Anno 1800: The Board Game

Anno 1800: The Board Game

#298BGG7.7RATING
Updated May 31
2–4
PLAYERS
MINUTES
3
BEST WITH
3.1
HEAVY
Ask Mira about Anno 1800: The Board Game
ERRATA1
  • Start-up industries do not need to be overbuilt (KOSMOS errata)publisherlinked official source
    RULING
    "The instructions state that preprinted start-up industries must be overbuilt by their alternatives because each industry may be owned at most once. In fact, this rule applies to identical industries. Since the start-up industries' alternatives are not identical to these — the corresponding start-up industries require artisans while their alternatives require workers — both of them may be built. So there are no building tiles that have to be built over by others. We apologize for this mistake!"
    AUTHOR: W%20Eric%20Martin (W. Eric Martin, BGG editor, relaying official KOSMOS statement)SOURCE: boardgamegeek.comDATE: 2020-10-22
DESIGNER CLARIFICATIONS8
  • Population card tokens all expire at festival; only gold persistsdesigner
    CONTEXT
    Players asked whether trade and exploration tokens placed on population cards via activation are lost at the next festival.
    RULING
    "All tokens on population cards will go away after a festival. You do not keep them if you have at least spent one. Edit: the only thing you keep from population cards is gold." (Rulebook p. 13 confirms: tokens return to supply when used or at next festival if unused.)
    AUTHOR: littlebrothertimmy (Roger Meertens, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2022-04-18
  • Shift End has no per-turn limit; one worker can produce multiple timesdesignerlinked official source
    CONTEXT
    Players asked whether a single farmer could use Shift End twice in one Expand action to produce planks for multiple ships.
    RULING
    From the official Anno 1800 errata file: "Production, trade and End of Shift are the basis for Actions — but they are not actions themselves." There is no stated per-turn limit on Shift End (unlike trading, which is restricted to 1× per resource). One worker can therefore produce the same resource multiple times in a single turn by paying 2 gold per additional production.
    AUTHOR: Mayaheine (Mark Perneta, designer)SOURCE: boardgamegeek.com(11 replies)DATE: 2021-11-29
  • Free population card upgrades cost nothing; each is a separate stepdesigner
    CONTEXT
    Players questioned whether the "3 free upgrades" reward on some population cards truly had no resource cost, given how powerful it seemed.
    RULING
    "Yes. Page 13 says '3 free upgrades'." The upgrades are genuinely free — no resource cost. Each upgrade is a separate step starting from one of the indicated colors on the card; you may chain them on one worker if intermediate supply cubes are available (e.g., upgrade blue→red then red→purple using two of the three upgrades, provided a red cube exists in supply between steps).
    AUTHOR: Mayaheine (Mark Perneta, designer)SOURCE: boardgamegeek.com(6 replies)DATE: 2022-01-17
  • Population cubes are a finite resourcepublisher
    RULING
    "The population cubes are indeed a finite resource. If there are no more workers left in the supply you simply can't get additional workers at that moment. Population cubes can however get back in the supply if they get changed into another population cube."
    AUTHOR: pencilmaniac (Kilian, KOSMOS editor)SOURCE: boardgamegeek.comDATE: 2020-10-22
  • Trading, expedition, and gold tokens are unlimitedpublisher
    RULING
    "Trading, expedition and gold tokens are not limited." There is no shortage mechanic for these components.
    AUTHOR: pencilmaniac (Kilian, KOSMOS editor)SOURCE: boardgamegeek.comDATE: 2020-10-22
  • Additional actions do not reset the once-per-turn trade restrictionpublisher
    RULING
    "An additional action does not count as an additional turn so you can't trade for the same resource again." A resource traded once in a turn cannot be traded a second time even if you gain an additional action during that turn.
    AUTHOR: pencilmaniac (Kilian, KOSMOS editor)SOURCE: boardgamegeek.comDATE: 2020-10-22
  • Old World Island bonuses are mandatorypublisher
    RULING
