Aeon's End: War Eternal
ERRATA1
Hollow Crown Acolyte effects are not Persistent (reference card error)designerpublisher
- RULING
- "That reference card is a holdover from Aeon's End. To fit all the info on the reference card, sometimes a word or two needs to be cut. No other minions have relevant effects that could be mistaken in this way. Anyway, we'll get it fixed in any reprint." Hollow Crown's Acolyte effects are not Persistent — they only trigger on Unleash or when a card specifically instructs. The reference card's phrase "resolve the effects of each minion" omitted the word "persistent" due to space constraints.
DESIGNER CLARIFICATIONS24
Focusing a fully-rotated breach opens it; out-of-turn focus grants no extra actiondesigner
- CONTEXT
- Players asked whether spending aether to focus a fully-rotated breach does anything, and whether a card that lets you focus another player's breach on their turn grants that player additional actions.
- RULING
- Spending aether to focus a breach that is already at maximum rotation causes it to open immediately. If a card effect allows you to focus another player's breach on their turn, that player does not gain any additional out-of-turn action (such as prepping a spell) — the focus resolves and the effect ends.
You can focus a breach with a spell prepped on it; main phase actions are freely ordereddesignerpublisher
- RULING
- "You can focus a breach with a spell prepped on it. You can execute the actions of your turn in any order you want. However, you can't prep a spell to a closed breach unless you have focused it this turn."
"While prepped" effects can be used the same turn you prep the spell; re-prepping resets the limitdesigner
- CONTEXT
- Players asked whether a "while prepped, once per turn during your main phase" effect (e.g., Aurora) could be used on the same turn the spell was prepped, and whether cycling a spell through casting and re-prepping would allow reusing the effect.
- RULING
- A "while prepped, once per turn during your main phase" effect may be used on the same turn you prep the spell — it is still your main phase when you prep. On the re-prep question, @qxc0 confirmed: "Something that has been cast, returned to hand, sent back from the discard pile, and so on, is considered by the game as a new iteration or instance, unless stated otherwise." The once-per-turn limit resets each time a spell is re-prepped after leaving the breach.
Persistent effects do not trigger the turn a card enters playdesigner
- RULING
- Persistent effects on Nemesis cards do not trigger on the Nemesis turn the card is first revealed and put into play. Persistent effects begin triggering on subsequent Nemesis turns. Designer @qxc0 confirmed this is the intended rule.
Multiple spells resolve sequentially, not simultaneouslydesignerpublisher
- RULING
- When multiple spells are resolved in the same action, each spell's full effect completes before the next spell begins. Effects are never simultaneous unless a card explicitly states so.
AUTHOR: boomtron (designer); nicklittle (Nick Little, designer, publisher)SOURCE: boardgamegeek.comDATE: 2018-02-16Link only applies between spells sharing the same breachdesignerpublisher
- RULING
- The Link keyword connects only spells prepped in the same breach. A spell in one breach cannot Link with a spell prepped in a different breach.
AUTHOR: boomtron (designer); nicklittle (Nick Little, designer, publisher)SOURCE: boardgamegeek.comDATE: 2018-02-16Bloodstone Jewel's charge ability triggers on purchase, not on playdesignerpublisher
- RULING
- Bloodstone Jewel's ability to gain charges triggers when a card is purchased (acquired from the supply), not when it is played or cast. Placing a card from hand does not count as acquiring it.
AUTHOR: boomtron (designer); qxc0 (Kevin Riley, designer); nicklittle (Nick Little, designer, publisher)SOURCE: boardgamegeek.comDATE: 2017-09-28Pyrotechnic Surge's bonus damage applies once per opened breachdesigner
- RULING
- Pyrotechnic Surge's bonus damage accumulates once for each opened breach the casting player has. A player with two opened breaches receives the bonus damage twice when casting Pyrotechnic Surge.
Kindle places at most one Spark token per breachdesigner
- RULING
- Kindle may place at most one Spark token per breach, regardless of how many times the effect is triggered or how many copies of Kindle are in play. Each breach is limited to one Spark from Kindle per instance of the effect.
Mist cannot return to the caster's own hand; duplicate spell names in the supply are legaldesigner
- RULING
- Mist's ability to return a spell from a breach to a player's hand cannot target the caster's own hand — it must target an ally's hand. In solo play this restriction does not apply since there is only one player. Additionally, having two copies of the same spell name available in the supply simultaneously is legal.
Colossal Force deals damage simultaneously; routing through Husks is freedesignerpublisher
- RULING
- Colossal Force deals its damage to all targets simultaneously, not sequentially. Players may choose to route any portion of the damage through Husks at no additional aether cost when resolving Colossal Force.
AUTHOR: qxc0 (Kevin Riley, designer); nicklittle (Nick Little, designer, publisher)SOURCE: boardgamegeek.comDATE: 2017-10-10Amethyst Paragon preps to any breach but does not focus itdesigner
- RULING
- "Amethyst Paragon lets an ally prep a spell to any breach, closed or open but does not focus that breach."
Extinguish trophy requires dealing the killing blowdesigner
- RULING
- The Extinguish trophy is awarded only to the player who deals the killing blow to the Nemesis. Dealing damage to the Nemesis at other points during the game does not satisfy the trophy condition.
Amplify Vision triggers even with zero opened breachesdesignerpublisher
- RULING
- Amplify Vision's effect triggers regardless of how many breaches the casting player has opened, including zero. The effect is not conditional on having any opened breaches.
