7 Wonders Duel

7 Wonders Duel

#24BGG8.1RATING
Updated Apr 27
2
PLAYERS
30
MINUTES
2
BEST WITH
2.2
MEDIUM
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ERRATA1
  • Age start rule when military pawn is centeredpublishercommunity high-engagement
    RULING
    "In a situation where the pawn is in the middle of the board, the player who chooses which player begins the next Age is the last active player (meaning whoever played the last card of the previous Age). This modification will be in the new reprint." The original rulebook incorrectly stated that the last active player *begins* the next Age; the corrected rule is that they *choose* who begins it.
    AUTHOR: @AntoineReposProd (Repos Production, publisher)SOURCE: boardgamegeek.com(25 replies)DATE: 2016-05-19
DESIGNER CLARIFICATIONS6
  • Chaining consecutive extra-turn wondersdesigner
    RULING
    "Answer is yes !!" A player may build multiple extra-turn wonders consecutively; each extra-turn wonder grants an immediate additional turn, and these chain.
    AUTHOR: @Bruno des Montagnes (bruno cathala, designer)SOURCE: boardgamegeek.comDATE: 2015-10-14
  • Law progress token cannot form science pairsdesigner
    RULING
    "it's only used for the 6 different symbols you cannot make a pair with it." The Law token counts as a science symbol solely for the 6-symbol supremacy win condition; it cannot be used to complete a matching pair.
    AUTHOR: @Bruno des Montagnes (bruno cathala, designer)SOURCE: boardgamegeek.comDATE: 2015-10-12
  • Economy token pays out actual coins spent, not base costdesigner
    CONTEXT
    Extended debate about whether the Economy token grants the holder the base resource purchase cost or only the actual coins spent when the opponent uses a Yellow Trade card discount.
    RULING
    "Your opponent gets exactly what you pay!" The Economy token holder receives exactly the coins the opponent actually spends, not the undiscounted base cost. Antoine Bauza initially gave a contradictory answer, then retracted it and confirmed Bruno Cathala's ruling.
    AUTHOR: @Bruno des Montagnes (bruno cathala, designer) via @Peopepeo13; confirmed directly by @toinito (Antoine Bauza, designer)SOURCE: boardgamegeek.com(25 replies)DATE: 2016-06-06
  • Guild card builder always gets the benefit, maximized from best citydesigner
    CONTEXT
    The Polish rulebook wording caused confusion about whether the city used for coins vs. VPs had to be the same, and which player receives the Guild benefit.
    RULING
    "The player who plays the card gets the coins and points, which are maximized." The player who builds the Guild always receives both the coin and VP bonuses, and the benefit is always calculated from whichever city (theirs or the opponent's) has the most of the relevant element.
    AUTHOR: @downeymb (M. B. Downey, designer); confirmed by @Bruno des Montagnes (bruno cathala, designer)SOURCE: boardgamegeek.comDATE: 2015-10-09
  • Moneylenders Guild VP is scored in addition to standard coin VPdesigner
    CONTEXT
    Players were uncertain whether the Moneylenders Guild VP replaces or supplements the standard 1VP-per-3-coins end-game scoring.
    RULING
    Both are scored separately and additively at end of game. The guild bonus grants 1VP per 3 coins from the city with the most coins (either player). Example with 12 coins and the Guild: if the opponent has 18 coins, you score 4VP (standard) + 6VP (guild, opponent is richest); if opponent has 6, you score 4VP + 4VP (guild, you are richest).
    AUTHOR: @Bruno des Montagnes (bruno cathala, designer)SOURCE: boardgamegeek.comDATE: 2015-10-26
  • Science pair: choose progress token before flipping unlocked cardsdesigner
    CONTEXT
    When completing a science pair triggers a progress token gain, the question was whether newly unlocked face-down Age cards are revealed before or after the token choice.
    RULING
    "Yes, you first choose your progress token, and then you turn face-up the Age cards you just unlocked." The progress token must be selected before any newly accessible cards are revealed.
    AUTHOR: @Bruno des Montagnes (bruno cathala, designer)SOURCE: boardgamegeek.comDATE: 2015-11-21
Q&A3
  • Yellow Trade card cost is fixed at 1 coin regardless of opponent's cardsdesigner
    QUESTION
    Does a Yellow Trade card (e.g., Stone Reserve) set a total cost of 1 coin per unit, or is it just a base cost still modifiable by the opponent's production cards? Is there a per-turn purchase limit?
    ANSWER
    The cost is the total: 1 coin per unit, period. There is no per-turn purchase limit, and the cost is completely unaffected by how many production cards the opponent owns. (Citing page 8: "Some commercial Buildings (yellow cards) change the trading rules and set the cost of some resources to 1 coin.")
    AUTHOR: @russ (Russ, designer)SOURCE: boardgamegeek.comDATE: 2016-03-24
  • Yellow Trade card coin symbol does not produce the resourcedesigner
    QUESTION
    Does the coin+resource symbol on a Yellow Trade card also count as producing that resource for your own supply?
    ANSWER
    "No, it doesn't. Those cards only provide you a fixed and favorable cost when buying resources." The symbol reduces the purchase cost; it does not generate the resource.
    AUTHOR: @Painkeeper (Erik Burigo, designer)SOURCE: boardgamegeek.comDATE: 2015-11-19
  • Great Library draws from the 5 progress tokens unused at game startdesigner
    QUESTION
    What tokens does the Great Library wonder effect draw from — the 5 not placed face-up at game start, or some other set? What is the draw procedure?
    ANSWER
    Yes, those are the 5 tokens set aside at game start (not placed face-up on the board). Take them from the box, lay them face-down, randomly draw 3, choose 1 to play, and return the other 2 to the box.
    AUTHOR: @emptyset (Marco Schaub, designer)SOURCE: boardgamegeek.comDATE: 2015-12-28

Last researched: 2026-04-27

CATEGORIES

Ancient·Card Game·City Building·Civilization·Economic

MECHANICS

End Game BonusesIncomeMelding and SplayingModular BoardMulti-Use CardsOnce-Per-Game AbilitiesOpen DraftingScore-and-Reset GameSet Collection

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An opponent's settlement blocks your road network — your road cannot be built through or past an occupied intersection.

Catan — Roads & Building, p. 7

At the end of each round, the player with the most of the goal trait scores points equal to their amount; the player with the second most scores fewer.

Wingspan — End of Round, p. 11

Null cards deal 0 damage regardless of base value or any bonuses applied.

Gloomhaven — Attack Modifier Deck, p. 23

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