20 Strong

20 Strong

#1347BGG7.3RATING
Updated Jun 9
PLAYERS
30–40
MINUTES
1
BEST WITH
2.4
MEDIUM
Ask Mira about 20 Strong
DESIGNER CLARIFICATIONS9
  • Committing zero dice is a legal choicedesignerpublisher
    CONTEXT
    Players were uncertain whether at least one die must be committed during the Strategy phase.
    RULING
    You may legally choose to commit 0 dice during the Strategy phase. There is no minimum commitment requirement.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2024-01-08
  • Misses cannot be applied to enemiesdesignerpublisher
    CONTEXT
    Players asked whether miss results could be applied to enemies in any capacity.
    RULING
    Only hits (and crits) can be applied to enemies. Miss results cannot be applied to enemies under any circumstances.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2023-11-13
  • Conflicting "during" effects and effect duration on enemy defeatdesignerpublisher
    CONTEXT
    Players encountered situations where two "during this engagement" effects contradicted each other, and asked whether a defeated enemy's effects persisted.
    RULING
    When two "during" effects conflict, apply the most restrictive interpretation. A defeated enemy's ongoing effects cease immediately upon its defeat — the effect does not persist through the remainder of the engagement.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2023-11-30
  • Big Sucker matching pairs and valid hit+crit combinationsdesignerpublisher
    CONTEXT
    Players were unsure whether "matching pair" required same color, same face type, or both — and whether a hit and a crit of the same color qualified.
    RULING
    "Matching pairs" means the same die color only. A hit and a crit of the same color count as a valid matching pair for Big Sucker's ability.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2023-11-16
  • Hit icon vs. the word "hits": two different meaningsdesignerpublisher
    CONTEXT
    Some card effects show the hit icon (★) while others use the written word "hits" — players were unsure if these were interchangeable.
    RULING
    The hit icon (★) refers to basic hits only and does not include crits. The written word "hits" refers to both hits and crits.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2023-11-21
  • Mandatory enemies must be chosen for every activationdesignerpublisher
    CONTEXT
    Players were uncertain whether mandatory enemies needed to be selected only for the first activation of a turn, or also for subsequent activations triggered by the +enemy icon.
    RULING
    "Just jumping in to confirm, yes this is the correct ruling." — Designer confirmed: whenever a mandatory enemy is present in any stack, it must be chosen for every activation, including those triggered by a previous enemy's additional activation (+enemy) icon.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2023-11-16
  • Instant Rewards are not items and bypass inventory limitsdesignerpublisher
    CONTEXT
    Designer @keruwb (Patrick Caron) asked whether the "you cannot gain a reward if your inventory is full" restriction applies to Instant Rewards (lightning bolt icon).
    RULING
    "You cannot gain an item if your inventory is full. Single-use and Ongoing rewards are items. Instant rewards are not items, you just get them immediately upon defeat. So they never go in your inventory (except there might be like one hero ability that allows you to break this rule...) and you don't need room in your inventory for them."
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2023-11-20
  • +enemy icon from entourage cards is skipped during Endgamedesignerpublisher
    CONTEXT
    Players were unsure which enemy abilities remained active during Endgame rounds.
    RULING
    "While you don't add the +enemy from the top of entourage cards during Endgame" — the additional enemy icon on entourage conflict cards is not resolved during Endgame rounds.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2024-01-30
  • Enemy After-effects that add enemies still trigger during Endgamedesignerpublisher
    CONTEXT
    Distinct from skipping the entourage +enemy icon (see D8), some enemies have After-effects that add a new enemy in the next Engagement.
    RULING
    "The Gutterdie's After effect that adds an enemy in the next Engagement is meant to be resolved even during Endgame." — card After-effects that generate additional enemies in subsequent Engagements continue to trigger normally during Endgame rounds.
    AUTHOR: brighterthanthesun (Shannon Wedge, designer, publisher)SOURCE: boardgamegeek.comDATE: 2024-01-30
Q&A3
  • Enemy effects apply to all currently engaged enemiescommunity high-engagement
    QUESTION
    Do enemy effects (e.g., "Green dice cannot be committed") apply only to the enemy bearing the card, or to all currently engaged enemies?
    ANSWER
    Enemy effects apply to all currently engaged enemies, not just the one bearing the card. The caveat "only until you kill it" applies specifically to "during" effects — once an enemy is defeated, its ongoing effect ceases (consistent with D3).
    AUTHOR: chuckm1961 (Chuck Mitchell)SOURCE: boardgamegeek.com(5 replies, 2 thumbs)DATE: 2023-12-21
  • Empty stacks when boss summons entouragecommunity high-engagement
    QUESTION
    When the boss arrives and needs to summon entourage enemies but all three conflict stacks are already empty, what happens?
    ANSWER
    Shuffle all previously defeated/discarded enemy cards back into the stacks and draw the required entourage enemies from the newly formed stacks. This procedure is explicitly stated in the Solar Sentinels Endgame section of the rulebook.
    AUTHOR: SirFuzzypants (Andy Kahler)SOURCE: boardgamegeek.com(5 replies, 1 thumb)DATE: 2024-01-24
  • Rules conflict priority ordercommunity high-engagement
    QUESTION
    When a card effect and an item bonus contradict each other (e.g., an enemy says red hits do 0 damage but an equipped item grants red hits +3 damage), which takes precedence?
    ANSWER
    Per the general rules (page 5), the priority order is: deck-specific rules override general rules; card text overrides either rulebook; effect text overrides reward or hero ability text. An active enemy's effect text therefore overrides a hero's item bonus for as long as that enemy remains in play.
    AUTHOR: Dr_BewdSOURCE: boardgamegeek.com(4 replies)DATE: 2025-10-30

Last researched: 2026-04-27

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Card Game·Dice

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Dice RollingMove Through DeckSolo / Solitaire Game

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