Anachrony
ERRATA5
Resource and Worker supply is unlimited
- URL
- https://boardgamegeek.com/thread/1749022/article/25405690#article25405690
- Type
- Errata ---
Path Markers are unlimited
- URL
- https://boardgamegeek.com/thread/1749022/article/25405690#article25405690
- Type
- Errata ---
Exosuits are not removed until step 6D of the Evacuation Phase
- URL
- https://boardgamegeek.com/thread/1749022/article/25405690#article25405690
- Type
- Errata ---
Chronobot anomaly cost corrected
- URL
- https://boardgamegeek.com/thread/1749022/article/25405690#article25405690
- Type
- Errata ---
Building 113 corrected: pay X, travel up to X eras, receive X VP; no overpayment benefit
- URL
- https://boardgamegeek.com/thread/1749022/article/25405690#article25405690
- URL (TDaver)
- https://boardgamegeek.com/thread/1749022/article/25421730#article25421730
- Type
- Errata ---
DESIGNER CLARIFICATIONS11
Grand Reservoir: 1 discount per turn, not applicable outside Phase 5 or for trading
- URL
- https://boardgamegeek.com/thread/1749022/article/25408366#article25408366
- Type
- Designer Clarification ---
Paradox Roll: count dice first, all roll simultaneously, anomaly removals resolved in turn order
- URL
- https://boardgamegeek.com/thread/1749022/article/25418825#article25418825
- Type
- Designer Clarification ---
Genius Worker counts as all worker types for actions; exceptions apply for evacuation and specific-worker costs
- URL
- https://boardgamegeek.com/thread/1749022/
- Type
- Designer Clarification ---
Time travel without warp tile payback is allowed; grants no track advancement; can be used to build Superprojects
- URL
- https://boardgamegeek.com/thread/1749022/
- Type
- Designer Clarification ---
Two distinct warp tile mechanisms: "retrieve warp tile" icon vs "set focus" icon
- URL
- https://boardgamegeek.com/thread/1705319/
- Type
- Designer Clarification ---
Patriarch Haulani: once per Era, free action, worker placed without an exosuit, slot must be unoccupied
- URL
- https://boardgamegeek.com/thread/1716964/
- Type
- Designer Clarification ---
World Council hex is always available; can only perform the blocked capital action; if nothing is blocked, just grants First Player marker
- URL
- https://boardgamegeek.com/thread/1760758/
- Type
- Designer Clarification ---
Superproject round tracking: the second face-up tile from the right indicates the current round
- URL
- https://boardgamegeek.com/thread/2872620/article/40143087#article40143087
- Type
- Designer Clarification ---
Power Plants cannot activate in Era 1 (no valid space to set focus)
- URL
- https://boardgamegeek.com/thread/1749022/
- Type
- Designer Clarification ---
Building 403 / Uranium Cores Superproject exosuits CAN be placed on unavailable hexes; the Impact tile restricts only powering up more than 4 suits in Phase 3
- URL
- https://boardgamegeek.com/thread/1749022/
- Type
- Designer Clarification ---
Superprojects must occupy two slots of the same building type; no diagonal or sideways placement; Dom B allows any position within its row
- URL
- https://boardgamegeek.com/thread/1749022/
- Type
- Designer Clarification ---
Q&A2
Warp tile retrieved via anomaly removal: free, no Warp Track advancement
- URL
- https://boardgamegeek.com/thread/1749022/
- Type
- Q&A ---
Exosuit warp payback requires a powered-up exosuit; end-of-game cleanup is not performed for the final era
- URL
- https://boardgamegeek.com/thread/2677548/
- Type
- Q&A
CATEGORIES
MECHANICS
HOW MIRA KNOWS

Not an AI guessing rules. A curated archive.
Every answer Mira gives is grounded in an official rulebook — not in what a language model thinks the rules probably say. Our team reads, structures, and curates each game's rulebook before Mira can answer a single question about it.

An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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