AUTHOR: nicklittle (Nick Little, designer, publisher); qxc0 (Kevin Riley, designer); Painkeeper (designer)SOURCE: boardgamegeek.comDATE: 2017-10-10Player HP cannot exceed starting life totaldesigner
- RULING
- "The only case where anything can have more than their starting hp is if a rule specifically says so."
Kadir of the Shattered Wastes breaches open on the final focus; unfocusing is not a focus actiondesignerpublisher
- CONTEXT
- Kadir of the Shattered Wastes has breaches that require multiple focus actions to open, raising questions about what counts as progress.
- RULING
- KoS breaches open when they receive their final focus rotation. Unfocusing a breach (rotating it back) does not count as a focus action and does not contribute toward opening the breach.
AUTHOR: qxc0 (Kevin Riley, designer); nicklittle (Nick Little, designer, publisher)SOURCE: boardgamegeek.comDATE: 2017-08-20OR effects: choose the fully-resolvable option; if neither fully resolves, choose the most-resolvabledesignerpublisher
- CONTEXT
- Players were uncertain how to handle "A OR B" card effects when one or both options cannot be fully executed.
- RULING
- When a card presents two options separated by OR, you must choose the option that can be fully resolved if one exists. If neither option can be fully resolved, you must choose the option that allows the most partial resolution.
Gex's heal effect is independent of destroying cardsdesignerpublisher
- CONTEXT
- Gex's power reads "Destroy up to two cards in your discard pile that cost 0 aether. Any ally draws one card and gains 2 life." Players asked whether destroying cards was required to trigger the draw-and-heal effect.
- RULING
- "It is not required. Even if it were, 0 is a number that is included in the range of 'up to 2.'"
Dezmodia's Tempest Sigil requires an existing breach to destroy; cannot grant new breach slotsdesignerpublisher
- CONTEXT
- Players asked whether Dezmodia could use Tempest Sigil to grant a breach to a player with no breach to destroy (such as Indira, or an exhausted player with no remaining breach slots).
- RULING
- Tempest Sigil places the Sigil breach in the slot where the destroyed breach was. You cannot use Tempest Sigil to grant a breach to a player who has no existing breach to destroy. Designer @nicklittle confirmed the "destroy then gain" framing is intentional: "Replace doesn't have a clear definition in AE."
"Any player" means exactly one chosen playerdesigner
- RULING
- "In Aeon's End, 'Any' requires you to choose a single recipient for the effect. Any player lets you choose one player to receive that effect."
Umbra Titan's Unleash conditions are mutually exclusive ORdesignerpublisher
- RULING
- Umbra Titan's two Unleash conditions are mutually exclusive OR — only one applies each time Unleash is triggered. Both conditions are never resolved on the same Unleash.
AUTHOR: nicklittle (Nick Little, designer, publisher); qxc0 (Kevin Riley, designer)SOURCE: boardgamegeek.comDATE: 2017-10-25Hollow Crown: tie-breaking for highest-life target; Acolytes are classified as Minionsdesignerpublisher
- RULING
- When Hollow Crown's attack targets the player with the most life and there is a tie, the players collectively choose which tied player is targeted. Acolytes are classified as Minions for all rules purposes and are affected by effects that target Minions.
AUTHOR: qxc0 (Kevin Riley, designer); nicklittle (Nick Little, designer, publisher)SOURCE: boardgamegeek.comDATE: 2017-10-03Molten Conduit: DR applies per damage instance; one token per instance; 7+ tokens deals 2 to Graveholddesigner
- CONTEXT
- Players were unclear whether Molten Conduit's damage reduction applied per point of damage or per damage source, and whether damage reduced to zero still generated a token.
- RULING
- Molten Conduit's damage reduction applies once per damage instance, not per point of damage. One token is generated per damage instance regardless of the damage amount — even if the reduction brings the instance to 0. When Molten Conduit accumulates 7 or more tokens, Gravehold suffers 2 damage.
Molten Conduit: empty nemesis deck triggers Unleash three timesdesignerpublisher
- RULING
- "When the nemesis deck is empty and you would draw a card from it, you unleash three times."
Q&A3
Yan Magda's ability: both effects are additive, not mutually exclusivecommunity high-engagement
- QUESTION
- Yan Magda's ability reads "Gain a card from a supply pile. If you have four opened breaches, any ally gains a card from any supply pile and places it on top of their deck." Does the second effect replace or add to the first?
- ANSWER
- Both effects are additive. You gain a card AND the ally gains one (provided you have four opened breaches). The second effect does not replace the first.
"To Discard" on Nemesis power cards: one player must pay the full cost alonecommunity high-engagement
- QUESTION
- When can a Nemesis power card's "To Discard" effect be activated, and can multiple players pool resources to meet the cost?
- ANSWER
- A Nemesis power card's "To Discard" effect can only be activated during a single player's main phase. Only that player may contribute — players cannot collectively pool resources. The full cost must be met by that one player alone on their turn.
Dire Abattoir Power 2 deals damage equal to the targeted player's current life totalcommunity high-engagement
- QUESTION
- Does Dire Abattoir's Power 2 deal damage equal to the targeted player's full current life total, potentially exhausting them? What does "their current life" refer to?
- ANSWER
- Yes — Power 2 deals damage equal to the current life total of the player with the most life, which can exhaust that player. "Their current life" refers to that individual player's life total, not a combined pool. Designer @qxc0 acknowledged this is intentional: the power is only this severe when players are doing exceptionally well.
Last researched: 2026-04-28
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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
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Null cards deal 0 damage regardless of base value or any bonuses applied.
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