatt, designer)SOURCE: boardgamegeek.com(106 replies, 5 thumbs)DATE: 2024-08-08
  • "Feel free to concede" applies to 2-player games onlydesigner
    CONTEXT
    The rulebook's "Fine Print" section says "feel free to concede!" — players were unclear whether this was a formal rule or how it applied in multiplayer.
    RULING
    "It's for 2 player games. You say 'I concede' and it's done." The concession suggestion is from the campaign book and applies specifically to 2-player games. In 3+ player games there is no formal concession mechanic; a conceding player's pieces remain on the board as neutral for the remainder of the game.
    AUTHOR: CarpeGuitarrem (Andrew Hauge, designer); Oerthling (designer)SOURCE: boardgamegeek.com(85 replies, 9 thumbs)DATE: 2025-05-14
  • Lead player can use resource discountsdesigner
    CONTEXT
    Rules Feedback thread on the provisional pre-launch rulebook (May 2022). Verify against the final published rulebook if in doubt.
    RULING
    "The lead player can still use the discount. The Step 2 rule is just stating the caveat that non-lead players can only get the discounts from Follow." Construction icon discounts are available to all players, not only followers.
    AUTHOR: Caedar (Joshua Yearsley, designer)SOURCE: boardgamegeek.com(35 replies, 8 thumbs)DATE: 2022-05-24
Q&A2
  • Resources on a Cartel card count toward Tycoon ambitioncommunity high-engagement
    QUESTION
    Do resources placed on a Cartel card (Material or Fuel) count toward the Tycoon ambition, and can they be spent normally?
    ANSWER
    Resources on a Cartel card count toward the Tycoon ambition as if they were in your supply. However, they cannot be spent — they are locked on the card until it leaves your area. Rival players' resources on the same Cartel card are discarded after Tycoon scoring.
    AUTHOR: Da_Phrank; keraoc; zepphit (OP, confirmed)SOURCE: boardgamegeek.com(21 replies, 22 thumbs)DATE: 2024-05-22
  • Planets across irregular cluster border lines are adjacentcommunity high-engagement
    QUESTION
    Are the planets on opposite sides of the thick irregular border lines that separate clusters actually adjacent for movement purposes?
    ANSWER
    Yes. The irregular border lines on the Arcs map are cosmetic cluster dividers only — they do not block movement or adjacency. Planets on opposite sides of these lines are adjacent and ships can freely move between them.
    AUTHOR: nosewhoknows; hooliganj; dcpepp (OP confirmed)SOURCE: boardgamegeek.com(34 replies, 8 thumbs)DATE: 2024-12-30

Last researched: 2026-06-10

CATEGORIES

Science Fiction·Space Exploration·Wargame

MECHANICS

Area Majority / InfluenceArea MovementCampaign / Battle Card DrivenDice RollingDie Icon ResolutionHand ManagementNegotiationResource to MoveTake That

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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