    "The Old World Island bonuses are mandatory so you have to take the population cubes along with their corresponding cards. If the stacks are empty you have to spend the corresponding amount of gold." The only exceptions are if the population cube supply is empty or you lack sufficient gold.
    AUTHOR: pencilmaniac (Kilian, KOSMOS editor)SOURCE: boardgamegeek.comDATE: 2020-10-23
  • Anno 1800 has no hidden information except expedition cardspublisher
    RULING
    "Anno 1800 is not a game of hidden information (except for the expedition cards) and players should be able to focus on their strategy without feeling the pressure to memorize certain details of other players turns." Players may freely ask about others' hand sizes, Old World Island bonuses, and any other game state.
    AUTHOR: pencilmaniac (Kilian, KOSMOS editor)SOURCE: boardgamegeek.comDATE: 2020-10-23
Q&A5
  • Citizen cards: maximum one played per turn as a main actioncommunity high-engagement
    QUESTION
    Can you play more than one citizen card in a single action?
    ANSWER
    No. You may play (put into play face-down) at most one citizen card per turn as a main action. You may activate any number of already-played citizen cards per turn as free actions. (Confirmed by the Quick Reference card included in the box.)
    AUTHOR: Thieske666 (Mathijs)SOURCE: boardgamegeek.com(7 replies)DATE: 2022-01-14
  • Gold from trading: 1 gold per resource traded; each resource type once per turncommunity high-engagement
    QUESTION
    When a player trades multiple different resources in one turn, how much gold does the trading partner receive — 1 gold flat or 1 per resource?
    ANSWER
    The trading partner receives 1 gold per distinct resource traded (e.g., 3 resources = 3 gold). Additionally, each resource type may only be traded once per turn regardless of which player you trade with. (Rulebook p. 5 example box: "he wouldn't be able to trade penny farthings with Maxim or Diana for a second time in this turn, but could trade other resources.")
    AUTHOR: stephen_the_geek (Stephen Hurn)SOURCE: boardgamegeek.com(6 replies)DATE: 2022-08-02
  • Population cubes spent for construction go to the Exhausted areacommunity high-engagement
    QUESTION
    When a construction tile requires spending a population cube as a cost, where does that cube go — returned to supply or set aside?
    ANSWER
    The cube is placed in the Exhausted area (alongside naval tokens), not returned to the supply. It is returned to your pool when you perform a festival. (Rulebook p. 4)
    AUTHOR: metal_rabbitSOURCE: boardgamegeek.com(4 replies)DATE: 2021-10-07
  • Building multiple ships: tokens and cubes chain immediately within one actioncommunity high-engagement
    QUESTION
    When building multiple ships in one action, can trade tokens from the first ship fund the second? Can newly acquired population cubes immediately fund further workforce expansion?
    ANSWER
    Yes to both. Trade tokens gained from completing the first ship may be used immediately to trade for resources needed for subsequent ships. Similarly, population cubes acquired during a workforce increase may be used directly to fund further workforce expansion in the same action. (Both confirmed by rulebook quotes in the thread.)
    AUTHOR: msaari (Mikko Saari)SOURCE: boardgamegeek.com(3 replies)DATE: 2022-04-05
  • End game triggers when the last hand card is played, even if that card draws new cardscommunity high-engagement
    QUESTION
    If playing your last hand card draws new cards into your hand as part of its effect, has the end game been triggered?
    ANSWER
    Yes. The end game is triggered the moment the last card is played, before any drawn cards arrive. You also do not lose the fireworks token (score track marker) when this happens. Note: you may choose to leave a card face-up without activating its effect to avoid triggering the end game. (Rulebook p. 10)
    AUTHOR: GAFBlizzardSOURCE: boardgamegeek.com(3 replies)DATE: 2022-02-20

Last researched: 2026-04-29

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Card Game·City Building·Economic·Industry / Manufacturing·Napoleonic·Post-Napoleonic·Video Game Theme

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