Aeon's End: Legacy
DESIGNER CLARIFICATIONS7
You can only open or focus your own breachesdesignerpublisher
- CONTEXT
- Players wondered whether they could spend aether to open or focus another player's breach (e.g., when an equipment card triggers on opening "any player's breach").
- RULING
- "You can only open/focus your own breaches unless an effect specifies otherwise."
Neural Wreath focuses your own breach; prepping must be to your own breachdesigner
- CONTEXT
- Players debated whether the second effect of Neural Wreath ("any player preps a spell") allowed prepping to another player's breach that was just focused by the card's first effect.
- RULING
- "There is nothing in the card to allow a player to prep a spell to another player's breach. Neural wreath focuses a player's breach. Then, any player preps a spell in their hand to one of their focused/opened breaches."
Sever Link loses power tokens the same way as any power carddesigner
- CONTEXT
- Players were unsure whether Sever Link (Chapter 6 nemesis power) had special rules for losing power tokens compared to standard power cards.
- RULING
- "It loses power tokens in the usual way."
When Unleash triggers multiple times, each resolves fully before the next beginsdesignerpublisher
- CONTEXT
- Chapter 6's Tier 0 nemesis power resets after resolving. Players asked whether drawing two Unleash effects back-to-back means you remove tokens twice with no reset in between.
- RULING
- Each Unleash is resolved fully — including any Tier 0 power card resetting its tokens — before the next Unleash begins. Confirmed: "Correct" (in response to the explanation that each Unleash resolves one at a time including all side effects).
All game text resolves top to bottomdesignerpublisher
- CONTEXT
- Players assumed that a mage charge ability listing two effects with "AND" could be activated in any order.
- RULING
- "All game text is resolved top down at all times."
Replay a scenario using the Evolve effect even if the card would not changedesigner
- CONTEXT
- When replaying a scenario, if a card's Evolve effect cannot place stickers (all sticker slots are already filled or the option does nothing), players questioned whether choosing Evolve was a valid choice under the "must choose an option you can fully resolve" rulebook clause.
- RULING
- "The intent is to make the scenario easier. So you can choose the 'evolve' effect, fully resolve it except that you don't place any stickers."
Leftover mages can be built during the campaign or all at the enddesigner
- CONTEXT
- In campaigns with fewer than four players, some mages are unused each session. Players asked whether those leftover mages should be stickered/leveled up as you go or only at campaign end.
- RULING
- "Up to you if you want to build the mages as you go or at the very end once you've seen all the possible choices."
Q&A3
Breach at maximum focus is opened by any focusing effectlinked official source
- QUESTION
- If a breach is already at its maximum focus (yellow quadrant pointing up), and a card or ability focuses that breach, does it open — or is the effect wasted?
- ANSWER
- It opens. Per rulebook p.14: "A breach that has been rotated so that the yellow quadrant is at the top can be opened by an effect that would otherwise focus that breach." No extra open cost is required beyond the effect itself.
Unspent aether is discarded at end of turn; unplayed gem cards stay in handcommunity high-engagement
- QUESTION
- Does unused aether carry over to the next turn? Do unplayed gem cards have to be discarded?
- ANSWER
- Unspent aether (the resource) is discarded at end of turn and does not carry over (rulebook p.14, "Play a gem or relic card"). Gem cards that were not played remain in hand and are drawn again in future turns — only the generated-but-unspent aether is lost.
AUTHOR: wpflug13 (Will), corroborated by Rik V and tonyc3742SOURCE: boardgamegeek.comDATE: 2020-08-03Pulse token abilities on a card may only be used once per card playcommunity high-engagement
- QUESTION
- When a card says "you may lose 1 pulse token; if you do, [effect]", can you repeat that cost-and-effect multiple times in one play by spending multiple pulse tokens?
- ANSWER
- No. Each such ability triggers once per card play. Unless the card explicitly says "lose any number of pulse tokens" or "for each pulse token lost", you may only spend one token and resolve the effect once per play.
AUTHOR: wpflug13 (Will), corroborated by The4thJawa (Bram Kok)SOURCE: boardgamegeek.comDATE: 2023-03-03
Last researched: 2026-04-28
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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.
◆ Catan — Roads & Building, p. 7
At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.
◆ Wingspan — End of Round, p. 11
Null cards deal 0 damage regardless of base value or any bonuses applied.
◆ Gloomhaven — Attack Modifier Deck, p. 23
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